Renamed GameController
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@@ -9,7 +9,7 @@
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public class GhostManager : UdonSharpBehaviour
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{
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[NonSerialized] public GameController gameController;
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[NonSerialized] public GameManager gameController;
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private Ghost[] ghosts;
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private Ghost blinky;
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@@ -57,7 +57,7 @@
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private bool frozen;
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// This should be called once when the game is initialized
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public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameController gameController)
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public void Initialize(GameObject[] ghostTargets, PacMan pacMan, GameManager gameController)
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{
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this.gameController = gameController;
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ghosts = transform.GetComponentsInChildren<Ghost>(true);
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