Animation refactor mostly done

This commit is contained in:
2026-06-18 21:58:42 +02:00
parent f44929c109
commit 1a6d7875f6
15 changed files with 852 additions and 446 deletions

View File

@@ -8,25 +8,9 @@ BlendTree:
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m_Name: Caught
m_Childs:
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m_Motion: {fileID: 7400000, guid: b7fa9ace8554cea4f9fb60fd49d46003, type: 2}
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m_Position: {x: 1, y: 0}
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m_DirectBlendParameter: GhostType
m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: e78691864c89f71408d1c60387bfbb68, type: 2}
m_Threshold: 0.33333334
m_Position: {x: -1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: GhostType
m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: 36b0773acb645d54386957b2ee95b9ae, type: 2}
m_Threshold: 0.6666667
m_Threshold: 1
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
@@ -34,19 +18,35 @@ BlendTree:
m_Mirror: 0
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m_Position: {x: 0, y: -1}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: GhostType
m_Mirror: 0
m_BlendParameter: DirX
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m_Motion: {fileID: 7400000, guid: e78691864c89f71408d1c60387bfbb68, type: 2}
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m_DirectBlendParameter: GhostType
m_Mirror: 0
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m_BlendParameter: Direction
m_BlendParameterY: DirY
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--- !u!206 &-8944447067464121002
BlendTree:
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@@ -56,24 +56,16 @@ BlendTree:
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m_Motion: {fileID: 7400000, guid: 7285e9dfd47eeb64f8a359c3d14be984, type: 2}
m_Motion: {fileID: 7400000, guid: 2e01a9fa01711c949a6922e3ebaece0f, type: 2}
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m_Position: {x: 1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: DirX
m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: aaf4617f2ca36da40883d1c0fa350dbc, type: 2}
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m_Position: {x: 0, y: 0}
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m_DirectBlendParameter: DirX
m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: 85bb4d19537fb1d429f9b123bc9d9c00, type: 2}
m_Threshold: 0.5
m_Threshold: 1
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
@@ -81,27 +73,35 @@ BlendTree:
m_Mirror: 0
- serializedVersion: 2
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m_DirectBlendParameter: DirX
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m_BlendParameter: DirX
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m_BlendParameter: Direction
m_BlendParameterY: DirY
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--- !u!206 &-6725170829935541210
BlendTree:
m_ObjectHideFlags: 1
@@ -110,25 +110,9 @@ BlendTree:
m_PrefabAsset: {fileID: 0}
m_Name: Inky
m_Childs:
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m_Motion: {fileID: 7400000, guid: 802f1a2ffb945bd4ba7c70c31c7399e1, type: 2}
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m_DirectBlendParameter: GhostType
m_Mirror: 0
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m_Threshold: 0.33333334
m_Position: {x: -1, y: 0}
m_TimeScale: 1
m_CycleOffset: 0
m_DirectBlendParameter: GhostType
m_Mirror: 0
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m_Motion: {fileID: 7400000, guid: 9894cddcecedab845ae42c087acf40a8, type: 2}
m_Threshold: 0.6666667
m_Threshold: 1
m_Position: {x: 0, y: 1}
m_TimeScale: 1
m_CycleOffset: 0
@@ -136,19 +120,35 @@ BlendTree:
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- serializedVersion: 2
m_Motion: {fileID: 7400000, guid: 3df116c3435334949a1acad965ecba8b, type: 2}
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m_TimeScale: 1
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m_DirectBlendParameter: GhostType
m_Mirror: 0
m_BlendParameter: DirX
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m_DirectBlendParameter: GhostType
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m_BlendParameter: Direction
m_BlendParameterY: DirY
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AnimatorState:
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@@ -183,25 +183,9 @@ BlendTree:
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m_Name: Blinky
m_Childs:
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m_Motion: {fileID: 7400000, guid: 456e9eb70ceaf434186cbc77f60bcd68, type: 2}
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m_Position: {x: -1, y: 0}
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m_Threshold: 1
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m_TimeScale: 1
m_CycleOffset: 0
@@ -209,19 +193,35 @@ BlendTree:
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--- !u!206 &-994243735496022530
BlendTree:
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@@ -230,25 +230,9 @@ BlendTree:
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@@ -256,19 +240,35 @@ BlendTree:
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--- !u!91 &9100000
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@@ -278,24 +278,18 @@ AnimatorController:
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@@ -317,25 +311,9 @@ BlendTree:
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@@ -343,19 +321,35 @@ BlendTree:
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View File

@@ -1,30 +1,5 @@
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@@ -32,34 +7,7 @@ AnimatorState:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Alive
m_Speed: 1
m_CycleOffset: 0
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Name: PacMan
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@@ -72,7 +20,7 @@ AnimatorState:
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@@ -92,52 +40,91 @@ BlendTree:
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@@ -150,30 +137,18 @@ AnimatorController:
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serializedVersion: 5
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@@ -187,80 +162,53 @@ AnimatorController:
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@@ -89,6 +89,9 @@ namespace Marro.PacManUdon
public bool IsScared => isScared;
public int Index { get; private set; }
private readonly int animatorKeyDirection = Animator.StringToHash("Direction");
private readonly int animatorKeyGhostType = Animator.StringToHash("GhostType");
public void Initialize(CollisionManager collisionManager, PacMan pacMan, Ghost blinky, Transform startTransform, Vector2 homePosition, Vector2 idlePosition1, Vector2 idlePosition2, Vector2 cornerPosition, int index)
{
ghostManager = transform.parent.GetComponent<GhostManager>();
@@ -341,20 +344,9 @@ namespace Marro.PacManUdon
// }
if (isScared)
{
switch (PseudoRNG() % 4)
{
default:
return gridPosition;
case 0:
return gridPosition + Vector2.up;
case 1:
return gridPosition + Vector2.left;
case 2:
return gridPosition + Vector2.down;
case 3:
return gridPosition + Vector2.right;
}
return gridPosition + directionVectors[(int)cardinalDirections[PseudoRNG() % 4]];
}
switch (ghostState)
{
default:
@@ -456,7 +448,7 @@ namespace Marro.PacManUdon
rngState ^= rngState << 13;
rngState ^= rngState >> 17;
rngState ^= rngState << 5;
return rngState;
return Math.Abs(rngState);
}
private readonly Direction[] cardinalDirections = new Direction[] { Direction.Up, Direction.Left, Direction.Down, Direction.Right };
@@ -507,16 +499,12 @@ namespace Marro.PacManUdon
// Debug.Log($"{gameObject} UpdateAnimator with state: {ghostState}, isScared: {isScared}, direction: {direction}");
if (specialLook)
{
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Special));
SetAnimatorGhostType((int)PacManGhostType.Special);
}
else if (isScared)
{
float currentGhostType = animator.GetFloat("GhostType");
if (currentGhostType > 0.5f && currentGhostType < 2.5f)
{
return;
}
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Scared));
SetAnimatorGhostType((int)PacManGhostType.Scared);
}
else
{
@@ -527,58 +515,35 @@ namespace Marro.PacManUdon
case PacManGhostState.Home:
case PacManGhostState.Exiting:
// Debug.Log($"{gameObject} Set GhostType in animator to: {GhostTypeToAnimationValue(ghostType)}");
animator.SetFloat("GhostType", GhostTypeToAnimationValue(ghostType));
SetAnimatorGhostType((int)ghostType);
break;
case PacManGhostState.Returning:
case PacManGhostState.Entering:
animator.SetFloat("GhostType", GhostTypeToAnimationValue(PacManGhostType.Caught));
SetAnimatorGhostType((int)PacManGhostType.Caught);
break;
}
}
if (faceInStartingDirectionUntilUnfrozen && startState == PacManGhostStartState.TargetingIdlePosition1)
{
animator.SetFloat("DirX", 0);
animator.SetFloat("DirY", 1);
SetAnimatorDirection((int)Direction.Up);
}
else if (faceInStartingDirectionUntilUnfrozen && startState == PacManGhostStartState.TargetingIdlePosition2)
{
animator.SetFloat("DirX", 0);
animator.SetFloat("DirY", -1);
SetAnimatorDirection((int)Direction.Down);
}
else if (specialLook || targetDirection != Direction.Zero)
{
var vector = GetVector(targetDirection);
animator.SetFloat("DirX", vector.x);
animator.SetFloat("DirY", vector.y);
SetAnimatorDirection((int)targetDirection);
}
}
private float GhostTypeToAnimationValue(PacManGhostType ghostType)
{
switch (ghostType)
{
default:
Debug.LogError("Invalid ghost animation value!");
return 0;
case PacManGhostType.Caught:
return 0;
case PacManGhostType.Scared:
return 1;
case PacManGhostType.ScaredWhite:
return 2;
case PacManGhostType.Blinky:
return 3;
case PacManGhostType.Pinky:
return 4;
case PacManGhostType.Inky:
return 5;
case PacManGhostType.Clyde:
return 6;
case PacManGhostType.Special:
return 7;
}
}
// A Udon bug means converting an enum to a float causes an exception unless the conversion from int to float is in a separate method
private void SetAnimatorDirection(int value) =>
animator.SetFloat(animatorKeyDirection, value);
private void SetAnimatorGhostType(int value) =>
animator.SetFloat(animatorKeyGhostType, value);
public void UpdateSpeed()
{
@@ -743,14 +708,7 @@ namespace Marro.PacManUdon
if (!isScared || !gameObject.activeInHierarchy)
return;
if (white)
{
animator.SetFloat("GhostType", 2);
}
else
{
animator.SetFloat("GhostType", 1);
}
SetAnimatorGhostType(white ? (int)PacManGhostType.ScaredWhite : (int)PacManGhostType.Scared);
}
public void SetElroy(int elroyLevel)

View File

@@ -43,7 +43,7 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 22
Data: 24
- Name:
Entry: 7
Data:
@@ -1196,6 +1196,102 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: animatorKeyState
- Name: $v
Entry: 7
Data: 62|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: animatorKeyState
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 63|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: animatorKeyDirection
- Name: $v
Entry: 7
Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: animatorKeyDirection
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 65|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:

View File

@@ -3,6 +3,15 @@ using UnityEngine;
namespace Marro.PacManUdon
{
enum PacManAnimatorState
{
Idle,
Moving,
Stopped,
Dead,
Big
}
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Renderer))]
public class PacMan : GridMover
@@ -29,14 +38,8 @@ namespace Marro.PacManUdon
private bool frozen;
#region Animator constants
private const string AnimatorKeyDead = "Dead";
private const string AnimatorKeyDirection = "Direction";
private const float AnimatorDirectionNone = 0f;
private const float AnimatorDirectionRight = 0.25f;
private const float AnimatorDirectionLeft = 0.50f;
private const float AnimatorDirectionDown = 0.75f;
private const float AnimatorDirectionUp = 1f;
private const float AnimatorDirectionRightBig = 1.25f;
private readonly int animatorKeyState = Animator.StringToHash("State");
private readonly int animatorKeyDirection = Animator.StringToHash("Direction");
#endregion
@@ -65,9 +68,8 @@ namespace Marro.PacManUdon
followingPredefinedPath = false;
SetDead(false);
animator.SetTrigger("Reset");
//Debug.Log($"{gameObject} Reset! Position is now {GetPosition()}.");
SetAnimatorState((int)PacManAnimatorState.Idle);
}
public override void SyncedUpdate()
@@ -225,44 +227,41 @@ namespace Marro.PacManUdon
protected override void UpdateAnimator()
{
// Debug.Log($"{gameObject} UpdateAnimator with direction {direction}, dead {dead}, frozen {frozen}");
Debug.Log($"{gameObject} UpdateAnimator with direction {direction}, dead {dead}, frozen {frozen}");
if (!gameObject.activeInHierarchy)
return;
animator.SetBool(AnimatorKeyDead, dead);
if (dead)
{
SetAnimatorState((int)PacManAnimatorState.Dead);
animator.speed = 1;
return;
}
if (frozen || direction.Equals(Direction.Zero))
animator.speed = frozen ? 0 : 1;
if (frozen)
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionNone);
animator.speed = 0;
return;
}
if (direction.Equals(Direction.Zero))
{
SetAnimatorState((int)PacManAnimatorState.Stopped);
}
else
{
animator.speed = 1;
if (targetDirection.Equals(Direction.Right))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRight);
}
else if (targetDirection.Equals(Direction.Left))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionLeft);
}
else if (targetDirection.Equals(Direction.Down))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionDown);
}
else if (targetDirection.Equals(Direction.Up))
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionUp);
}
SetAnimatorState((int)PacManAnimatorState.Moving);
SetAnimatorDirection((int)targetDirection);
}
}
private void SetAnimatorDirection(int value) =>
animator.SetFloat(animatorKeyDirection, value);
private void SetAnimatorState(int value) =>
animator.SetFloat(animatorKeyState, value);
public void SetDead(bool dead)
{
this.dead = dead;
@@ -324,7 +323,7 @@ namespace Marro.PacManUdon
public void BecomeBig()
{
animator.SetFloat(AnimatorKeyDirection, AnimatorDirectionRightBig);
SetAnimatorState((int)PacManAnimatorState.Big);
}
void SetVisibility(bool visible)