Renamed GameController

This commit is contained in:
2025-12-14 15:52:34 +01:00
parent 1fd5eb1f44
commit 5355effc23
7 changed files with 9 additions and 9 deletions

View File

@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1 m_Enabled: 1
m_EditorHideFlags: 0 m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
m_Name: GameController m_Name: GameManager
m_EditorClassIdentifier: m_EditorClassIdentifier:
serializedUdonProgramAsset: {fileID: 11400000, guid: ff2ee01d710668d489ec69b41b7dd764, type: 2} serializedUdonProgramAsset: {fileID: 11400000, guid: ff2ee01d710668d489ec69b41b7dd764, type: 2}
udonAssembly: udonAssembly:

View File

@@ -11,7 +11,7 @@ namespace Marro.PacManUdon
using VRC.Udon.Common.Interfaces; using VRC.Udon.Common.Interfaces;
using VRC.SDK3.Data; using VRC.SDK3.Data;
public class GameController : UdonSharpBehaviour public class GameManager : UdonSharpBehaviour
{ {
[Header("Static game components")] [Header("Static game components")]
[SerializeField] private Maze[] mazes; [SerializeField] private Maze[] mazes;

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 88e88d9bfa304c8448489e53fc031f74 guid: 501bd6c4adad10344a5e5dc0598e0b24
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

View File

@@ -9,7 +9,7 @@
public class GhostManager : UdonSharpBehaviour public class GhostManager : UdonSharpBehaviour
{ {
[NonSerialized] public GameController gameController; [NonSerialized] public GameManager gameController;
private Ghost[] ghosts; private Ghost[] ghosts;
private Ghost blinky; private Ghost blinky;
@@ -57,7 +57,7 @@
private bool frozen; private bool frozen;
// This should be called once when the game is initialized // This should be called once when the game is initialized
public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameController gameController) public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameManager gameController)
{ {
this.gameController = gameController; this.gameController = gameController;
ghosts = transform.GetComponentsInChildren<Ghost>(true); ghosts = transform.GetComponentsInChildren<Ghost>(true);

View File

@@ -9,7 +9,7 @@
public class PacMan : GridMover public class PacMan : GridMover
{ {
private GameController gameController; private GameManager gameController;
private PlayerInput input; private PlayerInput input;
private float defaultSpeed; private float defaultSpeed;
private float powerPelletSpeed; private float powerPelletSpeed;
@@ -35,7 +35,7 @@
[UdonSynced] private bool frozen; [UdonSynced] private bool frozen;
public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameController gameController) public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameManager gameController)
{ {
this.gameController = gameController; this.gameController = gameController;
this.input = input; this.input = input;

View File

@@ -10,7 +10,7 @@
public class PlayerInput : UdonSharpBehaviour public class PlayerInput : UdonSharpBehaviour
{ {
public bool active; public bool active;
private GameController gameController; private GameManager gameController;
Vector2 inputHorizontal; Vector2 inputHorizontal;
Vector2 inputVertical; Vector2 inputVertical;
float horizontalValue; float horizontalValue;
@@ -18,7 +18,7 @@
bool horizontalPriority; bool horizontalPriority;
VRCPlayerApi player; VRCPlayerApi player;
public void Initialize(GameController gameController) public void Initialize(GameManager gameController)
{ {
this.gameController = gameController; this.gameController = gameController;
inputHorizontal = Vector2.zero; inputHorizontal = Vector2.zero;