Renamed GameController
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@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: GameController
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m_Name: GameManager
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: ff2ee01d710668d489ec69b41b7dd764, type: 2}
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udonAssembly:
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@@ -11,7 +11,7 @@ namespace Marro.PacManUdon
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using VRC.Udon.Common.Interfaces;
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using VRC.SDK3.Data;
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public class GameController : UdonSharpBehaviour
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public class GameManager : UdonSharpBehaviour
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{
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[Header("Static game components")]
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[SerializeField] private Maze[] mazes;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 88e88d9bfa304c8448489e53fc031f74
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guid: 501bd6c4adad10344a5e5dc0598e0b24
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -9,7 +9,7 @@
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public class GhostManager : UdonSharpBehaviour
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{
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[NonSerialized] public GameController gameController;
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[NonSerialized] public GameManager gameController;
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private Ghost[] ghosts;
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private Ghost blinky;
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@@ -57,7 +57,7 @@
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private bool frozen;
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// This should be called once when the game is initialized
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public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameController gameController)
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public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameManager gameController)
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{
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this.gameController = gameController;
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ghosts = transform.GetComponentsInChildren<Ghost>(true);
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@@ -9,7 +9,7 @@
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public class PacMan : GridMover
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{
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private GameController gameController;
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private GameManager gameController;
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private PlayerInput input;
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private float defaultSpeed;
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private float powerPelletSpeed;
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@@ -35,7 +35,7 @@
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[UdonSynced] private bool frozen;
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public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameController gameController)
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public void Initialize(PlayerInput input, VRCObjectPool pelletPool, GameManager gameController)
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{
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this.gameController = gameController;
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this.input = input;
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@@ -10,7 +10,7 @@
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public class PlayerInput : UdonSharpBehaviour
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{
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public bool active;
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private GameController gameController;
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private GameManager gameController;
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Vector2 inputHorizontal;
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Vector2 inputVertical;
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float horizontalValue;
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@@ -18,7 +18,7 @@
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bool horizontalPriority;
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VRCPlayerApi player;
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public void Initialize(GameController gameController)
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public void Initialize(GameManager gameController)
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{
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this.gameController = gameController;
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inputHorizontal = Vector2.zero;
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