diff --git a/Assets/Scripts/GameController.asset b/Assets/Scripts/GameManager.asset similarity index 99% rename from Assets/Scripts/GameController.asset rename to Assets/Scripts/GameManager.asset index e43cf4c..026a51e 100644 --- a/Assets/Scripts/GameController.asset +++ b/Assets/Scripts/GameManager.asset @@ -10,7 +10,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} - m_Name: GameController + m_Name: GameManager m_EditorClassIdentifier: serializedUdonProgramAsset: {fileID: 11400000, guid: ff2ee01d710668d489ec69b41b7dd764, type: 2} udonAssembly: diff --git a/Assets/Scripts/GameController.asset.meta b/Assets/Scripts/GameManager.asset.meta similarity index 100% rename from Assets/Scripts/GameController.asset.meta rename to Assets/Scripts/GameManager.asset.meta diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameManager.cs similarity index 99% rename from Assets/Scripts/GameController.cs rename to Assets/Scripts/GameManager.cs index 8e9eba6..7ecbfdb 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameManager.cs @@ -11,7 +11,7 @@ namespace Marro.PacManUdon using VRC.Udon.Common.Interfaces; using VRC.SDK3.Data; - public class GameController : UdonSharpBehaviour + public class GameManager : UdonSharpBehaviour { [Header("Static game components")] [SerializeField] private Maze[] mazes; diff --git a/Assets/Scripts/GameController.cs.meta b/Assets/Scripts/GameManager.cs.meta similarity index 83% rename from Assets/Scripts/GameController.cs.meta rename to Assets/Scripts/GameManager.cs.meta index 11c84fa..336bb29 100644 --- a/Assets/Scripts/GameController.cs.meta +++ b/Assets/Scripts/GameManager.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 88e88d9bfa304c8448489e53fc031f74 +guid: 501bd6c4adad10344a5e5dc0598e0b24 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/GhostManager.cs b/Assets/Scripts/GhostManager.cs index 20e22d7..a858528 100644 --- a/Assets/Scripts/GhostManager.cs +++ b/Assets/Scripts/GhostManager.cs @@ -9,7 +9,7 @@ public class GhostManager : UdonSharpBehaviour { - [NonSerialized] public GameController gameController; + [NonSerialized] public GameManager gameController; private Ghost[] ghosts; private Ghost blinky; @@ -57,7 +57,7 @@ private bool frozen; // This should be called once when the game is initialized - public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameController gameController) + public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameManager gameController) { this.gameController = gameController; ghosts = transform.GetComponentsInChildren(true); diff --git a/Assets/Scripts/PacMan.cs b/Assets/Scripts/PacMan.cs index fee108e..2c9b111 100644 --- a/Assets/Scripts/PacMan.cs +++ b/Assets/Scripts/PacMan.cs @@ -9,7 +9,7 @@ public class PacMan : GridMover { - private GameController gameController; + private GameManager gameController; private PlayerInput input; private float defaultSpeed; private float powerPelletSpeed; @@ -35,7 +35,7 @@ [UdonSynced] private bool frozen; - public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameController gameController) + public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameManager gameController) { this.gameController = gameController; this.input = input; diff --git a/Assets/Scripts/PlayerInput.cs b/Assets/Scripts/PlayerInput.cs index 0264053..122ab09 100644 --- a/Assets/Scripts/PlayerInput.cs +++ b/Assets/Scripts/PlayerInput.cs @@ -10,7 +10,7 @@ public class PlayerInput : UdonSharpBehaviour { public bool active; - private GameController gameController; + private GameManager gameController; Vector2 inputHorizontal; Vector2 inputVertical; float horizontalValue; @@ -18,7 +18,7 @@ bool horizontalPriority; VRCPlayerApi player; - public void Initialize(GameController gameController) + public void Initialize(GameManager gameController) { this.gameController = gameController; inputHorizontal = Vector2.zero;