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27 Commits

Author SHA1 Message Date
b688b4739b More better sync 2026-06-22 18:44:53 +02:00
1252933ca4 Improving sync 2026-06-22 18:31:16 +02:00
d6b870de79 SoundManager sync 2026-06-22 16:03:46 +02:00
8a6f1b482b Cleanup 2026-06-22 15:51:59 +02:00
18499ab576 More sync 2026-06-22 15:51:55 +02:00
a32df1bd09 Simplified GhostManager restart more 2026-06-22 15:34:02 +02:00
d739c9d7b5 Refactored pelletCollectedCount 2026-06-22 15:21:48 +02:00
4ba203b1de Refactored starting new level 2026-06-22 15:20:43 +02:00
7f87a9779b Expanded sync 2026-06-22 15:02:22 +02:00
99556b81b1 Simplified PacMan state 2026-06-22 15:01:57 +02:00
ca116ac77f Removed clutter from log 2026-06-22 13:35:32 +02:00
e431dab042 Fixed ghost caught queue 2026-06-22 13:11:00 +02:00
cb975c24b2 Fixed desync issue for PacMan moves 2026-06-20 14:12:18 +02:00
a4733b33b8 Applied prefab 2026-06-20 12:09:36 +02:00
95bbbcc5e2 Amend 2026-06-19 21:02:51 +02:00
74e6493108 Bunch of cleaning 2026-06-19 21:01:01 +02:00
b3d6ebaf67 Updated wait for start logic 2026-06-19 15:03:15 +02:00
420bef5862 Flipped up and down in code 2026-06-19 13:35:09 +02:00
8d23d1812f Simplified ghost starting direction logic 2026-06-19 13:01:19 +02:00
0a815c7a50 Update 2026-06-19 12:55:05 +02:00
a5d3546cf0 Comment 2026-06-19 12:54:43 +02:00
77ba7ec9c6 Fixed ghost blink 2026-06-19 12:53:58 +02:00
46e1207c37 Fixed death animation 2026-06-19 12:48:04 +02:00
1a6d7875f6 Animation refactor mostly done 2026-06-18 21:58:42 +02:00
f44929c109 Cleaning 2026-06-18 11:59:21 +02:00
e4ffe97c03 Ghost look ahead 2026-06-18 11:41:23 +02:00
64e445e8a6 Renamed CollisionManager 2026-06-18 11:03:56 +02:00
65 changed files with 3293 additions and 3911 deletions

View File

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File diff suppressed because it is too large Load Diff

View File

@@ -8,15 +8,16 @@ namespace Marro.PacManUdon
[RequireComponent(typeof(Renderer))]
public class BonusFruit : SyncedObject
{
PacManFruitType fruitType;
private PacManFruitType fruitType;
Animator animator;
new Renderer renderer;
ScoreBonusDisplay scoreBonusDisplay;
private Animator animator;
private new Renderer renderer;
private ScoreBonusDisplay scoreBonusDisplay;
[UdonSynced] bool active;
private int value;
private bool active;
private float activeCountdown;
private int value;
private bool frozen;
public void Initialize()
@@ -30,13 +31,15 @@ namespace Marro.PacManUdon
public override void SyncedUpdate()
{
if (active && !frozen)
if (!active || frozen)
{
activeCountdown -= networkManager.SyncedDeltaTime;
if (activeCountdown <= 0)
{
SetActive(false);
}
return;
}
activeCountdown -= networkManager.SyncedDeltaTime;
if (activeCountdown <= 0)
{
SetActive(false);
}
}
@@ -62,7 +65,6 @@ namespace Marro.PacManUdon
public void SetFruitType(PacManFruitType fruitType)
{
this.fruitType = fruitType;
value = (int)fruitScoreValue[PacManConstants.FruitTypeToValue(fruitType)];
animator.SetFloat("FruitType", PacManConstants.FruitTypeToValue(fruitType));
}
@@ -80,31 +82,33 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(active, ref index);
if (!active)
{
return;
}
data.Append(activeCountdown, ref index);
data.Append(frozen, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
SetActive(data.ReadBool(ref index));
if (!active)
{
return true;
}
activeCountdown = data.ReadFloat(ref index);
frozen = data.ReadBool(ref index);
return true;
}
public PacManFruitType FruitType
{
set
{
SetFruitType(value);
}
get => fruitType;
}
public bool Active
{
set
{
SetActive(value);
}
get => active;
}
public bool Active => active;
private readonly DataDictionary fruitScoreValue = new DataDictionary()
{

View File

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Data: 29
- Name: <SystemType>k__BackingField
Entry: 9
Data: 26
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 34|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
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Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: syncedPelletsCollected
- Name: $v
Entry: 7
Data: 35|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: syncedPelletsCollected
- Name: <UserType>k__BackingField
Entry: 7
Data: 36|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Byte[], mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 36
Data: 29
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -697,19 +697,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: collisionMap
Data: pelletMap
- Name: $v
Entry: 7
Data: 38|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: collisionMap
Data: pelletMap
- Name: <UserType>k__BackingField
Entry: 9
Data: 36
Data: 23
- Name: <SystemType>k__BackingField
Entry: 9
Data: 36
Data: 23
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -745,19 +745,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: pelletMap
Data: syncedPelletsCollected
- Name: $v
Entry: 7
Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pelletMap
Data: syncedPelletsCollected
- Name: <UserType>k__BackingField
Entry: 9
Data: 36
Data: 23
- Name: <SystemType>k__BackingField
Entry: 9
Data: 36
Data: 23
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -793,19 +793,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: ghostPositions
Data: pelletCollectedCount
- Name: $v
Entry: 7
Data: 42|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: ghostPositions
Data: pelletCollectedCount
- Name: <UserType>k__BackingField
Entry: 7
Data: 43|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Int32[], mscorlib
Data: System.Byte, mscorlib
- Name:
Entry: 8
Data:
@@ -847,19 +847,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: pacManPosition
Data: ghostPositions
- Name: $v
Entry: 7
Data: 45|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pacManPosition
Data: ghostPositions
- Name: <UserType>k__BackingField
Entry: 9
Data: 7
Data: 26
- Name: <SystemType>k__BackingField
Entry: 9
Data: 7
Data: 26
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -890,6 +890,108 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: pacManPosition
- Name: $v
Entry: 7
Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pacManPosition
- Name: <UserType>k__BackingField
Entry: 7
Data: 48|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Int32, mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 48
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 0
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Data:
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Data:
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Data:
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Data:
- Name: $k
Entry: 1
Data: frozen
- Name: $v
Entry: 7
Data: 50|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: frozen
- Name: <UserType>k__BackingField
Entry: 9
Data: 29
- Name: <SystemType>k__BackingField
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- Name: <SyncMode>k__BackingField
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data:
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Entry: 8
Data:
- Name:
Entry: 13
Data:

View File

@@ -10,34 +10,36 @@ namespace Marro.PacManUdon
PowerPellet
}
public class PelletManager : SyncedObject
public class CollisionManager : SyncedObject
{
public int PelletCount => pellets.Length;
public int PelletCollectedCount { get; private set; }
private GameManager gameManager;
private BonusFruit bonusFruit;
private Pellet[] pellets;
private Animator[] powerPellets;
private Ghost[] ghosts;
Pellet[] pellets;
Animator[] powerPellets;
Ghost[] ghosts;
private byte[] collisionMap;
private int[] pelletIndices;
bool powerPelletBlinkEnabled;
float powerPelletBlinkToggleInterval;
float powerPelletBlinkProgress;
bool powerPelletBlinkCurrentlyVisible;
private const int mazeWidth = 32;
private const int mazeHeight = 32;
byte[] syncedPelletsCollected;
private bool powerPelletBlinkEnabled;
private float powerPelletBlinkToggleInterval;
private float powerPelletBlinkProgress;
private bool powerPelletBlinkCurrentlyVisible;
byte[] collisionMap;
byte[] pelletMap;
const int mazeWidth = 32;
const int mazeHeight = 32;
private byte[] pelletMap;
private byte[] syncedPelletsCollected;
private byte pelletCollectedCount;
private int[] ghostPositions = new int[4];
private int pacManPosition;
private bool frozen;
public void Initialize(GameManager gameManager, BonusFruit bonusFruit, Ghost[] ghosts)
{
this.gameManager = gameManager;
@@ -49,58 +51,30 @@ namespace Marro.PacManUdon
powerPellets = GetComponentsInChildren<Animator>(true);
powerPelletBlinkToggleInterval = PacManConstants.GetPowerPelletBlinkToggleInterval();
SetPowerPelletsBlink(false);
collisionMap = PacManConstants.GetMazeCollisionInfo();
pelletIndices = PacManConstants.GetMazePelletIndices();
Reset();
}
public void Reset()
{
SetPowerPelletsBlink(false);
RestoreAllPellets();
SubscribeToEvent(NetworkEventType.SyncPellets);
}
#region Power pellet blink
public override void SyncedUpdate()
internal void SetFrozen(bool frozen)
{
if (!powerPelletBlinkEnabled)
{
return;
}
this.frozen = frozen;
powerPelletBlinkProgress += networkManager.SyncedDeltaTime;
if (powerPelletBlinkProgress >= powerPelletBlinkToggleInterval)
if (!frozen)
{
// Debug.Log($"{gameObject} PowerPelletBlink toggle");
powerPelletBlinkProgress -= powerPelletBlinkToggleInterval;
powerPelletBlinkCurrentlyVisible = !powerPelletBlinkCurrentlyVisible;
SetPowerPelletsVisible(powerPelletBlinkCurrentlyVisible);
SetPowerPelletsBlink(true);
}
}
void SetPowerPelletsVisible(bool visible)
{
// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
foreach (Animator powerPellet in powerPellets)
{
powerPellet.SetBool("Visible", visible);
}
}
public void SetPowerPelletsBlink(bool enabled)
{
// Debug.Log($"{gameObject} SetPowerPelletBlink {enabled}");
powerPelletBlinkEnabled = enabled;
powerPelletBlinkCurrentlyVisible = true;
powerPelletBlinkProgress = 0;
SetPowerPelletsVisible(true);
}
public void FreezePowerPelletsBlink(bool frozen)
{
powerPelletBlinkEnabled = !frozen;
}
#endregion
#region Collision
public bool IsWallUpcoming(Vector2 position, Vector2 directionVector)
{
@@ -117,9 +91,9 @@ namespace Marro.PacManUdon
ghostPositions[ghostIndex] = tile;
if (tile == pacManPosition)
if (!frozen && tile == pacManPosition)
{
Debug.Log("Ghost hit PacMan!");
//Debug.Log("Ghost hit PacMan!");
ghosts[ghostIndex].HitPacMan();
}
@@ -133,25 +107,33 @@ namespace Marro.PacManUdon
pacManPosition = tilemapIndex;
TryEatGhost(tilemapIndex);
if (!frozen)
{
PacManTryEatGhost();
}
TryCollectFruit(tile, position, nextPosition);
TryCollectFruit(tile, position);
return TryCollectPellet(tile, tilemapIndex);
}
private void TryEatGhost(int tilemapIndex)
internal void PacManTryEatGhost()
{
for (int i = 0; i < ghosts.Length; i++)
{
if (ghostPositions[i] == tilemapIndex)
if (ghostPositions[i] != pacManPosition)
{
Debug.Log("PacMan hit ghost!");
ghosts[i].HitPacMan();
continue;
}
if (ghosts[i].HitPacMan()) // Only one collision may happen at a time
{
//Debug.Log("PacMan hit ghost!");
return;
}
}
}
private void TryCollectFruit(int tile, Vector2 position, Vector2 nextPosition)
private void TryCollectFruit(int tile, Vector2 position)
{
if (tile != (int)PacManConsumableType.FruitLeft && tile != (int)PacManConsumableType.FruitRight
|| !bonusFruit.Active)
@@ -205,11 +187,11 @@ namespace Marro.PacManUdon
var index = pellet.transform.GetSiblingIndex();
syncedPelletsCollected[index / 8] |= (byte)(1 << index % 8);
PelletCollectedCount++;
pelletCollectedCount++;
var pelletType = pellet.isPowerPellet ? EatResult.PowerPellet : EatResult.Pellet;
gameManager.GotPellet(pellet, pellet.isPowerPellet, PelletCollectedCount, PelletCount - PelletCollectedCount);
gameManager.GotPellet(pellet, pellet.isPowerPellet, pelletCollectedCount, PelletCount - pelletCollectedCount);
return pelletType;
}
@@ -222,7 +204,7 @@ namespace Marro.PacManUdon
}
syncedPelletsCollected = new byte[pellets.Length/8 + 1];
PelletCollectedCount = 0;
pelletCollectedCount = 0;
pelletMap = PacManConstants.GetMazePelletMap();
@@ -231,37 +213,75 @@ namespace Marro.PacManUdon
private void SetPelletsCollectedFromSync()
{
for (int i = 0; i < pellets.Length; i++)
for (byte i = 0; i < pellets.Length; i++)
{
var active = (syncedPelletsCollected[i/8] & (byte)(1 << i%8)) == 0;
pellets[i].gameObject.SetActive(active);
pelletMap[pelletIndices[i]] = i;
}
}
#endregion
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
#region Power pellet blink
public override void SyncedUpdate()
{
if (eventType != NetworkEventType.SyncPellets)
if (!powerPelletBlinkEnabled)
{
return;
}
data.Append((byte)PelletCollectedCount, ref index);
powerPelletBlinkProgress += networkManager.SyncedDeltaTime;
if (powerPelletBlinkProgress >= powerPelletBlinkToggleInterval)
{
// Debug.Log($"{gameObject} PowerPelletBlink toggle");
powerPelletBlinkProgress -= powerPelletBlinkToggleInterval;
powerPelletBlinkCurrentlyVisible = !powerPelletBlinkCurrentlyVisible;
SetPowerPelletsVisible(powerPelletBlinkCurrentlyVisible);
}
}
void SetPowerPelletsVisible(bool visible)
{
// Debug.Log($"{gameObject} SetPowerPelletVisible {visible}, powerPellets.Length: {powerPellets.Length}");
foreach (Animator powerPellet in powerPellets)
{
powerPellet.SetBool("Visible", visible);
}
}
public void SetPowerPelletsBlink(bool enabled)
{
// Debug.Log($"{gameObject} SetPowerPelletBlink {enabled}");
powerPelletBlinkEnabled = enabled;
powerPelletBlinkCurrentlyVisible = true;
powerPelletBlinkProgress = 0;
SetPowerPelletsVisible(true);
}
public void FreezePowerPelletsBlink(bool frozen)
{
powerPelletBlinkEnabled = !frozen;
}
#endregion
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(pelletCollectedCount, ref index);
data.Append(syncedPelletsCollected, ref index);
data.Append(frozen, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.SyncPellets)
{
return true;
}
PelletCollectedCount = data.ReadByte(ref index);
pelletCollectedCount = data.ReadByte(ref index);
Array.Copy(data, index, syncedPelletsCollected, 0, syncedPelletsCollected.Length);
index += syncedPelletsCollected.Length;
SetPelletsCollectedFromSync();
frozen = data.ReadBool(ref index);
return true;
}
#endregion
}
}

View File

@@ -354,8 +354,8 @@ MonoBehaviour:
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 3
Data: 1
Entry: 6
Data:
- Name:
Entry: 8
Data:
@@ -367,13 +367,7 @@ MonoBehaviour:
Data: 21|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 22|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
Data: 0
- Name:
Entry: 13
Data:
@@ -391,19 +385,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: value
Data: activeCountdown
- Name: $v
Entry: 7
Data: 23|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: value
Data: activeCountdown
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
Entry: 7
Data: 23|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
Data: 23
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -439,25 +439,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: activeCountdown
Data: value
- Name: $v
Entry: 7
Data: 25|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: activeCountdown
Data: value
- Name: <UserType>k__BackingField
Entry: 7
Data: 26|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
- Name:
Entry: 8
Data:
Entry: 9
Data: 8
- Name: <SystemType>k__BackingField
Entry: 9
Data: 26
Data: 8
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -472,7 +466,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 27|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 26|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -496,7 +490,7 @@ MonoBehaviour:
Data: frozen
- Name: $v
Entry: 7
Data: 28|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 27|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: frozen
@@ -520,7 +514,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 28|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -544,13 +538,13 @@ MonoBehaviour:
Data: fruitScoreValue
- Name: $v
Entry: 7
Data: 30|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: fruitScoreValue
- Name: <UserType>k__BackingField
Entry: 7
Data: 31|System.RuntimeType, mscorlib
Data: 30|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: VRC.SDK3.Data.DataDictionary, VRCSDK3
@@ -559,7 +553,7 @@ MonoBehaviour:
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 31
Data: 30
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -574,7 +568,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 32|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 31|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0

View File

@@ -730,19 +730,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: $v
Entry: 7
Data: 43|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: <UserType>k__BackingField
Entry: 7
Data: 44|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
- Name:
Entry: 8
Data:

View File

@@ -10,13 +10,12 @@ namespace Marro.PacManUdon
[SerializeField] private PacMan pacMan;
[SerializeField] private GhostManager ghostManager;
[SerializeField] private BonusFruit bonusFruit;
[SerializeField] private PelletManager pelletManager;
[SerializeField] private CollisionManager collisionManager;
[SerializeField] private StatusDisplay statusDisplay;
[SerializeField] private PelletManager attractScreen;
[SerializeField] private CollisionManager attractScreen;
[SerializeField] private GameObject intermissionScreen;
[SerializeField] private GameObject pressStartButtonScreen;
[SerializeField] private PlayerInput playerInput;
[SerializeField] private Animator demo;
[SerializeField] private SoundManager soundManager;
[SerializeField] private NetworkManager networkManagerSetup;
@@ -58,17 +57,17 @@ namespace Marro.PacManUdon
intermission2Pole = intermissionScreenElements[4].GetComponent<Intermission2Pole>();
networkManager.Initialize();
ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, pelletManager, this);
pacMan.Initialize(playerInput, maze.pacManStart, this, pelletManager);
ghostManager.Initialize(maze.ghostStarts, maze.ghostTargets, pacMan, collisionManager, this);
pacMan.Initialize(playerInput, maze.pacManStart, this, collisionManager);
bonusFruit.Initialize();
pelletManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
collisionManager.Initialize(this, bonusFruit, ghostManager.Ghosts);
statusDisplay.Initialize();
playerInput.Initialize(this);
soundManager.Initialize();
intermission2Pole.Initialize(this, ghostManager.Ghosts[0]);
SubscribeToEvent(NetworkEventType.StartGameButtonPressed);
SubscribeToEvent(NetworkEventType.TimeSequenceSync);
SubscribeToEvent(NetworkEventType.FullSync);
HideEverything();
@@ -132,28 +131,18 @@ namespace Marro.PacManUdon
SetLevel(1);
}
private void InitializeLevel()
{
//Debug.Log($"{gameObject} New level started!");
pelletManager.RestoreAllPellets();
ghostManager.NewLevel();
mazeSpriteAnimator.SetBool("Blinking", false);
}
private void RestartLevel(bool afterLifeLost = false)
{
//Debug.Log($"{gameObject} (Re)started level!");
// SetInGameComponentVisibility(true);
mazeSpriteAnimator.SetBool("Blinking", false);
ghostManager.RestartLevel(afterLifeLost);
pacMan.Reset();
bonusFruit.Despawn();
soundManager.Reset();
pelletManager.SetPowerPelletsBlink(false);
collisionManager.Reset();
statusDisplay.Reset();
}
private void PrepareForCutscene()
@@ -229,12 +218,11 @@ namespace Marro.PacManUdon
AddScore(scoreBonus);
StartTimeSequence(PacManTimeSequence.GhostCaught);
pacMan.HideUntilUnfrozen();
}
public void PacManCaught()
{
//return;
return;
StartTimeSequence(PacManTimeSequence.PacManCaught);
}
@@ -275,12 +263,11 @@ namespace Marro.PacManUdon
statusDisplay.SetLevelDisplayVisible(false);
statusDisplay.SetPlayer1TextVisible(false);
statusDisplay.SetReadyTextVisible(false);
demo.gameObject.SetActive(false);
}
void SetPelletsActive(bool active)
{
pelletManager.gameObject.SetActive(active);
collisionManager.gameObject.SetActive(active);
}
void SetMazeVisible(bool visible)
@@ -385,36 +372,66 @@ namespace Marro.PacManUdon
soundManager.PlayExtraLifeSound();
}
private void SetupInGameState()
{
gameState = PacManGameState.InGame;
attractScreen.gameObject.SetActive(false);
SetPelletsActive(true);
SetMazeVisible(true);
SetGhostsActive(true);
SetPacManActive(true);
statusDisplay.SetExtraLivesDisplayVisible(true);
statusDisplay.SetLevelDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
SetFrozen(false);
}
public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
{
// Debug.Log($"{gameObject} Set Frozen: {frozen}");
pacMan.SetFrozen(frozen);
bonusFruit.SetFrozen(frozen);
ghostManager.SetFrozen(frozen, ignoreIfCaught: ghostIgnoreIfCaught);
if (!frozen)
{
pelletManager.SetPowerPelletsBlink(true);
}
collisionManager.SetFrozen(frozen);
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType == NetworkEventType.TimeSequenceSync)
if (eventType != NetworkEventType.FullSync)
{
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
{
data.AppendAsByte((int)currentTimeSequence, ref index);
data.Append(timeSequenceSecondsPassed, ref index);
}
return;
}
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)currentTimeSequence) };
//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
data.Append(gameState == PacManGameState.InGame, ref index);
data.AppendAsByte(level, ref index);
data.Append(score, ref index);
data.AppendAsByte(extraLives, ref index);
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
{
data.AppendAsByte((int)currentTimeSequence, ref index);
data.Append(timeSequenceSecondsPassed, ref index);
}
bonusFruit.CollectSyncedData(data, ref index, eventType);
collisionManager.CollectSyncedData(data, ref index, eventType);
ghostManager.CollectSyncedData(data, ref index, eventType);
pacMan.CollectSyncedData(data, ref index, eventType);
soundManager.CollectSyncedData(data, ref index, eventType);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
@@ -422,30 +439,48 @@ namespace Marro.PacManUdon
if (eventType == NetworkEventType.StartGameButtonPressed)
{
StartGameButtonPressed();
return true;
}
if (eventType == NetworkEventType.TimeSequenceSync)
if (eventType != NetworkEventType.FullSync)
{
var currentlyInTimeSequence = data.ReadBool(ref index);
if (currentlyInTimeSequence)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
else
{
TimeSequenceTryEndCurrent();
}
return true;
}
//SetGameState((PacManGameState)data[offset++]);
// If we're currently in-game, we'll need to make sure the state is setup correctly
var remoteCurrentlyInGame = data.ReadBool(ref index);
if (remoteCurrentlyInGame)
{
currentlyInTimeSequence = false; // Kill the current time sequence, otherwise it might interfere
// No need to run it to completion since we're overriding all state
SetupInGameState();
}
//var currentlyInTimeSequence = BitConverter.ToBoolean(data, offset++);
//var currentTimeSequence = (PacManTimeSequence)data[offset++];
//var timeSequenceSecondsPassed = BitConverter.ToSingle(data, offset);
//offset += 4;
//TimeSequenceSyncWithRemote(currentlyInTimeSequence, currentTimeSequence, timeSequenceSecondsPassed);
SetLevel(data.ReadByte(ref index));
SetScore(data.ReadInt(ref index));
SetExtraLives(data.ReadByte(ref index));
// Sync up with the remote's time sequence
var remoteCurrentlyInTimeSequence = data.ReadBool(ref index);
if (remoteCurrentlyInTimeSequence)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
// Note that we don't have any logic for if the remote is not in-game and not in a time sequence.
// Such a state should be impossible.
bonusFruit.WriteSyncedData(data, ref index, eventType);
collisionManager.WriteSyncedData(data, ref index, eventType);
ghostManager.WriteSyncedData(data, ref index, eventType);
pacMan.WriteSyncedData(data, ref index, eventType);
soundManager.WriteSyncedData(data, ref index, eventType);
return true;
}

File diff suppressed because it is too large Load Diff

View File

@@ -15,6 +15,15 @@ namespace Marro.PacManUdon
Special,
}
enum PacManGhostAnimatorState
{
Normal,
Caught,
Scared,
ScaredWhite,
Special
}
public enum PacManGhostState
{
Normal,
@@ -22,7 +31,8 @@ namespace Marro.PacManUdon
Returning,
Entering,
Home,
Exiting
Exiting,
WaitingForStart,
}
public enum PacManGhostStartState
@@ -38,19 +48,18 @@ namespace Marro.PacManUdon
{
[SerializeField] private PacManGhostType ghostType;
[SerializeField] private PacManGhostStartState startState;
[SerializeField] private GameObject targetIndicator;
// External references
private GhostManager ghostManager;
private PelletManager pelletManager;
private CollisionManager collisionManager;
private Animator animator;
private new Renderer renderer;
private PacMan pacMan;
private Ghost blinky;
private ScoreBonusDisplay scoreBonusDisplay;
private Vector3 startPosition;
private Quaternion startRotation;
private Vector2 startPosition;
private Vector2 homePosition;
private Vector2 idlePosition1;
private Vector2 idlePosition2;
@@ -68,6 +77,7 @@ namespace Marro.PacManUdon
// State
private PacManGhostState ghostState;
private bool isScared;
private bool whiteScared;
private bool scattering;
private PacManGhostFrozenState frozenState;
@@ -76,7 +86,6 @@ namespace Marro.PacManUdon
private int housePelletCounter;
private bool housePelletCounterActive;
private int housePelletCounterLimit;
private bool faceInStartingDirectionUntilUnfrozen;
// Cutscene
private bool kinematic;
@@ -89,13 +98,16 @@ namespace Marro.PacManUdon
public bool IsScared => isScared;
public int Index { get; private set; }
public void Initialize(PelletManager pelletManager, PacMan pacMan, Ghost blinky, Transform startTransform, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition, int index)
private readonly int animatorKeyDirection = Animator.StringToHash("Direction");
private readonly int animatorKeyGhostType = Animator.StringToHash("GhostType");
public void Initialize(CollisionManager collisionManager, PacMan pacMan, Ghost blinky, Transform startTransform, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition, int index)
{
ghostManager = transform.parent.GetComponent<GhostManager>();
animator = GetComponent<Animator>();
renderer = GetComponent<Renderer>();
this.pelletManager = pelletManager;
this.collisionManager = collisionManager;
this.pacMan = pacMan;
this.blinky = blinky;
this.homePosition = homePosition;
@@ -106,47 +118,44 @@ namespace Marro.PacManUdon
scoreBonusDisplay = transform.Find("ScoreBonusDisplay").gameObject.GetComponent<ScoreBonusDisplay>();
scoreBonusDisplay.Initialize();
startPosition = startTransform.localPosition;
startRotation = startTransform.localRotation;
frozenState = PacManGhostFrozenState.Frozen;
Index = index;
SubscribeToEvent(NetworkEventType.GhostUpdate);
targetIndicator.transform.parent = transform.parent;
}
public void Reset()
{
// Debug.Log($"{gameObject} Reset!");
transform.SetLocalPositionAndRotation(startPosition, startRotation);
if (startState == PacManGhostStartState.Outside)
{
ghostState = PacManGhostState.Exiting;
OffGridTargetReached();
}
else
{
if (startState == PacManGhostStartState.TargetingIdlePosition1)
{
SetOffGridTarget(idlePosition1, false);
}
ghostState = PacManGhostState.Entering;
OffGridTargetReached();
}
SetPosition(startPosition);
offGrid = true;
isScared = false;
inTunnel = false;
kinematic = false;
followingPredefinedPath = false;
turnAroundSoon = false;
specialLook = false;
rngState = 1;
UpdateSpeed();
faceInStartingDirectionUntilUnfrozen = true;
UpdateAnimator();
ghostState = PacManGhostState.WaitingForStart;
switch (startState)
{
case PacManGhostStartState.TargetingIdlePosition1:
SetTargetDirection(Direction.Up);
break;
case PacManGhostStartState.TargetingIdlePosition2:
SetTargetDirection(Direction.Down);
break;
default:
SetTargetDirection(Direction.Left);
break;
}
UpdateSpeed();
// Debug.Log($"{gameObject} reset with state: {state}, target: {target}, offGrid: {offGrid}");
}
@@ -154,7 +163,7 @@ namespace Marro.PacManUdon
public override void SyncedUpdate()
{
if (frozenState == PacManGhostFrozenState.Frozen ||
(frozenState == PacManGhostFrozenState.FrozenIfNotCaught && ghostState != PacManGhostState.Returning && ghostState != PacManGhostState.Entering))
(frozenState == PacManGhostFrozenState.FrozenIfNotCaught && ghostState != PacManGhostState.Returning && ghostState != PacManGhostState.Entering))
{
return;
}
@@ -173,7 +182,7 @@ namespace Marro.PacManUdon
&& CrossesTileCenter(position, nextPosition, direction))
{
var newDirection = GetInverseDirection(direction);
SetDirection(newDirection);
SetDirectionAndTargetDirection(newDirection);
turnAroundSoon = false;
return nextPosition;
}
@@ -183,23 +192,52 @@ namespace Marro.PacManUdon
return nextPosition;
}
if (ghostState == PacManGhostState.WaitingForStart)
{
switch (startState)
{
case PacManGhostStartState.TargetingIdlePosition1:
SetOffGridTarget(idlePosition1, false);
ghostState = PacManGhostState.Entering;
break;
case PacManGhostStartState.TargetingIdlePosition2:
SetOffGridTarget(idlePosition2, false);
ghostState = PacManGhostState.Entering;
break;
default:
ghostState = PacManGhostState.Exiting;
break;
}
OffGridTargetReached();
}
if (offGrid || ghostState == PacManGhostState.Returning)
{
PerformOffgridRelatedMovement(position, ref nextPosition);
}
if (!offGrid && followingPredefinedPath)
if (!offGrid)
{
nextPosition = ProcessPredefinedPath(position, nextPosition);
if (followingPredefinedPath)
{
ProcessPredefinedPath(position, ref nextPosition);
}
else if (CrossesTileCenter(position, nextPosition, direction))
{
if (targetDirection != direction)
{
ApplyTargetDirection(position, out nextPosition);
}
else
{
TryToQueueTurn(position);
}
}
}
else if (!offGrid && CrossesTileCenter(position, nextPosition, direction))
{
TryToTurn(position, ref nextPosition);
}
if (CrossesTileBorder(position, nextPosition, direction))
{
var inTunnel = pelletManager.GhostMoveToTile(nextPosition, Index);
var inTunnel = collisionManager.GhostMoveToTile(nextPosition, Index);
if (inTunnel != this.inTunnel)
{
@@ -237,7 +275,7 @@ namespace Marro.PacManUdon
}
if ((XAxisAlligned || YAxisAlligned) && offGrid)
{
SetDirection(GetOffGridDirectionToTarget(nextPosition, target, direction));
SetDirectionAndTargetDirection(GetOffGridDirectionToTarget(nextPosition, target, direction));
// Debug.Log($"{gameObject} Alligned X Axis: {XAxisAlligned}, Y Axis: {YAxisAlligned} with position: {position}, new nextPosition: {nextPosition}, new target: {target}, now moving in direction {direction}");
// nextPosition = GridMover.GetNextPosition(position, direction, speed);
}
@@ -245,37 +283,63 @@ namespace Marro.PacManUdon
return nextPosition;
}
private void TryToTurn(Vector2 position, ref Vector2 nextPosition)
private void TryToQueueTurn(Vector2 position)
{
var gridPosition = PositionToGrid(position);
var availableDirections = pelletManager.GetAvailableDirections(position);
var upcomingGridPosition = PositionToGrid(position + directionVectors[(int)direction]);
var availableDirections = collisionManager.GetAvailableDirections(upcomingGridPosition);
if ((availableDirections & (int)PacManCollisionInfoType.NoTurn) != 0 )
if ((availableDirections & (int)PacManCollisionInfoType.NoTurn) != 0)
{
return;
}
availableDirections &= ~(int)GetInverseDirection(direction); // Not allowed to turn around
if (!isScared && (availableDirections & (int)PacManCollisionInfoType.HorizontalOnly) != 0)
{
Debug.Log($"{name} Horizontal only!");
availableDirections &= ~0b0011;
availableDirections &= 0b1100;
}
availableDirections &= ~(int)GetInverseDirection(direction) & 0b1111; // Not allowed to turn around, also filter flags other than direction
if (availableDirections == 0)
{
return;
}
Direction newDirection;
if (isSingleBitSet[availableDirections])
{
newDirection = (Direction)availableDirections;
}
else
{
target = GetGridTarget(upcomingGridPosition);
targetIndicator.transform.localPosition = target;
newDirection = GetGridDirectionToTargetGreedy(availableDirections, upcomingGridPosition, target);
}
target = GetGridTarget(gridPosition);
var newDirection = GetGridDirectionToTargetGreedy(availableDirections, gridPosition, target);
if (newDirection == direction)
{
return;
}
//Debug.Log($"{gameObject.name} Turned from direction {direction} to direction {newDirection}");
nextPosition = GetNextPosition(gridPosition, directionVectors[(int)newDirection], speed, networkManager.SyncedDeltaTime);
SetDirection(newDirection);
SetTargetDirection(newDirection);
}
private Vector2 ProcessPredefinedPath(Vector2 position, Vector2 nextPosition)
// Static fields are not yet supported on user-defined types
private readonly bool[] isSingleBitSet = new bool[]
{
//0000,0001, 0010, 0011 , 0100, 0101 , 0110 , 0111 , 1000, 1001 , 1010 , 1011 , 1100 , 1101 , 1110 , 1111
false, true, true, false, true, false, false, false, true, false, false, false, false, false, false, false
};
private void ApplyTargetDirection(Vector2 position, out Vector2 nextPosition)
{
var gridPosition = PositionToGrid(position);
nextPosition = GetNextPosition(gridPosition, directionVectors[(int)targetDirection], speed, networkManager.SyncedDeltaTime);
SetDirection(targetDirection);
}
private void ProcessPredefinedPath(Vector2 position, ref Vector2 nextPosition)
{
if (CrossesTileCenter(position, nextPosition, direction))
{
@@ -285,13 +349,13 @@ namespace Marro.PacManUdon
{
nextValidDirectionIndex += 1;
}
if (!pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
if (!collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
{
// If we're at a Vector2.zero, we skip applying the direction and only increment.
if (nextValidDirectionIndex == predefinedPathIndex)
{
SetDirection(predefinedPath[nextValidDirectionIndex]);
nextPosition = PositionToGrid(nextPosition) + GetVector(direction) * 0.01f;
SetDirectionAndTargetDirection(predefinedPath[nextValidDirectionIndex]);
nextPosition = PositionToGrid(nextPosition) + directionVectors[(int)direction] * 0.01f;
// Check if we've reached the end of the path, which includes making sure the path doesn't end on Vector2.zero
do
@@ -310,71 +374,59 @@ namespace Marro.PacManUdon
predefinedPathIndex++;
}
}
return nextPosition;
}
Vector2 GetGridTarget(Vector2 gridPosition)
private Vector2 GetGridTarget(Vector2 gridPosition)
{
// if (followingPredefinedPath)
// {
// predefinedPathIndex++;
// if (predefinedPathIndex >= predefinedPath.Length)
// {
// followingPredefinedPath = false;
// }
// return gridPosition + predefinedPath[predefinedPathIndex];
// }
if (isScared)
{
switch (PseudoRNG() % 4)
{
default:
return gridPosition;
case 0:
return gridPosition + Vector2.up;
case 1:
return gridPosition + Vector2.left;
case 2:
return gridPosition + Vector2.down;
case 3:
return gridPosition + Vector2.right;
}
return gridPosition + directionVectors[(int)cardinalDirections[PseudoRNG() % 4]];
}
switch (ghostState)
if (ghostState == PacManGhostState.Returning)
{
return homePosition;
}
if (scattering)
{
return cornerPosition;
}
switch (ghostType)
{
default:
return gridPosition;
case PacManGhostState.Normal:
if (scattering)
case PacManGhostType.Blinky: // Chase PacMan directly
return PositionToGrid(pacMan.GetPosition());
case PacManGhostType.Pinky: // Try to get ahead of PacMan
return GetTargetAheadOfPacMan(4);
case PacManGhostType.Inky: // Try to attack from the opposite side of Blinky
var blinkyPosition = PositionToGrid(blinky.GetPosition());
return ((GetTargetAheadOfPacMan(2) - blinkyPosition) * 2) + blinkyPosition;
case PacManGhostType.Clyde: // Chase PacMan, but retreat to corner if PacMan gets to close
var pacManPosition = PositionToGrid(pacMan.GetPosition());
if (Vector2.Distance(gridPosition, pacManPosition) < 8)
{
return cornerPosition;
}
switch (ghostType)
{
default:
return gridPosition;
case PacManGhostType.Blinky:
return PositionToGrid(pacMan.transform.localPosition);
case PacManGhostType.Pinky:
return PositionToGrid(pacMan.transform.localPosition) + pacMan.GetVector(direction) * 4;
case PacManGhostType.Inky:
return 2 * PositionToGrid(pacMan.transform.localPosition) + 4 * pacMan.GetVector(direction) - PositionToGrid(blinky.transform.localPosition);
case PacManGhostType.Clyde:
if (Vector2.Distance(gridPosition, PositionToGrid(pacMan.transform.localPosition)) >= 8)
{
return PositionToGrid(pacMan.transform.localPosition);
}
else
{
// Debug.Log($"{gameObject} goes to cornerPosition {cornerPosition}");
return cornerPosition;
}
}
case PacManGhostState.Returning:
return homePosition;
return pacManPosition;
}
}
private Vector2 GetTargetAheadOfPacMan(int tilesInFront)
{
var direction = pacMan.GetTargetDirection();
var result = PositionToGrid(pacMan.GetPosition()) + directionVectors[(int)direction] * tilesInFront;
if (direction == Direction.Up) // Reproducing a bug in the original game
{
result.x -= tilesInFront;
}
return result;
}
bool CheckAndAllignToTargetX(Vector2 currentPosition, Vector2 nextPosition, Vector2 target)
{
return (currentPosition.x - target.x) * (nextPosition.x - target.x) <= 0.01;
@@ -417,7 +469,7 @@ namespace Marro.PacManUdon
case PacManGhostState.Exiting:
offGrid = false;
SetState(PacManGhostState.Normal);
SetDirection(Direction.Left);
SetDirectionAndTargetDirection(Direction.Left);
break;
}
}
@@ -426,11 +478,11 @@ namespace Marro.PacManUdon
{
if (startHorizontal)
{
SetDirection(GetOffGridDirectionToTarget(GetPosition(), newTarget, Direction.Right));
SetDirectionAndTargetDirection(GetOffGridDirectionToTarget(GetPosition(), newTarget, Direction.Right));
}
else
{
SetDirection(GetOffGridDirectionToTarget(GetPosition(), newTarget, Direction.Down));
SetDirectionAndTargetDirection(GetOffGridDirectionToTarget(GetPosition(), newTarget, Direction.Down));
}
// Debug.Log($"{gameObject} SetOffGridTarget with position {GetPosition()}, newTarget {newTarget}, startHorizontal {startHorizontal} resulted in direction {direction}");
target = newTarget;
@@ -441,17 +493,16 @@ namespace Marro.PacManUdon
rngState ^= rngState << 13;
rngState ^= rngState >> 17;
rngState ^= rngState << 5;
return rngState;
return Math.Abs(rngState);
}
private readonly Direction[] cardinalDirections = new Direction[] { Direction.Up, Direction.Left, Direction.Down, Direction.Right };
private readonly Direction[] horizontalDirections = new Direction[] { Direction.Left, Direction.Right };
Direction GetGridDirectionToTargetGreedy(int availableDirections, Vector2 gridPosition, Vector2 targetGridPosition)
{
Direction bestDirection = Direction.Zero;
float bestDistance = float.MaxValue;
foreach (var direction in horizontalOnly ? horizontalDirections : cardinalDirections)
foreach (var direction in cardinalDirections)
{
if (((int)direction & availableDirections) == 0)
{
@@ -489,81 +540,40 @@ namespace Marro.PacManUdon
if (!gameObject.activeInHierarchy)
return;
// Debug.Log($"{gameObject} UpdateAnimator with state: {ghostState}, isScared: {isScared}, direction: {direction}");
if (specialLook)
if (frozenState == PacManGhostFrozenState.FrozenIfNotCaught) // Looks like a bug but matches the original game
{
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Special));
}
else if (isScared)
{
float currentGhostType = animator.GetFloat("GhostType");
if (currentGhostType > 0.5f && currentGhostType < 2.5f)
{
return;
}
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Scared));
}
else
{
switch (ghostState)
{
default:
case PacManGhostState.Normal:
case PacManGhostState.Home:
case PacManGhostState.Exiting:
// Debug.Log($"{gameObject} Set GhostType in animator to: {GhostTypeToAnimationValue(ghostType)}");
animator.SetFloat("GhostType", GhostTypeToAnimationValue(ghostType));
break;
case PacManGhostState.Returning:
case PacManGhostState.Entering:
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Caught));
break;
}
return;
}
if (faceInStartingDirectionUntilUnfrozen && startState == PacManGhostStartState.TargetingIdlePosition1)
if (specialLook || targetDirection != Direction.Zero)
{
animator.SetFloat("DirX", 0);
animator.SetFloat("DirY", 1);
SetAnimatorDirection((int)targetDirection);
}
else if (faceInStartingDirectionUntilUnfrozen && startState == PacManGhostStartState.TargetingIdlePosition2)
PacManGhostType ghostType = this.ghostType;
if (isScared)
{
animator.SetFloat("DirX", 0);
animator.SetFloat("DirY", -1);
ghostType = whiteScared ? PacManGhostType.ScaredWhite : PacManGhostType.Scared;
}
else if (specialLook || direction != Direction.Zero)
else if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
{
var vector = GetVector(direction);
animator.SetFloat("DirX", vector.x);
animator.SetFloat("DirY", vector.y);
ghostType = PacManGhostType.Caught;
}
else if (specialLook)
{
ghostType = PacManGhostType.Special;
}
SetAnimatorGhostType((int)ghostType);
}
private float GhostTypeToAnimationValue(PacManGhostType ghostType)
{
switch (ghostType)
{
default:
Debug.LogError("Invalid ghost animation value!");
return 0;
case PacManGhostType.Caught:
return 0;
case PacManGhostType.Scared:
return 1;
case PacManGhostType.ScaredWhite:
return 2;
case PacManGhostType.Blinky:
return 3;
case PacManGhostType.Pinky:
return 4;
case PacManGhostType.Inky:
return 5;
case PacManGhostType.Clyde:
return 6;
case PacManGhostType.Special:
return 7;
}
}
// A Udon bug means converting an enum to a float causes an exception unless the conversion from int to float is in a separate method
private void SetAnimatorDirection(int value) =>
animator.SetFloat(animatorKeyDirection, value);
private void SetAnimatorGhostType(int value) =>
animator.SetFloat(animatorKeyGhostType, value);
public void UpdateSpeed()
{
@@ -590,18 +600,23 @@ namespace Marro.PacManUdon
}
}
internal void HitPacMan()
internal bool HitPacMan()
{
if (ghostState != PacManGhostState.Normal)
{
return false;
}
if (isScared)
{
Debug.Log($"{gameObject} was cought!");
ghostManager.GhostCaughtQueue(this);
}
else if (ghostState == PacManGhostState.Normal)
{
Debug.Log($"{gameObject} cought PacMan!");
ghostManager.CapturedPacMan();
//Debug.Log($"{gameObject} was cought!");
ghostManager.GhostCaught(this);
return true;
}
//Debug.Log($"{gameObject} cought PacMan!");
ghostManager.CapturedPacMan();
return true;
}
public void Caught(int scoreBonus)
@@ -665,13 +680,8 @@ namespace Marro.PacManUdon
private void SetScared(bool scared)
{
isScared = scared;
UpdateAnimator();
SetWhite(false);
UpdateSpeed();
if (isScared)
{
SetWhite(false);
}
}
public void SetScattering(bool scattering, bool reverseDirection = true)
@@ -692,25 +702,32 @@ namespace Marro.PacManUdon
public void SetFrozen(bool frozen, bool ignoreIfCaught = false, bool keepAnimating = false)
{
animator.speed = frozen && !keepAnimating ? 0 : 1; // This would cause issues if the returning sprite was animated, luckily it isn't :)
if (frozen && !ignoreIfCaught)
{
frozenState = PacManGhostFrozenState.Frozen;
return;
}
else if (frozen && ignoreIfCaught)
if (frozen && ignoreIfCaught)
{
frozenState = PacManGhostFrozenState.FrozenIfNotCaught;
return;
}
else
{
frozenState = PacManGhostFrozenState.NotFrozen;
}
animator.speed = frozen && !keepAnimating ? 0 : 1; // This would cause issues if the returning sprite was animated, luckily it isn't :)
if (frozen == false && faceInStartingDirectionUntilUnfrozen)
var oldFrozenState = frozenState;
frozenState = PacManGhostFrozenState.NotFrozen;
if (oldFrozenState == PacManGhostFrozenState.FrozenIfNotCaught) // Catch animator up after not updating during FrozenIfNotCaught
{
faceInStartingDirectionUntilUnfrozen = false;
UpdateAnimator();
}
if (ghostState == PacManGhostState.CaughtScore)
{
ReturnHome(); // Return home when unfreezing after being caught
}
}
public void SetHousePelletCounterActive(bool active)
@@ -725,17 +742,8 @@ namespace Marro.PacManUdon
public void SetWhite(bool white)
{
if (!isScared || !gameObject.activeInHierarchy)
return;
if (white)
{
animator.SetFloat("GhostType", 2);
}
else
{
animator.SetFloat("GhostType", 1);
}
whiteScared = white;
UpdateAnimator();
}
public void SetElroy(int elroyLevel)
@@ -800,7 +808,7 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.GhostUpdate)
if (eventType != NetworkEventType.FullSync)
{
return;
}
@@ -814,21 +822,22 @@ namespace Marro.PacManUdon
data.AppendAsByte((int)ghostState, ref index);
data.Append(isScared, ref index);
data.Append(whiteScared, ref index);
data.Append(scattering, ref index);
data.AppendAsByte((int)frozenState, ref index);
data.Append(offGrid, ref index);
data.AppendAsByte(housePelletCounter, ref index);
data.Append(housePelletCounterActive, ref index);
data.AppendAsByte(housePelletCounterLimit, ref index);
data.Append(faceInStartingDirectionUntilUnfrozen, ref index);
base.CollectSyncedData(data, ref index, eventType);
data.AppendAsByte((int)frozenState, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.GhostUpdate)
if (eventType != NetworkEventType.FullSync)
{
return true;
}
@@ -842,16 +851,23 @@ namespace Marro.PacManUdon
ghostState = (PacManGhostState)data.ReadByte(ref index);
isScared = data.ReadBool(ref index);
whiteScared = data.ReadBool(ref index);
scattering = data.ReadBool(ref index);
frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
offGrid = data.ReadBool(ref index);
housePelletCounter = data.ReadByte(ref index);
housePelletCounterActive = data.ReadBool(ref index);
housePelletCounterLimit = data.ReadByte(ref index);
faceInStartingDirectionUntilUnfrozen = data.ReadBool(ref index);
return base.WriteSyncedData(data, ref index, eventType);
UpdateSpeed();
frozenState = PacManGhostFrozenState.NotFrozen; // Ensure UpdateAnimator runs fully
var success = base.WriteSyncedData(data, ref index, eventType);
frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
return success;
}
}
}

View File

@@ -43,7 +43,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 33
Data: 32
- Name:
Entry: 7
Data:
@@ -283,19 +283,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: $v
Entry: 7
Data: 17|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: <UserType>k__BackingField
Entry: 7
Data: 18|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
- Name:
Entry: 8
Data:
@@ -1081,64 +1081,10 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: ghostScaredQueue
Data: blinkingActivated
- Name: $v
Entry: 7
Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Data: ghostScaredQueue
- Name: <UserType>k__BackingField
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- Name:
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- Name:
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Data: 55
- Name: <SyncMode>k__BackingField
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
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Data:
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Data:
- Name: <IsSerialized>k__BackingField
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Data: false
- Name: _fieldAttributes
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Data: 56|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
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- Name: $v
Entry: 7
Data: 57|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: blinkingActivated
@@ -1162,7 +1108,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 58|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1186,7 +1132,7 @@ MonoBehaviour:
Data: blinkCountdown
- Name: $v
Entry: 7
Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 56|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: blinkCountdown
@@ -1210,7 +1156,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 57|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1234,7 +1180,7 @@ MonoBehaviour:
Data: blinkCurrentlyWhite
- Name: $v
Entry: 7
Data: 61|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: blinkCurrentlyWhite
@@ -1258,7 +1204,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 62|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 59|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1282,7 +1228,7 @@ MonoBehaviour:
Data: scatterCounter
- Name: $v
Entry: 7
Data: 63|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 60|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: scatterCounter
@@ -1306,7 +1252,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 64|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1330,7 +1276,7 @@ MonoBehaviour:
Data: scatterPatternIndex
- Name: $v
Entry: 7
Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 62|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: scatterPatternIndex
@@ -1354,7 +1300,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 63|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1378,7 +1324,7 @@ MonoBehaviour:
Data: elroyLevel
- Name: $v
Entry: 7
Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: elroyLevel
@@ -1402,7 +1348,7 @@ MonoBehaviour:
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 68|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 65|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1426,7 +1372,7 @@ MonoBehaviour:
Data: sharedPelletCounterActive
- Name: $v
Entry: 7
Data: 69|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 66|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: sharedPelletCounterActive
@@ -1450,7 +1396,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 70|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1474,7 +1420,7 @@ MonoBehaviour:
Data: sharedPelletCounter
- Name: $v
Entry: 7
Data: 71|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: sharedPelletCounter
@@ -1496,6 +1442,60 @@ MonoBehaviour:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 69|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
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Data:
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Data:
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Data:
- Name:
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Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: sharedPelletCounterReleaseValues
- Name: $v
Entry: 7
Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: sharedPelletCounterReleaseValues
- Name: <UserType>k__BackingField
Entry: 7
Data: 71|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Int32[], mscorlib
- Name:
Entry: 8
Data:
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Entry: 9
Data: 71
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
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Data:
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Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 72|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
@@ -1519,64 +1519,10 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: sharedPelletCounterReleaseValues
Data: pelletTimeout
- Name: $v
Entry: 7
Data: 73|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: sharedPelletCounterReleaseValues
- Name: <UserType>k__BackingField
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Data: 74|System.RuntimeType, mscorlib
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Data: System.Int32[], mscorlib
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Data:
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Data: 74
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
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Data:
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Data:
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Data: false
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Data: 75|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 0
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Data:
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Data: pelletTimeout
- Name: $v
Entry: 7
Data: 76|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pelletTimeout
@@ -1600,7 +1546,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
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Data: 77|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 74|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
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Data: 0
@@ -1624,7 +1570,7 @@ MonoBehaviour:
Data: frozen
- Name: $v
Entry: 7
Data: 78|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Data: frozen
@@ -1648,7 +1594,7 @@ MonoBehaviour:
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Data: 79|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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@@ -1672,7 +1618,7 @@ MonoBehaviour:
Data: kinematic
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Data: 80|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Data: kinematic
@@ -1696,7 +1642,7 @@ MonoBehaviour:
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Entry: 7
Data: 81|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0

View File

@@ -11,7 +11,7 @@ namespace Marro.PacManUdon
private Ghost[] ghosts;
private Ghost blinky;
private PelletManager pelletManager;
private CollisionManager collisionManager;
// Level constants
private float speedDefault;
@@ -33,8 +33,6 @@ namespace Marro.PacManUdon
private float powerPelletCountdown;
private int powerPelletMultiplier;
private DataList ghostScaredQueue;
// Blink logic
private const float blinkCycleRate = 0.233333333f;
private bool blinkingActivated;
@@ -57,10 +55,10 @@ namespace Marro.PacManUdon
private bool frozen;
private bool kinematic;
public void Initialize(Transform[] ghostStarts, Transform[] ghostTargets, PacMan pacMan, PelletManager pelletManager, GameManager gameController)
public void Initialize(Transform[] ghostStarts, Transform[] ghostTargets, PacMan pacMan, CollisionManager collisionManager, GameManager gameController)
{
this.gameController = gameController;
this.pelletManager = pelletManager;
this.collisionManager = collisionManager;
ghosts = transform.GetComponentsInChildren<Ghost>(true);
blinky = ghosts[0];
@@ -72,15 +70,12 @@ namespace Marro.PacManUdon
Vector2 idlePosition2 = ghostTargets[2 + ghostIndex * 3].localPosition;
Vector2 cornerPosition = ghostTargets[3 + ghostIndex * 3].localPosition;
ghosts[ghostIndex].Initialize(pelletManager, pacMan, blinky, startTransform, homePosition, idlePosition1, idlePosition2, cornerPosition, ghostIndex);
ghosts[ghostIndex].Initialize(collisionManager, pacMan, blinky, startTransform, homePosition, idlePosition1, idlePosition2, cornerPosition, ghostIndex);
}
SubscribeToEvent(NetworkEventType.GhostUpdate);
}
public void RestartLevel(bool afterLifeLost = false)
{
ghostScaredQueue = new DataList();
powerPelletActive = false;
scatterCounter = 0;
scatterPatternIndex = 0;
@@ -94,18 +89,15 @@ namespace Marro.PacManUdon
SetSharedPelletCounterActive(true);
}
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.Reset();
}
SetScattering(true, reverseDirection: false);
}
public void NewLevel()
{
SetSharedPelletCounterActive(false);
UpdateElroyLevel(pelletManager.PelletCount);
UpdateElroyLevel(collisionManager.PelletCount);
foreach (Ghost ghost in ghosts)
{
ghost.ResetHousePelletCounter();
@@ -176,7 +168,7 @@ namespace Marro.PacManUdon
for (int ghostIndex = 0; ghostIndex < ghosts.Length; ghostIndex++)
{
Ghost ghost = ghosts[ghostIndex];
var ghost = ghosts[ghostIndex];
if (ghost.GetGhostState() == PacManGhostState.Home)
{
ghost.Release();
@@ -186,7 +178,7 @@ namespace Marro.PacManUdon
}
}
public void GhostCaughtQueue(Ghost ghost)
public void GhostCaught(Ghost ghost)
{
if (gameController.GameState == PacManGameState.AttractMode)
{
@@ -194,34 +186,6 @@ namespace Marro.PacManUdon
return;
}
// Debug.Log($"{gameObject} GhostCaughtQueue with ghost {ghost}");
//networkManager.SendEventSoon(NetworkEventType.TimeSequenceSync);
//networkManager.SendEventSoon(NetworkEventType.GhostUpdate);
ghostScaredQueue.Add(ghost);
GhostCaughtExecute(ghost);
}
public void GhostCaughtContinue()
{
// Debug.Log($"{gameObject} GhostCaughtContinue with ghost queue length {ghostScaredQueue.Count}");
if (!ghostScaredQueue.TryGetValue(0, out DataToken currentGhost))
{
Debug.LogError("Called GhostCaughtContinue without a ghost in the queue!");
return;
}
((Ghost)currentGhost.Reference).ReturnHome();
ghostScaredQueue.RemoveAt(0);
if (ghostScaredQueue.TryGetValue(0, out DataToken nextGhost))
{
GhostCaughtExecute((Ghost)nextGhost.Reference);
}
}
void GhostCaughtExecute(Ghost ghost)
{
int scoreBonus = 200 * (int)Math.Pow(2, powerPelletMultiplier);
powerPelletMultiplier += 1;
ghost.Caught(scoreBonus);
@@ -277,7 +241,7 @@ namespace Marro.PacManUdon
void SetGhostBlinkingState(bool white)
{
blinkCurrentlyWhite = white;
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.SetWhite(white);
}
@@ -292,7 +256,7 @@ namespace Marro.PacManUdon
powerPelletCountdown = powerPelletDuration;
powerPelletMultiplier = 0;
SetGhostBlinking(false);
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.BecomeScared();
}
@@ -310,7 +274,7 @@ namespace Marro.PacManUdon
public void SetFrozen(bool frozen, bool ignoreIfCaught = false)
{
this.frozen = frozen;
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.SetFrozen(frozen, ignoreIfCaught: ignoreIfCaught);
}
@@ -325,7 +289,7 @@ namespace Marro.PacManUdon
for (int i = 0; i < ghosts.Length; i++)
{
ghosts[i].SetHousePelletCounterLimit(privatePelletCounterReleaseValues[i]);
RestartLevel(); // Reset needed to properly apply level
ghosts[i].UpdateSpeed();
}
}
@@ -380,7 +344,7 @@ namespace Marro.PacManUdon
void SetScattering(bool scattering, bool reverseDirection = true)
{
//Debug.Log($"{gameObject} SetScattering: {scattering}");
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
if (ghost == blinky && elroyLevel > 0) // Once blinky is elroy he no longer scatters
{
@@ -398,7 +362,7 @@ namespace Marro.PacManUdon
{
//Debug.Log($"{gameObject} SetSharedPelletCounterActive {active}");
sharedPelletCounterActive = active;
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.SetHousePelletCounterActive(!active);
}
@@ -426,7 +390,7 @@ namespace Marro.PacManUdon
//Debug.Log($"Incremented shared pellet counter to {sharedPelletCounter}");
for (int ghostIndex = 0; ghostIndex < sharedPelletCounterReleaseValues.Length; ghostIndex++)
{
Ghost ghost = ghosts[ghostIndex];
var ghost = ghosts[ghostIndex];
if (ghost.GetGhostState() == PacManGhostState.Home && sharedPelletCounter == sharedPelletCounterReleaseValues[ghostIndex])
{
ghost.Release();
@@ -443,7 +407,7 @@ namespace Marro.PacManUdon
{
for (int ghostIndex = 0; ghostIndex < ghosts.Length; ghostIndex++)
{
Ghost ghost = ghosts[ghostIndex];
var ghost = ghosts[ghostIndex];
if (ghost.GetGhostState() == PacManGhostState.Home)
{
ghost.IncrementHousePelletCounter();
@@ -470,7 +434,7 @@ namespace Marro.PacManUdon
public void SetActive(bool active)
{
gameObject.SetActive(active);
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.SetActive(active);
}
@@ -479,7 +443,7 @@ namespace Marro.PacManUdon
public void SetKinematic(bool kinematic)
{
this.kinematic = kinematic;
foreach (Ghost ghost in ghosts)
foreach (var ghost in ghosts)
{
ghost.SetKinematic(kinematic);
}
@@ -487,11 +451,6 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.GhostUpdate)
{
return;
}
// Power Pellet logic
data.Append(powerPelletActive, ref index);
data.Append(powerPelletCountdown, ref index);
@@ -519,28 +478,14 @@ namespace Marro.PacManUdon
data.AppendAsByte(gameController.Level, ref index);
var ghostScaredQueueArray = new byte[ghosts.Length];
for (int i = 0; i < ghostScaredQueueArray.Length; i++)
foreach (var ghost in ghosts)
{
var add = ghostScaredQueue.TryGetValue(i, out var ghost);
if (!add)
{
ghostScaredQueueArray[i] = byte.MaxValue; // Add a terminator
break;
}
ghostScaredQueueArray[i] = (byte)((Ghost)ghost.Reference).Index;
ghost.CollectSyncedData(data, ref index, eventType);
}
//Debug.Log($"{gameObject} Sent a ghostScareQueue of length {ghostScaredQueue.Count}");
data.Append(ghostScaredQueueArray, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.GhostUpdate)
{
return true;
}
// Power Pellet logic
powerPelletActive = data.ReadBool(ref index);
powerPelletCountdown = data.ReadFloat(ref index);
@@ -569,18 +514,10 @@ namespace Marro.PacManUdon
var level = data.ReadByte(ref index);
SetLevelConstants(level);
ghostScaredQueue.Clear();
for (int i = 0; i < ghosts.Length; i++)
foreach (var ghost in ghosts)
{
var ghostIndex = data[index + i];
if (ghostIndex > ghosts.Length) // Reached terminator
{
break;
}
ghostScaredQueue.Add(ghosts[ghostIndex]);
ghost.WriteSyncedData(data, ref index, eventType);
}
index += ghosts.Length;
//Debug.Log($"{gameObject} Read back a ghostScareQueue of length {ghostScaredQueue.Count}");
return true;
}

View File

@@ -17,84 +17,70 @@ namespace Marro.PacManUdon
public abstract class GridMover : SyncedObject
{
protected Vector2 position;
protected Direction direction;
protected Direction targetDirection;
// Cannot be static, much to my annoyance
// Cannot be static
public readonly Vector2[] directionVectors =
{
Vector2.zero, // 0
Vector2.down, // 1
Vector2.up, // 2
Vector2.up, // 1
Vector2.down, // 2
Vector2.zero, // 3
Vector2.left, // 4
Vector2.down + Vector2.left, // 5
Vector2.up + Vector2.left, // 6
Vector2.up + Vector2.left, // 5
Vector2.down + Vector2.left, // 6
Vector2.left, // 7
Vector2.right, // 8
Vector2.down + Vector2.right, // 9
Vector2.up + Vector2.right, // 10
Vector2.up + Vector2.right, // 9
Vector2.down + Vector2.right, // 10
Vector2.right, // 11
Vector2.zero, // 12
Vector2.down, // 13
Vector2.up, // 14
Vector2.up, // 13
Vector2.down, // 14
Vector2.zero, // 15
};
public virtual Vector2 GetPosition()
{
return (Vector2)transform.localPosition;
//return (Vector2)transform.localPosition;
return position;
}
public virtual void SetPosition(Vector2 position)
{
this.position = position;
transform.localPosition = new Vector3(position.x, position.y, transform.localPosition.z);
}
public Vector2 GetVector(Direction direction)
{
return directionVectors[(int)direction];
}
public Direction GetDirection()
{
return direction;
}
public Direction GetTargetDirection()
{
return targetDirection;
}
public void SetDirection(Direction direction)
{
this.direction = direction;
UpdateAnimator();
}
public void SetDirection(Vector2 vector)
protected void SetTargetDirection(Direction targetDirection)
{
direction = VectorToDirection(vector);
this.targetDirection = targetDirection;
UpdateAnimator();
}
protected static Direction VectorToDirection(Vector2 vector)
public void SetDirectionAndTargetDirection(Direction direction)
{
var directionId = 0;
if (vector.x < 0)
{
directionId = 4;
}
else if (vector.x > 0)
{
directionId = 8;
}
if (vector.y < 0)
{
directionId += 1;
}
else if (vector.y > 0)
{
directionId += 2;
}
return (Direction)directionId;
this.direction = direction;
this.targetDirection = direction;
UpdateAnimator();
}
protected static Direction HorizontalToDirection(float horizontal)
@@ -114,11 +100,11 @@ namespace Marro.PacManUdon
{
if (vertical < 0)
{
return Direction.Up;
return Direction.Down;
}
if (vertical > 0)
{
return Direction.Down;
return Direction.Up;
}
return Direction.Zero;
}
@@ -129,26 +115,22 @@ namespace Marro.PacManUdon
{
data.Append(GetPosition(), ref index);
data.AppendAsByte((int)direction, ref index);
}
public void PadSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
index += 9;
data.AppendAsByte((int)targetDirection, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
SetPosition(data.ReadVector2(ref index));
SetDirection((Direction)data.ReadByte(ref index));
direction = (Direction)data.ReadByte(ref index);
targetDirection = (Direction)data.ReadByte(ref index);
UpdateAnimator();
return true;
}
public bool ConsumeSyncedData(byte[] data, ref int index, NetworkEventType eventType)
public void PadSyncedData(ref int index)
{
index += 9;
return true;
index += 10;
}
#region Utils
@@ -223,6 +205,7 @@ namespace Marro.PacManUdon
{
result = Math.Round(currentPosition.y) != Math.Round(nextPosition.y);
}
return result;
}
#endregion

View File

@@ -143,15 +143,5 @@ namespace Marro.PacManUdon
{
return (Vector2)transform.localPosition;
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

@@ -17,9 +17,6 @@ namespace Marro.PacManUdon
FullSync = 1,
PacManTurn = 2,
StartGameButtonPressed = 3,
SyncPellets = 4,
GhostUpdate = 5,
TimeSequenceSync = 6,
Pause = 7,
Resume = 8,
Step = 9,
@@ -327,7 +324,7 @@ namespace Marro.PacManUdon
obj.networkManager = this;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Found {syncedUpdateSubscribers.Length} {nameof(SyncedObject)} in children of {root.name}.");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Found {syncedUpdateSubscribers.Length} {nameof(SyncedObject)} in children of {root.name}.");
const int eventTypeCount = byte.MaxValue + 1;
@@ -375,7 +372,7 @@ namespace Marro.PacManUdon
RequestEvent(NetworkEventType.FullSync);
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Initialized");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Initialized");
}
public void Update()
@@ -501,7 +498,7 @@ namespace Marro.PacManUdon
if (!IsOwner)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Attempted {nameof(SendEventSoon)} while not the owner!");
//Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Attempted {nameof(SendEventSoon)} while not the owner!");
return;
}
@@ -544,13 +541,15 @@ namespace Marro.PacManUdon
InitializeEvent(eventType, timestamp, eventId, out byte[] data, out var index);
var subscibers = GetEventSubscribers(eventType);
var effectiveEventType = eventType == NetworkEventType.FullSyncForced ? NetworkEventType.FullSync : eventType;
var subscibers = GetEventSubscribers(effectiveEventType);
if (subscibers != null)
{
foreach (var obj in subscibers)
{
obj.CollectSyncedData(data, ref index, eventType);
obj.CollectSyncedData(data, ref index, effectiveEventType);
}
}
@@ -567,7 +566,7 @@ namespace Marro.PacManUdon
QueueEventInBuffer(data);
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Prepared event of type {eventType} with {data.Length} bytes, timestamp {timestamp} and id {eventId} for serialization.");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Prepared event of type {eventType} with {data.Length} bytes, timestamp {timestamp} and id {eventId} for serialization.");
RequestSerializationForEvents();
@@ -647,7 +646,7 @@ namespace Marro.PacManUdon
serializationRequested = false;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serializing {eventsQueueIndex} event(s), eventTransmissionHistory is now {ArrayToString(eventTransmissionHistory)} with index {eventTransmissionHistoryIndex}");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serializing {eventsQueueIndex} event(s), eventTransmissionHistory is now {ArrayToString(eventTransmissionHistory)} with index {eventTransmissionHistoryIndex}");
}
public override void OnPostSerialization(SerializationResult result) => OnPostSerializationInternal(result.success, result.byteCount);
@@ -666,7 +665,7 @@ namespace Marro.PacManUdon
return;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialized with {networkedData.Length} bytes.\nBytes sent:\n{ArrayToString(networkedData)}");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialized with {networkedData.Length} bytes.\nBytes sent:\n{ArrayToString(networkedData)}");
// Remove data from the buffer that no longer needs to be (re)transmitted
DequeueEventsFromBuffer(eventTransmissionHistory[eventTransmissionHistoryIndex]);
@@ -711,7 +710,7 @@ namespace Marro.PacManUdon
return; // Nothing to store
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Received {networkedData.Length} bytes!\nBytes received:\n{ArrayToString(networkedData)}");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Received {networkedData.Length} bytes!\nBytes received:\n{ArrayToString(networkedData)}");
var length = networkedData.Length;
int index = 0;
@@ -798,7 +797,7 @@ namespace Marro.PacManUdon
hasFullSyncReady = true;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Queued full sync in buffer, should execute at {nextEventTime}.");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Queued full sync in buffer, should execute at {nextEventTime}.");
}
private void ApplyReceivedEvents()
@@ -838,11 +837,16 @@ namespace Marro.PacManUdon
return false;
}
if (eventType == NetworkEventType.FullSyncForced)
{
eventType = NetworkEventType.FullSync;
}
var index = (int)HeaderLength; // Skip header
var subscribers = GetEventSubscribers(eventType);
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) ApplyEvent with dt {SyncedDeltaTime}");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) ApplyEvent with dt {SyncedDeltaTime}");
if (subscribers != null)
{
@@ -878,7 +882,7 @@ namespace Marro.PacManUdon
Synced = true;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Performed incoming event of type {eventType}! Total {index} bytes.");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Performed incoming event of type {eventType}! Total {index} bytes.");
retriesWithoutSuccess = 0; // We had success!
@@ -970,7 +974,7 @@ namespace Marro.PacManUdon
SyncedTime = SyncedTimeTicks * tickDelta;
nextEventTime = timestamp;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Synced to timestamp {timestamp}, internalTime is now {targetTicks}, SyncedTime is now {SyncedTime}, nextEventTime is now {nextEventTime}");
//Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Synced to timestamp {timestamp}, internalTime is now {targetTicks}, SyncedTime is now {SyncedTime}, nextEventTime is now {nextEventTime}");
}
private void UpdateNextEventTime()
@@ -1103,11 +1107,6 @@ namespace Marro.PacManUdon
Array.Copy(data, start, result, 0, length);
return result;
}
private static float RoundDown(float value, float precision)
{
return (float)(Math.Floor(value / precision) * precision);
}
#endregion
#region SyncedData
@@ -1197,22 +1196,7 @@ namespace Marro.PacManUdon
public void DoFullSync()
{
SendEventSoon(NetworkEventType.FullSync);
}
public void DoPelletSync()
{
SendEventSoon(NetworkEventType.SyncPellets);
}
public void DoGhostSync()
{
SendEventSoon(NetworkEventType.GhostUpdate);
}
public void DoTimeSequenceSync()
{
SendEventSoon(NetworkEventType.TimeSequenceSync);
SendEventSoon(NetworkEventType.FullSyncForced);
}
public void Pause()

View File

@@ -109,31 +109,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: direction
Data: position
- Name: $v
Entry: 7
Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: direction
Data: position
- Name: <UserType>k__BackingField
Entry: 7
Data: 7|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.Direction, Assembly-CSharp
Data: UnityEngine.Vector2, UnityEngine.CoreModule
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Data:
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Entry: 7
Data: 8|System.RuntimeType, mscorlib
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Data: System.Int32, mscorlib
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Data:
Entry: 9
Data: 7
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -148,7 +142,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 9|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 8|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -169,25 +163,31 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: directionVectors
Data: direction
- Name: $v
Entry: 7
Data: 10|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 9|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: directionVectors
Data: direction
- Name: <UserType>k__BackingField
Entry: 7
Data: 11|System.RuntimeType, mscorlib
Data: 10|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Vector2[], UnityEngine.CoreModule
Data: Marro.PacManUdon.Direction, Assembly-CSharp
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 11
Entry: 7
Data: 11|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Int32, mscorlib
- Name:
Entry: 8
Data:
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -223,25 +223,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: gameManager
Data: targetDirection
- Name: $v
Entry: 7
Data: 13|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: gameManager
Data: targetDirection
- Name: <UserType>k__BackingField
Entry: 7
Data: 14|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.GameManager, Assembly-CSharp
- Name:
Entry: 8
Data:
Entry: 9
Data: 10
- Name: <SystemType>k__BackingField
Entry: 9
Data: 4
Data: 11
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -256,7 +250,61 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 15|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 14|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
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Entry: 8
Data:
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Data:
- Name: $k
Entry: 1
Data: directionVectors
- Name: $v
Entry: 7
Data: 15|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: directionVectors
- Name: <UserType>k__BackingField
Entry: 7
Data: 16|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Vector2[], UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 16
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 17|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -280,13 +328,13 @@ MonoBehaviour:
Data: input
- Name: $v
Entry: 7
Data: 16|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 18|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: input
- Name: <UserType>k__BackingField
Entry: 7
Data: 17|System.RuntimeType, mscorlib
Data: 19|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.PlayerInput, Assembly-CSharp
@@ -310,7 +358,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 18|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 20|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -331,19 +379,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: $v
Entry: 7
Data: 19|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: pelletManager
Data: collisionManager
- Name: <UserType>k__BackingField
Entry: 7
Data: 20|System.RuntimeType, mscorlib
Data: 22|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
- Name:
Entry: 8
Data:
@@ -364,7 +412,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 21|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 23|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -385,73 +433,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: defaultSpeed
Data: animator
- Name: $v
Entry: 7
Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 24|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: defaultSpeed
Data: animator
- Name: <UserType>k__BackingField
Entry: 7
Data: 23|System.RuntimeType, mscorlib
Data: 25|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
Data: UnityEngine.Animator, UnityEngine.AnimationModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 23
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 24|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
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Entry: 13
Data:
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Entry: 8
Data:
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Entry: 8
Data:
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Entry: 8
Data:
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Entry: 7
Data:
- Name: $k
Entry: 1
Data: powerPelletSpeed
- Name: $v
Entry: 7
Data: 25|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: powerPelletSpeed
- Name: <UserType>k__BackingField
Entry: 9
Data: 23
- Name: <SystemType>k__BackingField
Entry: 9
Data: 23
Data: 25
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -487,19 +487,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: speed
Data: renderer
- Name: $v
Entry: 7
Data: 27|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: speed
Data: renderer
- Name: <UserType>k__BackingField
Entry: 9
Data: 23
Entry: 7
Data: 28|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Renderer, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 23
Data: 28
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -514,7 +520,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 28|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -538,22 +544,16 @@ MonoBehaviour:
Data: startPosition
- Name: $v
Entry: 7
Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 30|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: startPosition
- Name: <UserType>k__BackingField
Entry: 7
Data: 30|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Vector3, UnityEngine.CoreModule
- Name:
Entry: 8
Data:
Entry: 9
Data: 7
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Entry: 9
Data: 30
Data: 7
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -589,19 +589,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: startRotation
Data: defaultSpeed
- Name: $v
Entry: 7
Data: 32|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: startRotation
Data: defaultSpeed
- Name: <UserType>k__BackingField
Entry: 7
Data: 33|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Quaternion, UnityEngine.CoreModule
Data: System.Single, mscorlib
- Name:
Entry: 8
Data:
@@ -643,25 +643,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: animator
Data: powerPelletSpeed
- Name: $v
Entry: 7
Data: 35|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: animator
Data: powerPelletSpeed
- Name: <UserType>k__BackingField
Entry: 7
Data: 36|System.RuntimeType, mscorlib
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Entry: 1
Data: UnityEngine.Animator, UnityEngine.AnimationModule
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Entry: 8
Data:
Entry: 9
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Entry: 9
Data: 36
Data: 33
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -676,7 +670,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 37|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 36|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
Data: 0
@@ -697,25 +691,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: renderer
Data: state
- Name: $v
Entry: 7
Data: 38|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 37|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: renderer
Data: state
- Name: <UserType>k__BackingField
Entry: 7
Data: 39|System.RuntimeType, mscorlib
Data: 38|System.RuntimeType, mscorlib
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Entry: 1
Data: UnityEngine.Renderer, UnityEngine.CoreModule
Data: Marro.PacManUdon.PacManState, Assembly-CSharp
- Name:
Entry: 8
Data:
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Entry: 9
Data: 39
Data: 11
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -730,7 +724,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 40|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 39|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -751,25 +745,67 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: hideUntilUnfrozen
Data: speed
- Name: $v
Entry: 7
Data: 41|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
Data: hideUntilUnfrozen
Data: speed
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Data: 33
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Entry: 9
Data: 33
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Entry: 7
Data: 42|System.RuntimeType, mscorlib
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Entry: 1
Data: System.Boolean, mscorlib
Entry: 6
Data:
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Entry: 8
Data:
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Data: false
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Data: 42|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 9
Data: 42
Data: 33
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -805,19 +841,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: dead
Data: frozen
- Name: $v
Entry: 7
Data: 44|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Data: dead
Data: frozen
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Data: 45
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -832,7 +874,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 45|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 46|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
Data: 0
@@ -856,16 +898,16 @@ MonoBehaviour:
Data: kinematic
- Name: $v
Entry: 7
Data: 46|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 47|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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Entry: 9
Data: 42
Data: 45
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -880,7 +922,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 47|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 48|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -904,16 +946,16 @@ MonoBehaviour:
Data: followingPredefinedPath
- Name: $v
Entry: 7
Data: 48|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 49|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 42
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Entry: 9
Data: 42
Data: 45
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -928,7 +970,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 49|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 50|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Entry: 12
Data: 0
@@ -952,13 +994,13 @@ MonoBehaviour:
Data: predefinedPath
- Name: $v
Entry: 7
Data: 50|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 51|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: predefinedPath
- Name: <UserType>k__BackingField
Entry: 7
Data: 51|System.RuntimeType, mscorlib
Data: 52|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.Direction[], Assembly-CSharp
@@ -967,7 +1009,7 @@ MonoBehaviour:
Data:
- Name: <SystemType>k__BackingField
Entry: 7
Data: 52|System.RuntimeType, mscorlib
Data: 53|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Int32[], mscorlib
@@ -988,7 +1030,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 53|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 54|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1012,16 +1054,16 @@ MonoBehaviour:
Data: predefinedPathIndex
- Name: $v
Entry: 7
Data: 54|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 55|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: predefinedPathIndex
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
Data: 11
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
Data: 11
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1036,7 +1078,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 55|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 56|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1057,19 +1099,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: targetDirection
Data: animatorKeyState
- Name: $v
Entry: 7
Data: 56|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 57|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: targetDirection
Data: animatorKeyState
- Name: <UserType>k__BackingField
Entry: 9
Data: 7
Data: 11
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
Data: 11
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1084,7 +1126,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 57|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 58|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1105,19 +1147,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: freezeSeconds
Data: animatorKeyDirection
- Name: $v
Entry: 7
Data: 58|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 59|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: freezeSeconds
Data: animatorKeyDirection
- Name: <UserType>k__BackingField
Entry: 9
Data: 23
Data: 11
- Name: <SystemType>k__BackingField
Entry: 9
Data: 23
Data: 11
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1132,55 +1174,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 59|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: frozen
- Name: $v
Entry: 7
Data: 60|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: frozen
- Name: <UserType>k__BackingField
Entry: 9
Data: 42
- Name: <SystemType>k__BackingField
Entry: 9
Data: 42
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 60|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0

View File

@@ -3,72 +3,74 @@ using UnityEngine;
namespace Marro.PacManUdon
{
enum PacManAnimatorState
{
Idle,
Moving,
Stopped,
Big,
Dead,
}
enum PacManState
{
Idle,
Normal,
PowerPellet,
Dead,
Big,
}
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Renderer))]
public class PacMan : GridMover
{
private GameManager gameManager;
private PlayerInput input;
private PelletManager pelletManager;
private CollisionManager collisionManager;
private Animator animator;
private new Renderer renderer;
private Vector2 startPosition;
private float defaultSpeed;
private float powerPelletSpeed;
private PacManState state;
private float speed;
private Vector3 startPosition;
private Quaternion startRotation;
private Animator animator;
new Renderer renderer;
private bool hideUntilUnfrozen;
private bool dead;
private float freezeSeconds;
private bool frozen;
private bool kinematic;
private bool followingPredefinedPath;
private Direction[] predefinedPath;
private int predefinedPathIndex;
private Direction targetDirection;
private float freezeSeconds;
private bool frozen;
private readonly int animatorKeyState = Animator.StringToHash("State");
private readonly int animatorKeyDirection = Animator.StringToHash("Direction");
#region Animator constants
private const string AnimatorKeyDead = "Dead";
private const string AnimatorKeyDirection = "Direction";
private const float AnimatorDirectionNone = 0f;
private const float AnimatorDirectionRight = 0.25f;
private const float AnimatorDirectionLeft = 0.50f;
private const float AnimatorDirectionDown = 0.75f;
private const float AnimatorDirectionUp = 1f;
private const float AnimatorDirectionRightBig = 1.25f;
#endregion
public void Initialize(PlayerInput input, Transform startTransform, GameManager gameManager, PelletManager pelletManager)
public void Initialize(PlayerInput input, Transform startTransform, GameManager gameManager, CollisionManager collisionManager)
{
this.gameManager = gameManager;
this.pelletManager = pelletManager;
this.collisionManager = collisionManager;
this.input = input;
animator = GetComponent<Animator>();
renderer = GetComponent<Renderer>();
frozen = false;
hideUntilUnfrozen = false;
startPosition = startTransform.localPosition;
startRotation = startTransform.localRotation;
SubscribeToEvent(NetworkEventType.PacManTurn);
}
public void Reset()
{
transform.SetLocalPositionAndRotation(startPosition, startRotation);
SetPosition(startPosition);
direction = Direction.Left;
targetDirection = Direction.Left;
speed = defaultSpeed;
kinematic = false;
followingPredefinedPath = false;
SetDead(false);
animator.SetTrigger("Reset");
state = PacManState.Idle;
//Debug.Log($"{gameObject} Reset! Position is now {GetPosition()}.");
UpdateSpeed();
UpdateAnimator();
}
public override void SyncedUpdate()
@@ -80,12 +82,6 @@ namespace Marro.PacManUdon
return;
}
if (hideUntilUnfrozen)
{
hideUntilUnfrozen = false;
SetVisibility(true);
}
float speed = this.speed;
if (freezeSeconds > 0)
{
@@ -94,11 +90,14 @@ namespace Marro.PacManUdon
{
freezeSeconds -= networkManager.SyncedDeltaTime;
animator.speed = 0;
return;
speed = 0;
}
else
{
speed *= 1 - freezePart;
animator.speed = 1 - freezePart;
freezeSeconds = 0;
}
speed *= 1 - freezePart;
animator.speed = 1 - freezePart;
freezeSeconds = 0;
}
else
{
@@ -131,7 +130,7 @@ namespace Marro.PacManUdon
private Vector2 ProcessNextPosition(Vector2 position, Vector2 nextPosition)
{
if (CrossesTileCenter(position, nextPosition, Direction.Left) // If pacman is moving horizontally, check if he may cross the center of a tile in that axis
&& (!IsHorizontal(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
&& (!IsHorizontal(targetDirection) || collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)HorizontalComponent(direction)])))
{ // If the target direction is in the other axis or if we're about to run into a wall
nextPosition.x = PositionToGrid(nextPosition).x; // Snap pacman to the center of his current tile in this axis
SetDirection(VerticalComponent(direction));
@@ -139,7 +138,7 @@ namespace Marro.PacManUdon
}
if (CrossesTileCenter(position, nextPosition, Direction.Down) // See comments above but now vertical
&& (!IsVertical(targetDirection) || pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
&& (!IsVertical(targetDirection) || collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)VerticalComponent(direction)])))
{
nextPosition.y = PositionToGrid(nextPosition).y;
SetDirection(HorizontalComponent(direction));
@@ -148,11 +147,11 @@ namespace Marro.PacManUdon
var inputDirection = input.GetDirection();
if (!inputDirection.Equals(Direction.Zero) && !inputDirection.Equals(targetDirection) // Ignore neutral input or input in our current direction
&& !pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)inputDirection])) // Check if the requested direction does not have a wall
&& !collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)inputDirection])) // Check if the requested direction does not have a wall
{
// Move in the requested direction, as well as perpundicular to it to get to the center of the tunnel
if (IsHorizontal(inputDirection))
{
{
var directionToCenter = VerticalToDirection(PositionToGrid(nextPosition).y - nextPosition.y);
SetDirection((Direction)((int)inputDirection | (int)directionToCenter));
}
@@ -162,11 +161,6 @@ namespace Marro.PacManUdon
SetDirection((Direction)((int)inputDirection | (int)directionToCenter));
}
SetTargetDirection(inputDirection); // This is the direction most logic should assume pacman is moving, the actual direction may be different due to cornering
if (!followingPredefinedPath)
{
networkManager.SendEventSoon(NetworkEventType.PacManTurn);
}
}
return nextPosition;
@@ -182,13 +176,12 @@ namespace Marro.PacManUdon
{
nextValidDirectionIndex += 1;
}
if (!pelletManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
if (!collisionManager.IsWallUpcoming(nextPosition, directionVectors[(int)predefinedPath[nextValidDirectionIndex]]))
{
// If we're at a Vector2.zero, we skip applying the direction and only increment.
if (nextValidDirectionIndex == predefinedPathIndex)
{
SetDirection(predefinedPath[nextValidDirectionIndex]);
SetTargetDirection(predefinedPath[nextValidDirectionIndex]);
SetDirectionAndTargetDirection(predefinedPath[nextValidDirectionIndex]);
nextPosition = PositionToGrid(nextPosition) + directionVectors[(int)direction] * 0.01f;
// Check if we've reached the end of the path, which includes making sure the path doesn't end on Vector2.zero
@@ -213,7 +206,7 @@ namespace Marro.PacManUdon
private void CheckNewTile(Vector2 position, Vector2 nextPosition)
{
var eatResult = pelletManager.PacManMoveToTile(position, nextPosition);
var eatResult = collisionManager.PacManMoveToTile(position, nextPosition);
if (eatResult == EatResult.Pellet)
{
@@ -221,66 +214,68 @@ namespace Marro.PacManUdon
}
else if (eatResult == EatResult.PowerPellet)
{
freezeSeconds = freezeSeconds = 0.05f;
freezeSeconds = 0.05f;
}
}
protected override void UpdateAnimator()
{
// Debug.Log($"{gameObject} UpdateAnimator with direction {direction}, dead {dead}, frozen {frozen}");
//Debug.Log($"{gameObject} UpdateAnimator with direction {direction}, dead {dead}, frozen {frozen}");
if (!gameObject.activeInHierarchy)
return;
animator.SetBool(AnimatorKeyDead, dead);
if (dead)
switch (state)
{
animator.speed = 1;
return;
case PacManState.Dead:
SetAnimatorState((int)PacManAnimatorState.Dead);
animator.speed = 1;
return;
case PacManState.Idle:
SetAnimatorState((int)PacManAnimatorState.Idle);
return;
case PacManState.Big:
SetAnimatorState((int)PacManAnimatorState.Big);
animator.speed = 1;
return;
}
if (frozen || direction.Equals(Direction.Zero))
if (direction.Equals(Direction.Zero))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionNone);
animator.speed = 0;
SetAnimatorState((int)PacManAnimatorState.Stopped);
}
else
{
animator.speed = 1;
if (targetDirection.Equals(Direction.Right))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRight);
}
else if (targetDirection.Equals(Direction.Left))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionLeft);
}
else if (targetDirection.Equals(Direction.Down))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionDown);
}
else if (targetDirection.Equals(Direction.Up))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionUp);
}
SetAnimatorState((int)PacManAnimatorState.Moving);
}
animator.speed = frozen ? 0 : 1;
SetAnimatorDirection((int)targetDirection);
}
public void SetDead(bool dead)
private void SetAnimatorDirection(int value) =>
animator.SetFloat(animatorKeyDirection, value);
private void SetAnimatorState(int value) =>
animator.SetFloat(animatorKeyState, value);
public void Die()
{
this.dead = dead;
state = PacManState.Dead;
UpdateAnimator();
}
public void SetFrozen(bool frozen)
{
this.frozen = frozen;
UpdateAnimator();
}
public void HideUntilUnfrozen()
{
hideUntilUnfrozen = true;
SetVisibility(false);
if (!frozen && state == PacManState.Idle)
{
state = PacManState.Normal;
}
UpdateAnimator();
}
public void SetLevel(int level)
@@ -292,7 +287,13 @@ namespace Marro.PacManUdon
public void SetPowerPellet(bool powerPellet)
{
if (powerPellet)
state = powerPellet ? PacManState.PowerPellet : PacManState.Normal;
UpdateSpeed();
}
private void UpdateSpeed()
{
if (state == PacManState.PowerPellet)
{
speed = powerPelletSpeed;
}
@@ -326,54 +327,30 @@ namespace Marro.PacManUdon
public void BecomeBig()
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRightBig);
state = PacManState.Big;
UpdateAnimator();
}
void SetVisibility(bool visible)
public void SetVisibility(bool visible)
{
renderer.enabled = visible;
}
public void SetTargetDirection(Direction targetDirection)
{
this.targetDirection = targetDirection;
UpdateAnimator();
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.PacManTurn)
{
return;
}
if (kinematic || frozen || !enabled)
{
index += 1;
base.PadSyncedData(data, ref index, eventType);
return;
}
data.AppendAsByte((int)targetDirection, ref index);
data.AppendAsByte((int)state, ref index);
data.Append(freezeSeconds, ref index);
data.Append(frozen, ref index);
base.CollectSyncedData(data, ref index, eventType);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.PacManTurn)
{
return true;
}
if (kinematic || frozen || !enabled)
{
index += 1;
base.ConsumeSyncedData(data, ref index, eventType);
return true;
}
SetTargetDirection((Direction)data.ReadByte(ref index));
state = (PacManState)data.ReadByte(ref index);
freezeSeconds = data.ReadFloat(ref index);
frozen = data.ReadBool(ref index);
UpdateSpeed();
return base.WriteSyncedData(data, ref index, eventType);
}

View File

@@ -69,37 +69,37 @@ namespace Marro.PacManUdon
// Jagged or 2D arrays can't be static so we work with 1D arrays
public static byte[] GetMazeCollisionInfo() => new byte[]
{
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View File

@@ -1,29 +1,70 @@
namespace Marro.PacManUdon
{
using System;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon.Common;
public class PlayerInput : UdonSharpBehaviour
enum InputMethod
{
KeyboardMouse,
Other,
}
public class PlayerInput : SyncedObject
{
public bool active;
private GameManager gameManager;
Direction inputHorizontal;
Direction inputVertical;
float horizontalValue;
float verticalValue;
bool horizontalPriority;
VRCPlayerApi player;
private VRCPlayerApi player;
private InputMethod inputMethod;
private Direction resultInput;
private Direction inputHorizontal;
private Direction inputVertical;
private float horizontalValue;
private float verticalValue;
private bool horizontalPriority;
public void Initialize(GameManager gameManager)
{
this.gameManager = gameManager;
resultInput = Direction.Zero;
inputHorizontal = Direction.Zero;
inputVertical = Direction.Zero;
horizontalPriority = false;
player = Networking.LocalPlayer;
SubscribeToEvent(NetworkEventType.PacManTurn);
}
void Update()
{
if (active)
{
if (Input.GetKeyDown(KeyCode.R))
{
gameManager.ResetButtonPressed();
}
if (Input.GetKeyDown(KeyCode.G))
{
gameManager.networkManager.DoFullSync();
}
if (Input.GetKeyDown(KeyCode.C))
{
gameManager.JumpToTimeSequenceBoardClear();
}
}
else
{
if (Input.GetKeyDown(KeyCode.T))
{
gameManager.ResetButtonPressed();
}
}
}
public void Activate()
@@ -67,6 +108,9 @@
{
return;
}
var previousInputHorizontal = inputHorizontal;
horizontalValue = Math.Abs(value);
if (value < -0.5)
{
@@ -90,6 +134,10 @@
SetPriority(false);
}
if (previousInputHorizontal != inputHorizontal)
{
UpdateResultInput();
}
// Debug.Log("Horizontal Input Event: " + value + " | Direction: " + direction + " | lastDirection: " + lastDirection + " | Left: " + left + " | Right: " + right);
}
@@ -99,8 +147,11 @@
{
return;
}
var previousInputVertical = inputVertical;
verticalValue = Math.Abs(value);
if (value < -0.5)
if (value > 0.5)
{
inputVertical = Direction.Up;
if (verticalValue >= horizontalValue)
@@ -108,7 +159,7 @@
SetPriority(false);
}
}
else if (value > 0.5)
else if (value < -0.5)
{
inputVertical = Direction.Down;
if (verticalValue >= horizontalValue)
@@ -122,28 +173,72 @@
SetPriority(true);
}
if (previousInputVertical != inputVertical)
{
UpdateResultInput();
}
// Debug.Log("Vertical Input Event: " + value + " | Direction: " + direction + " | lastDirection : " + lastDirection);
}
public override void OnInputMethodChanged(VRCInputMethod inputMethod)
{
switch (inputMethod)
{
case VRCInputMethod.Keyboard:
case VRCInputMethod.Mouse:
this.inputMethod = InputMethod.KeyboardMouse;
return;
default:
this.inputMethod = InputMethod.Other;
return;
}
}
private void SetPriority(bool horizontalPriority)
{
if (this.horizontalPriority != horizontalPriority)
{
player.PlayHapticEventInHand(VRC_Pickup.PickupHand.Left, 0.1f, 0.15f, 75);
if (inputMethod != InputMethod.KeyboardMouse)
{
player.PlayHapticEventInHand(VRC_Pickup.PickupHand.Left, 0.1f, 0.15f, 75);
}
this.horizontalPriority = horizontalPriority;
}
}
private void UpdateResultInput()
{
resultInput = horizontalPriority ? inputHorizontal : inputVertical;
networkManager.SendEventSoon(NetworkEventType.PacManTurn);
}
public Direction GetDirection()
{
if (horizontalPriority)
return resultInput;
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.PacManTurn)
{
return inputHorizontal;
return;
}
else
ByteUtils.AppendAsByte(data, (int)resultInput, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType != NetworkEventType.PacManTurn)
{
return inputVertical;
return true;
}
resultInput = (Direction)ByteUtils.ReadByte(data, ref index);
return true;
}
}
}

View File

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UdonSharp.Editor]], mscorlib
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View File

@@ -1,12 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
public class PowerPellet : UdonSharpBehaviour
{
// Oh how I wish I could just have this method extend pellet and do things the normal way...
// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 55d0efe8af4dba540a508287baca6656
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -14,7 +14,6 @@ namespace Marro.PacManUdon
SetGameState(PacManGameState.AttractModeDemo);
break;
case 1:
InitializeLevel();
SetMazeVisible(true);
SetLevel(1);
break;
@@ -323,7 +322,6 @@ namespace Marro.PacManUdon
break;
case 3:
SetPelletsActive(true);
pelletManager.RestoreAllPellets();
statusDisplay.SetGameOverTextVisible(true);
break;
case 4:

View File

@@ -12,7 +12,7 @@ namespace Marro.PacManUdon
PrepareForCutscene();
SetGameState(PacManGameState.AttractMode);
// Initialize
soundManager.SuppressSound(true);
attractScreen.gameObject.SetActive(true);
@@ -92,7 +92,6 @@ namespace Marro.PacManUdon
pacMan.SetPosition(attractScreenElements[16].transform.localPosition);
pacMan.SetDirection(Direction.Left);
ghostManager.RestartLevel();
ghostManager.SetLevel(2);
ghostManager.SetKinematic(true);
ghostManager.SetActive(true);
@@ -100,7 +99,7 @@ namespace Marro.PacManUdon
for (int i = 0; i < ghosts.Length; i++)
{
ghosts[i].SetPosition(attractScreenElements[17 + i].transform.localPosition);
ghosts[i].SetDirection(Direction.Left);
ghosts[i].SetDirectionAndTargetDirection(Direction.Left);
ghosts[i].SetState(PacManGhostState.Normal);
}
break;
@@ -119,8 +118,7 @@ namespace Marro.PacManUdon
case 18:
// Turn PacMan around after eating power pellet
pacMan.SetDirection(Direction.Right);
pacMan.SetTargetDirection(Direction.Right);
pacMan.SetDirectionAndTargetDirection(Direction.Right);
break;
case 19:

View File

@@ -9,7 +9,7 @@ namespace Marro.PacManUdon
case 0:
// Show game over text, freeze power pellet blink
statusDisplay.SetGameOverTextVisible(true);
pelletManager.FreezePowerPelletsBlink(true);
collisionManager.FreezePowerPelletsBlink(true);
break;
case 1:
break;

View File

@@ -21,8 +21,7 @@ namespace Marro.PacManUdon
{
// Unfreeze and reveal pacman
SetPacManActive(true);
SetFrozen(false);
ghostManager.GhostCaughtContinue();
SetFrozen(false); // This also makes the caught ghost return home
soundManager.SetGhostRetreat(true);
}
}

View File

@@ -26,14 +26,14 @@ namespace Marro.PacManUdon
pacMan.SetKinematic(true);
pacMan.SetActive(true);
pacMan.SetPosition(intermissionScreenElements[0].transform.localPosition);
pacMan.SetDirection(Direction.Left);
pacMan.SetDirectionAndTargetDirection(Direction.Left);
ghostManager.SetLevel(5);
ghostManager.SetKinematic(true);
ghostManager.gameObject.SetActive(true);
blinky.SetElroy(2);
blinky.SetPosition(intermissionScreenElements[1].transform.localPosition);
blinky.SetDirection(Direction.Left);
blinky.SetDirectionAndTargetDirection(Direction.Left);
blinky.SetState(PacManGhostState.Normal);
SetFrozen(false);
@@ -53,7 +53,7 @@ namespace Marro.PacManUdon
break;
case 4:
// Pacman starts chasing ghosts
pacMan.SetDirection(Direction.Right);
pacMan.SetDirectionAndTargetDirection(Direction.Right);
pacMan.BecomeBig();
break;
case 5:

View File

@@ -34,14 +34,14 @@ namespace Marro.PacManUdon
pacMan.SetKinematic(true);
pacMan.SetActive(true);
pacMan.SetPosition(intermissionScreenElements[0].transform.localPosition);
pacMan.SetDirection(Direction.Left);
pacMan.SetDirectionAndTargetDirection(Direction.Left);
ghostManager.SetLevel(5);
ghostManager.SetKinematic(true);
ghostManager.gameObject.SetActive(true);
blinky.SetElroy(2);
blinky.SetPosition(intermissionScreenElements[1].transform.localPosition);
blinky.SetDirection(Direction.Left);
blinky.SetDirectionAndTargetDirection(Direction.Left);
blinky.SetState(PacManGhostState.Normal);
SetFrozen(false);
@@ -65,16 +65,16 @@ namespace Marro.PacManUdon
case 8:
// Blinky sprite updates with broken cover
blinky.SetSpecialLook(true);
blinky.SetDirection(Direction.Up);
blinky.SetDirectionAndTargetDirection(Direction.Up);
blinky.SetPosition(blinky.GetPosition() + new Vector2(-0.250f, 0f));
break;
case 9:
// Blinky looks at broken cover
blinky.SetDirection(Direction.Down);
blinky.SetDirectionAndTargetDirection(Direction.Down);
break;
case 10:
// Cutscene starts to unload
blinky.SetDirection(Direction.Zero);
blinky.SetDirectionAndTargetDirection(Direction.Zero);
break;
case 11:
// End cutscene

View File

@@ -26,14 +26,14 @@ namespace Marro.PacManUdon
pacMan.SetKinematic(true);
pacMan.SetActive(true);
pacMan.SetPosition(intermissionScreenElements[0].transform.localPosition);
pacMan.SetDirection(Direction.Left);
pacMan.SetDirectionAndTargetDirection(Direction.Left);
ghostManager.SetLevel(5);
ghostManager.SetKinematic(true);
ghostManager.gameObject.SetActive(true);
blinky.SetElroy(2);
blinky.SetPosition(intermissionScreenElements[1].transform.localPosition);
blinky.SetDirection(Direction.Left);
blinky.SetDirectionAndTargetDirection(Direction.Left);
blinky.SetState(PacManGhostState.Normal);
blinky.SetSpecialLook(true);
@@ -45,13 +45,13 @@ namespace Marro.PacManUdon
break;
case 3:
// Reached end, freeze
pacMan.SetDirection(Direction.Zero);
blinky.SetDirection(Direction.Zero);
pacMan.SetDirectionAndTargetDirection(Direction.Zero);
blinky.SetDirectionAndTargetDirection(Direction.Zero);
break;
case 4:
// Ghost runs back on screen
blinky.SetPosition(intermissionScreenElements[3].transform.localPosition);
blinky.SetDirection(Direction.Right);
blinky.SetDirectionAndTargetDirection(Direction.Right);
break;
case 5:
// End cutscene

View File

@@ -14,7 +14,7 @@ namespace Marro.PacManUdon
case 1:
// Hide ghosts, start pacman death animation
SetGhostsActive(false);
pacMan.SetDead(true);
pacMan.Die();
break;
case 2:
// Start playing death sound

View File

@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
SetFrozen(false);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
soundManager.UpdatePelletCount(pelletManager.PelletCount - pelletManager.PelletCollectedCount);
}
}
}

View File

@@ -11,7 +11,6 @@ namespace Marro.PacManUdon
gameState = PacManGameState.InGame;
InitializeNewGame();
InitializeLevel();
PrepareForCutscene();
soundManager.SuppressSound(false);

View File

@@ -10,9 +10,9 @@ namespace Marro.PacManUdon
PrepareForCutscene();
// Reset, show maze and score display
InitializeLevel();
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
break;
case 1:
// Increment level, show ready, show pellets, show lives indicators

View File

@@ -5,9 +5,8 @@ namespace Marro.PacManUdon
public partial class GameManager
{
// A note about the quality of the code here:
// I intended to write this using proper classes, right until I realized Udon does not support instantiating classes.
// While I'm not a big fan of the partial class solution that I ended up doing (static classes would still be neater, or perhaps separate UdonSharpBehaviour instances),
// I'm not redoing this unless I get instantiatable classes before I wrap up this project.
// I intended to write this using separate classes per time sequence, until I realized Udon does not support instantiating classes.
// While I'm not a big fan of using partial classes for this, I'm not redoing this unless there's a major Udon update before I wrap up this project.
bool currentlyInTimeSequence;
bool waitingForTimeSequenceFinalize;
bool jumpingToTimeSequence;
@@ -43,7 +42,6 @@ namespace Marro.PacManUdon
jumpingToTimeSequence = true;
TimeSequenceProgressToTime(100000f);
if (waitingForTimeSequenceFinalize)
{
@@ -97,29 +95,29 @@ namespace Marro.PacManUdon
private void TimeSequenceFinish(PacManTimeSequence timeSequence)
{
TimeSequenceExecuteFinalize(timeSequence);
networkManager.SendEventSoon(NetworkEventType.TimeSequenceSync);
if (!jumpingToTimeSequence)
{
TimeSequenceExecuteFinished(timeSequence);
}
}
private void TimeSequenceSyncWithRemote(PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
private void TimeSequenceSyncWithRemote(PacManTimeSequence remoteCurrentTimeSequence, float timeSequenceSecondsPassedRemote)
{
// If the remote is in a time sequence but we're not, or we're in a different time sequence, or if we're behind,
// jump to the remote's time sequence.
if (!currentlyInTimeSequence
|| currentTimeSequence != this.currentTimeSequence
|| timeSequenceSecondsPassed < this.timeSequenceSecondsPassed)
// If our current time sequence state is incompatible with the remote time sequence, kill it
if (currentlyInTimeSequence && remoteCurrentTimeSequence != currentTimeSequence
|| timeSequenceSecondsPassedRemote < timeSequenceSecondsPassed)
{
StartTimeSequence(currentTimeSequence);
currentlyInTimeSequence = false;
}
// If we're (now) in a time sequence, jump our progress to match the one on the remote
if (currentlyInTimeSequence)
// If we're not/no longer in a time sequence, start the remote's time sequence
if (!currentlyInTimeSequence)
{
TimeSequenceProgressToTime(timeSequenceSecondsPassed);
StartTimeSequence(remoteCurrentTimeSequence);
}
// Jump our progress to match the one on the remote
TimeSequenceProgressToTime(timeSequenceSecondsPassedRemote);
}
#region Events

View File

@@ -1147,19 +1147,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: $v
Entry: 7
Data: 65|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: <UserType>k__BackingField
Entry: 9
Data: 17
Entry: 7
Data: 66|System.RuntimeType, mscorlib
- Name:
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Data: System.Boolean, mscorlib
- Name:
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Data:
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Entry: 9
Data: 17
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1174,7 +1180,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
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Data: 67|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -1195,25 +1201,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostRetreating
Data: ghostRetreating
- Name: $v
Entry: 7
Data: 67|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostRetreating
Data: ghostRetreating
- Name: <UserType>k__BackingField
Entry: 7
Data: 68|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Boolean, mscorlib
- Name:
Entry: 8
Data:
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Entry: 9
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- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1249,19 +1249,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostBlue
Data: ghostBlue
- Name: $v
Entry: 7
Data: 70|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostBlue
Data: ghostBlue
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
Data: 66
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Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1297,13 +1297,13 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostSoundLevel
Data: ghostSoundLevel
- Name: $v
Entry: 7
Data: 72|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _ghostSoundLevel
Data: ghostSoundLevel
- Name: <UserType>k__BackingField
Entry: 7
Data: 73|System.RuntimeType, mscorlib
@@ -1351,19 +1351,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _currentlyPlayingSiren
Data: currentlyPlayingSiren
- Name: $v
Entry: 7
Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _currentlyPlayingSiren
Data: currentlyPlayingSiren
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SystemType>k__BackingField
Entry: 9
Data: 68
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -1399,19 +1399,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _suppress
Data: suppress
- Name: $v
Entry: 7
Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _suppress
Data: suppress
- Name: <UserType>k__BackingField
Entry: 9
Data: 68
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Entry: 9
Data: 68
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- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib

View File

@@ -1,9 +1,7 @@
using JetBrains.Annotations;
using Marro.PacManUdon;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : SyncedObject
{
@@ -30,13 +28,13 @@ public class SoundManager : SyncedObject
[SerializeField] private AudioClip siren3;
[SerializeField] private AudioClip siren4;
private AudioClip _nextDotSound;
private bool _ghostRetreating;
private bool _ghostBlue;
private int _ghostSoundLevel;
private bool _currentlyPlayingSiren;
private bool alternatePelletSound;
private bool ghostRetreating;
private bool ghostBlue;
private int ghostSoundLevel;
private bool currentlyPlayingSiren;
private bool _suppress;
private bool suppress;
public void Initialize()
{
@@ -47,19 +45,19 @@ public class SoundManager : SyncedObject
{
StopAllSound();
_nextDotSound = pacDot2;
alternatePelletSound = false;
_ghostRetreating = false;
_ghostBlue = false;
_ghostSoundLevel = 0;
_currentlyPlayingSiren = false;
ghostRetreating = false;
ghostBlue = false;
ghostSoundLevel = 0;
currentlyPlayingSiren = false;
_suppress = true;
suppress = true;
}
public void SuppressSound(bool suppress)
{
_suppress = suppress;
this.suppress = suppress;
if (suppress)
{
@@ -79,8 +77,8 @@ public class SoundManager : SyncedObject
public void PlayPelletSound()
{
PlaySound(audioSourcePacMan, _nextDotSound);
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
PlaySound(audioSourcePacMan, alternatePelletSound ? pacDot2 : pacDot1);
alternatePelletSound = !alternatePelletSound;
}
public void PlayDeathSound()
@@ -115,13 +113,13 @@ public class SoundManager : SyncedObject
public void SetGhostBlue(bool isBlue)
{
_ghostBlue = isBlue;
ghostBlue = isBlue;
UpdateGhostSound();
}
public void SetGhostRetreat(bool isRetreating)
{
_ghostRetreating = isRetreating;
ghostRetreating = isRetreating;
UpdateGhostSound();
}
@@ -154,19 +152,19 @@ public class SoundManager : SyncedObject
// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
if (_ghostSoundLevel >= level)
if (ghostSoundLevel >= level)
{
return;
}
_ghostSoundLevel = level;
ghostSoundLevel = level;
UpdateGhostSound();
}
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
{
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
if (_suppress)
if (suppress)
{
return;
}
@@ -184,7 +182,7 @@ public class SoundManager : SyncedObject
private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
{
if (_suppress)
if (suppress)
{
return;
}
@@ -210,22 +208,22 @@ public class SoundManager : SyncedObject
private void UpdateGhostSound()
{
if (_ghostRetreating)
if (ghostRetreating)
{
PlaySound(audioSourceGhosts, pacGhostRetreat, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
if (_ghostBlue)
if (ghostBlue)
{
PlaySound(audioSourceGhosts, pacGhostBlue, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
if (_currentlyPlayingSiren)
var currentGhostLevelSound = GetSoundForGhostLevel(ghostSoundLevel);
if (currentlyPlayingSiren)
{
SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
}
@@ -234,7 +232,7 @@ public class SoundManager : SyncedObject
PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
}
_currentlyPlayingSiren = true;
currentlyPlayingSiren = true;
}
private AudioClip GetSoundForGhostLevel(int ghostLevel)
@@ -256,11 +254,23 @@ public class SoundManager : SyncedObject
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(alternatePelletSound, ref index);
data.Append(ghostRetreating, ref index);
data.Append(ghostBlue, ref index);
data.AppendAsByte(ghostSoundLevel, ref index);
data.Append(currentlyPlayingSiren, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
alternatePelletSound = data.ReadBool(ref index);
ghostRetreating = data.ReadBool(ref index);
ghostBlue = data.ReadBool(ref index);
ghostSoundLevel = data.ReadByte(ref index);
currentlyPlayingSiren = data.ReadBool(ref index);
UpdateGhostSound();
return true;
}
}

View File

@@ -166,15 +166,5 @@ namespace Marro.PacManUdon
levelDisplayDigitAnimators[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
}
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

@@ -1,6 +1,4 @@
using System.Collections;
using UdonSharp;
using UnityEngine;
using UdonSharp;
namespace Marro.PacManUdon
{

View File

@@ -1,178 +0,0 @@
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View File

@@ -1,23 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Teleporter : UdonSharpBehaviour
{
[SerializeField] private Direction direction = Direction.Zero;
[SerializeField] private Transform target;
void OnTriggerEnter(Collider other)
{
GridMover gridMover = other.gameObject.GetComponent<GridMover>();
if (gridMover == null || gridMover.GetDirection() != direction)
{
return;
}
gridMover.SetPosition(gridMover.GetPosition() + (Vector2)(target.localPosition - transform.localPosition));
}
}
}

View File

@@ -1,11 +0,0 @@
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View File

@@ -1,14 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Test : UdonSharpBehaviour
{
[SerializeField] Pellet pellet;
public void Start()
{
Debug.Log(pellet.enabled);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
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@@ -1,118 +0,0 @@
%YAML 1.1
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m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
m_Name: Test1
m_EditorClassIdentifier:
serializedUdonProgramAsset: {fileID: 11400000, guid: 6457f9f1332ac0742bdff23291631f30, type: 2}
udonAssembly:
assemblyError:
sourceCsScript: {fileID: 11500000, guid: 0227a738d77ab0849bdc9047b5b27c78, type: 3}
scriptVersion: 2
compiledVersion: 2
behaviourSyncMode: 0
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SerializationNodes:
- Name: fieldDefinitions
Entry: 7
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
UdonSharp.Editor]], mscorlib
- Name: comparer
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Entry: 1
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- Name: $v
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Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
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- Name: <UserType>k__BackingField
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- Name: <SyncMode>k__BackingField
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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View File

@@ -1,65 +0,0 @@
// // Silly me for wanting to make the code neat, forgot this was Udon :)
// using System.Collections;
// using System.Collections.Generic;
// using UdonSharp;
// using UnityEngine;
// public abstract class TimeSequence : UdonSharpBehaviour
// {
// [UdonSynced] float secondsPassed;
// int sequenceProgress;
// float[] sequenceTimeSeconds;
// protected TimeSequence(float[] sequenceTimeSeconds)
// {
// sequenceProgress = 0;
// secondsPassed = 0;
// this.sequenceTimeSeconds = sequenceTimeSeconds;
// ProgressSequenceToTime(secondsPassed);
// }
// public void ProgressInTime(float deltaSeconds)
// {
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
// }
// public void ProgressSequenceToTime(float seconds)
// {
// secondsPassed = seconds;
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
// {
// sequenceProgress += 1;
// SequenceStep(sequenceProgress);
// }
// }
// protected abstract void SequenceStep(int sequneceProgress);
// public static float[] DeltaToAbsolute(float[] delta)
// {
// if (delta.Length < 1)
// {
// return new float[0];
// }
// float[] absolute = new float[delta.Length];
// absolute[0] = delta[0];
// for (int i = 1; i < delta.Length; i++)
// {
// absolute[i] = delta[i] + absolute[i-1];
// }
// return absolute;
// }
// public int SequenceProgress
// {
// get => sequenceProgress;
// }
// public float SecondsPassed
// {
// get => secondsPassed;
// set => ProgressSequenceToTime(value);
// }
// }

View File

@@ -1,11 +0,0 @@
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View File

@@ -121,7 +121,7 @@ MonoBehaviour:
Data: 7|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: Marro.PacManUdon.PelletManager, Assembly-CSharp
Data: Marro.PacManUdon.CollisionManager, Assembly-CSharp
- Name:
Entry: 8
Data:

View File

@@ -18,7 +18,7 @@ namespace Marro.PacManUdon.Dev
public class MazeDefinitionGenerator : UdonSharpBehaviour
{
public BonusFruit bonusFruit;
public PelletManager pelletManager;
public CollisionManager pelletManager;
const int width = 32;
const int height = 32;
@@ -59,13 +59,13 @@ namespace Marro.PacManUdon.Dev
private void WriteBonusFruitTiles(int[] map)
{
var position = GridMover.PositionToGrid(new Vector2(bonusFruit.transform.localPosition.x, bonusFruit.transform.localPosition.y));
var leftTileIndex = PelletManager.GetTilemapIndex(position);
var leftTileIndex = CollisionManager.GetTilemapIndex(position);
map[leftTileIndex] = (int)PacManConsumableType.FruitLeft;
var rightTileIndex = leftTileIndex - 1;
map[rightTileIndex] = (int)PacManConsumableType.FruitRight;
}
private void PrintMazeMap()
private static void PrintMazeMap()
{
int[] map = new int[width * height];
var collisionMap = GetCollisionMap();
@@ -73,7 +73,7 @@ namespace Marro.PacManUdon.Dev
for (int i = 0; i < map.Length; i++)
{
byte result = 0;
var tile = collisionMap[i];
var tile = GetTileAtIndex(collisionMap, i);
if (tile == (byte)CollisionMap.Wall)
{
@@ -92,34 +92,34 @@ namespace Marro.PacManUdon.Dev
result |= GetGhostTurnInformation(collisionMap, i, width, height);
map[(i % width) + (height - i / width - 1) * width] = result;
map[i] = result;
}
PrintMap(map, width);
}
private byte GetGhostTurnInformation(byte[] collisionMap, int i, int width, int height)
private static byte GetGhostTurnInformation(byte[] collisionMap, int i, int width, int height)
{
byte result = 0;
var totalAvailableDirections = 0;
if (collisionMap[GetTilemapIndex(i, Vector2.up, width, height)] != (byte)CollisionMap.Wall)
if (GetTileAtIndex(collisionMap, GetTilemapIndex(i, Vector2.up, width, height)) != (byte)CollisionMap.Wall)
{
result |= 0b0001;
result |= (byte)Direction.Up;
totalAvailableDirections += 1;
}
if (collisionMap[GetTilemapIndex(i, Vector2.down, width, height)] != (byte)CollisionMap.Wall)
if (GetTileAtIndex(collisionMap, GetTilemapIndex(i, Vector2.down, width, height)) != (byte)CollisionMap.Wall)
{
result |= 0b0010;
result |= (byte)Direction.Down;
totalAvailableDirections += 1;
}
if (collisionMap[GetTilemapIndex(i, Vector2.left, width, height)] != (byte)CollisionMap.Wall)
if (GetTileAtIndex(collisionMap, GetTilemapIndex(i, Vector2.left, width, height)) != (byte)CollisionMap.Wall)
{
result |= 0b0100;
result |= (byte)Direction.Left;
totalAvailableDirections += 1;
}
if (collisionMap[GetTilemapIndex(i, Vector2.right, width, height)] != (byte)CollisionMap.Wall)
if (GetTileAtIndex(collisionMap, GetTilemapIndex(i, Vector2.right, width, height)) != (byte)CollisionMap.Wall)
{
result |= 0b1000;
result |= (byte)Direction.Right;
totalAvailableDirections += 1;
}
@@ -132,39 +132,14 @@ namespace Marro.PacManUdon.Dev
return result;
}
private int GetTilemapIndex(int index, Vector2 direction, int width, int height)
private static int GetTilemapIndex(int index, Vector2 direction, int width, int height)
{
var position = new Vector2(index % width, index / width) + direction;
position = Clamp(position, 0, width - 1, 0, height - 1);
var result = (int)position.x + (int)position.y * width;
var result = ((int)position.x + width) % width + ((int)position.y + height) % height * width;
return result;
}
private static Vector2 Clamp(Vector2 vector, float xMin, float xMax, float yMin, float yMax)
{
if (vector.x < xMin)
{
vector.x = xMin;
}
if (vector.x > xMax)
{
vector.x = xMax;
}
if (vector.y < yMin)
{
vector.y = yMin;
}
if (vector.y > yMax)
{
vector.y = yMax;
}
return vector;
}
private void PrintMap(int[] map, int width)
private static void PrintMap(int[] map, int width)
{
var result = "";
for (int i = 0; i < map.Length; i++)
@@ -187,6 +162,10 @@ namespace Marro.PacManUdon.Dev
Debug.Log(result);
}
private static byte GetTileAtIndex(byte[] map, int index) => map[GetUpsideDownIndex(index)];
private static int GetUpsideDownIndex(int index) => (index % width) + (height - index / width - 1) * width;
public static byte[] GetCollisionMap() => new byte[] {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

View File

@@ -46,11 +46,11 @@ public class NetworkManagerSyncTester : UdonSharpBehaviour
DiscardCapture();
}
Debug.Log($"ownerTime: {ownerTime}, remoteTime: {remoteTime}, ownerIndex: {ownerIndex} ({captureTimes[ownerIndex]}), remoteIndex: {remoteIndex} ({captureTimes[remoteIndex]})");
//Debug.Log($"ownerTime: {ownerTime}, remoteTime: {remoteTime}, ownerIndex: {ownerIndex} ({captureTimes[ownerIndex]}), remoteIndex: {remoteIndex} ({captureTimes[remoteIndex]})");
if (captureTimes[remoteIndex] == remoteTime)
{
bool equal = IsEqual(remoteIndex);
bool equal = IsEqual(remoteIndex, remoteTime);
SetIndicator(equal);
DiscardCapture();
@@ -63,7 +63,7 @@ public class NetworkManagerSyncTester : UdonSharpBehaviour
IncrementIndex(ref remoteIndex);
}
private bool IsEqual(int index)
private bool IsEqual(int index, int time)
{
var equal = true;
@@ -79,7 +79,7 @@ public class NetworkManagerSyncTester : UdonSharpBehaviour
if (gridMover1Position != gridMover2Position)
{
Debug.LogWarning($"{nameof(NetworkManagerSyncTester)} Desync found:\n{gridMover1.name} {gridMover1Position} != {gridMover2.name} {gridMover2Position}");
Debug.LogWarning($"{nameof(NetworkManagerSyncTester)} Desync found at {time} in {gridMover1.name}:\n {gridMover1Position} (local) != {gridMover2Position} (remote)");
//networkManager1.Pause();
//networkManager2.Pause();
equal = false;

View File

@@ -43,7 +43,7 @@ public class NetworkManagerTester : UdonSharpBehaviour
var data = PerformSerialization(source);
Debug.Log($"{nameof(NetworkManagerTester)} Transferring {data.Length} bytes.");
//Debug.Log($"{nameof(NetworkManagerTester)} Transferring {data.Length} bytes.");
foreach (var target in networkManagers)
{
@@ -91,7 +91,7 @@ public class NetworkManagerTester : UdonSharpBehaviour
continue;
}
Debug.Log($"{nameof(NetworkManagerTester)} Requested event with type {eventType}.");
//Debug.Log($"{nameof(NetworkManagerTester)} Requested event with type {eventType}.");
target.RequestEventReceived(eventType);
}