Files
PacManUdon/Assets/Scripts/NetworkManager.cs
2026-06-22 13:11:00 +02:00

1251 lines
41 KiB
C#

using Newtonsoft.Json.Linq;
using System;
using System.Numerics;
using System.Text;
using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
using VRC.SDKBase;
using VRC.Udon.Common;
namespace Marro.PacManUdon
{
public enum NetworkEventType
{
FullSyncForced = 0,
FullSync = 1,
PacManTurn = 2,
StartGameButtonPressed = 3,
SyncPellets = 4,
GhostUpdate = 5,
TimeSequenceSync = 6,
Pause = 7,
Resume = 8,
Step = 9,
}
public class NetworkManager : SyncedObject
{
// The network manager works by serializing event and state data into a byte array, including a timestamp for each event.
// If user is owner, this data is created and stored in a buffer which is cleared upon transmission.
// If user is not owner, this data is read into the same buffer and replayed based on the included timestamp.
// Data replay is delayed with an offset on the timestamp to hide inconsistency in latency.
// Each event contains a header. The first part contains the size of the event as a ushort, allowing a maximum size of 65,536 bytes.
// After that timestamp is transferred in seconds since the owner started the game as a float, matching Unity's time representation.
// Afterwards is a message id, a single byte which increments (with overflow) for every event to confirm data completeness.
// Lastly, a single byte indicates the type of event. 0 is a full sync, which is reserved for syncing up from any unknown state.
// A byte array is used as a DataList or DataDictionary can only be transmitted as JSON which is much less efficient.
// As Udon does not support instantiating objects, I have not created classes to represent the data being sent.
// Correct parsing is dependend upon everything being read out identially to how it was created.
// An event has the following structure:
// [0-1]: (ushort) Size of event.
// [2-5]: (float) Time in seconds at which event occured.
// [6]: (byte) Message id, increments by one for each message with the same timestamp.
// [7]: (byte) Type of event. 0 = Full Sync, which is used to sync up from an undefinted state.
// [+]: Event-specific data.
#region Settings
/// <summary>
/// The root from which this <see cref="NetworkManager"/> will look for <see cref="SyncedObject"/> to control.
/// </summary>
[SerializeField] private GameObject root;
/// <summary>
/// The delay in ticks at which the receiving side replays events.
/// </summary>
[SerializeField] private int delay = 50;
/// <summary>
/// The maximum amount of times a message is sent.
/// </summary>
[SerializeField] private int maxEventSendTries = 3;
/// <summary>
/// How long to wait since last message to send next ping.
/// </summary>
[SerializeField] private int pingDelay = 15;
/// <summary>
/// The time delta at which updates occur.
/// </summary>
[SerializeField] private float tickDelta = 0.0166666667f;
#endregion
#region Constants
/// <summary>
/// The maximum amount of events in the buffer.
/// </summary>
private const int BufferMaxTotalEvents = 255;
/// <summary>
/// The maximum amount of events in the buffer.
/// </summary>
private const int MaxEventSize = ushort.MaxValue;
/// <summary>
/// The index in an event where the event size is stored.
/// </summary>
private const ushort HeaderEventSizeIndex = 0;
/// <summary>
/// The index in an event where the timestamp is stored.
/// </summary>
private const ushort HeaderTimestampIndex = 2;
/// <summary>
/// The index in an event where the event id is stored.
/// </summary>
private const ushort HeaderEventIdIndex = 6;
/// <summary>
/// The index in an event where the event type is stored.
/// </summary>
private const ushort HeaderEventTypeIndex = 7;
/// <summary>
/// The total length of the header of an event, in bytes.
/// </summary>
private const ushort HeaderLength = 8;
#endregion
#region Private attributes
/// <summary>
/// Whether <see cref="Initialize"/> has been called successfully.
/// </summary>
private bool initialized = false;
/// <summary>
/// Subscribers to each <see cref="NetworkEventType"/>.
/// </summary>
private SyncedObject[][] networkEventSubscribers;
/// <summary>
/// Indices for <see cref="networkEventSubscribers"/>.
/// </summary>
private int[] networkEventSubscribersIndices;
/// <summary>
/// Subscribers for <see cref="SyncedObject.SyncedUpdate"/>.
/// </summary>
private SyncedObject[] syncedUpdateSubscribers;
/// <summary>
/// The <see cref="Time.fixedTime"/> that corresponds to tick 0.
/// </summary>
private float startTime;
/// <summary>
/// Time in ticks since start of game.
/// </summary>
private int targetTicks;
/// <summary>
/// True if time is paused
/// </summary>
private bool paused;
/// <summary>
/// True if a step should happen next update
/// </summary>
private bool stepNext;
/// <summary>
/// Time at which next received event occured, in ticks.
/// </summary>
private int nextEventTime;
/// <summary>
/// Amounot of retries in a row without a successful sync.
/// </summary>
private int retriesWithoutSuccess;
/// <summary>
/// For receiver: True if there's a full sync in the queue and we are not synced, otherwise false.
/// For transmitter: True if there's a full sync in the queue which has not yet been transmitted, otherwise false.
/// </summary>
private bool hasFullSyncReady;
/// <summary>
/// True if serialization has been requestsed
/// </summary>
private bool serializationRequested;
/// <summary>
/// Events to send at the end of SyncedUpdate cycle
/// </summary>
private NetworkEventType[] eventsToSend;
/// <summary>
/// Index for <see cref="eventsToSend"/>
/// </summary>
private int eventsToSendIndex;
/// <summary>
/// Queue of events to be transmitted or processed.
/// </summary>
private byte[][] eventsQueue;
/// <summary>
/// Index of <see cref="eventsQueue"/>.
/// </summary>
private int eventsQueueIndex;
/// <summary>
/// The value of <see cref="eventsQueueIndex"/> at the last transmission.
/// </summary>
private int eventsQueueIndexAtLastTransmission;
/// <summary>
/// Counts of new events at recent transmissions.
/// </summary>
private int[] eventTransmissionHistory;
/// <summary>
/// Index of <see cref="eventTransmissionHistoryIndex"/>.
/// </summary>
private int eventTransmissionHistoryIndex;
/// <summary>
/// Time of last event transmission, in ticks.
/// </summary>
private int lastEventTransmissionTime;
/// <summary>
/// The message id of the most recent event created or received.
/// </summary>
private byte lastEventId;
/// <summary>
/// Data which is currently available on the network.
/// </summary>
[UdonSynced] private byte[] networkedData = new byte[0];
#endregion
#region Public fields
private bool ready = false;
/// <summary>
/// Whether this <see cref="NetworkManager"/> is ready to transmit or receive data.
/// If false, networking is disabled and this <see cref="NetworkManager"/> acts as a pass-through.
/// </summary>
public bool Ready
{
get => ready;
private set
{
ready = value;
if (DebugImageToIndicateReady != null)
{
DebugImageToIndicateReady.SetFloat("Color", value ? 1 : 0);
}
}
}
/// <summary>
/// Whether the current perspective is synced with the owner. (Always true if current perspective is owner.)
/// </summary>
public bool Synced
{
get => synced;
private set
{
synced = value;
if (DebugImageToIndicateSynced != null)
{
DebugImageToIndicateSynced.SetFloat("Color", value ? 1 : 0);
}
}
}
private bool synced = false;
/// <summary>
/// The time since start of game, in ticks.
/// </summary>
public int SyncedTimeTicks { get; private set; }
/// <summary>
/// The time since start of game which is currently being simulated.
/// </summary>
public float SyncedTime { get; private set; }
/// <summary>
/// Time since the last simulation, in seconds.
/// </summary>
public float SyncedDeltaTime => tickDelta;
/// <summary>
/// Is the current simulation to prepare for applying a network event?
/// True = Yes, This update is preparing for a network update.
/// False = No, this update is after the network update or there was no network update this cycle.
/// </summary>
public bool IsEventUpdate { get; private set; }
/// <summary>
/// Is the local user owner?
/// </summary>
public bool IsOwner
{
get => isOwner;
private set
{
isOwner = value;
if (DebugImageToIndicateOwner != null)
{
DebugImageToIndicateOwner.SetFloat("Color", value ? 1 : 0);
}
}
}
private bool isOwner = false;
#endregion
#region General
/// <summary>
/// Initializes the <see cref="NetworkManager"/>. Call <see cref="Reset"/> afterwards to activate networking.
/// </summary>
public void Initialize()
{
if (initialized)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Tried to call {nameof(Initialize)} when already initialized!");
return;
}
if (!BitConverter.IsLittleEndian)
{
Debug.LogError($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Fatal: NetworkManager only supports little endian! Network sync will not be possible.");
return;
}
if (root == null)
{
root = transform.parent.gameObject;
}
InitializeSubscribers();
initialized = true;
Reset();
}
private void InitializeSubscribers()
{
syncedUpdateSubscribers = root.GetComponentsInChildren<SyncedObject>(includeInactive: true);
foreach (var obj in syncedUpdateSubscribers)
{
obj.networkManager = this;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Found {syncedUpdateSubscribers.Length} {nameof(SyncedObject)} in children of {root.name}.");
const int eventTypeCount = byte.MaxValue + 1;
networkEventSubscribers = new SyncedObject[eventTypeCount][];
networkEventSubscribersIndices = new int[eventTypeCount];
}
public void Reset()
{
if (!initialized)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Tried to call {nameof(Reset)} while not initialized. Call {nameof(Initialize)} first.");
return;
}
if (tester == null)
{
IsOwner = Networking.IsOwner(gameObject);
}
else
{
IsOwner = tester.ShouldBeOwner(this);
}
ClearBuffer();
Synced = IsOwner; // Owner is always synced
retriesWithoutSuccess = 0;
hasFullSyncReady = false;
targetTicks = 0;
startTime = Time.fixedTime;
SyncedTime = 0;
SyncedTimeTicks = 0;
Ready = true;
// Sync up
if (IsOwner)
{
SendEventSoon(NetworkEventType.FullSyncForced);
}
else
{
RequestEvent(NetworkEventType.FullSync);
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Initialized");
}
public void Update()
{
if (debugOutput != null)
{
WriteDebugOutput(debugOutput);
}
if (!initialized)
{
return;
}
// Get our target time
UpdateInternalTime();
// Forwards simulated time by updateDelta until we're caught up
while (SyncedTimeTicks <= targetTicks)
{
PerformFixedSyncedUpdate();
}
}
private void PerformFixedSyncedUpdate()
{
if (Ready)
{
if (IsOwner)
{
ProcessEventsToSend(); // Prepare events from last cycle
ProgressPingTime(); // See if we need to send a ping
}
else
{
ApplyReceivedEvents(); // See if there's events after last update that need to be replayed
}
}
ProgressSyncedTime();
CallSyncedUpdate();
}
private void CallSyncedUpdate()
{
IsEventUpdate = false;
for (int i = 0; i < syncedUpdateSubscribers.Length; i++)
{
var obj = syncedUpdateSubscribers[i];
if (obj.gameObject.activeInHierarchy)
{
obj.SyncedUpdate();
}
}
}
private void HandleError(bool clearBuffer)
{
retriesWithoutSuccess++;
if (retriesWithoutSuccess > 3)
{
Debug.LogError($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Fatal: Retried 3 times without success.");
Ready = false;
return;
}
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Encountered data error, attempting to recover via full sync.");
if (clearBuffer)
{
ClearBuffer();
}
Synced = false;
if (!IsOwner)
{
RequestEvent(NetworkEventType.FullSync);
}
else
{
SendEventSoon(NetworkEventType.FullSyncForced);
}
}
private SyncedObject[] GetEventSubscribers(NetworkEventType eventType) => networkEventSubscribers[(int)eventType];
public void SubscribeToEvent(SyncedObject syncedObject, NetworkEventType eventType)
{
// This is inefficient, but I'd rather initialize slowly than perform bounds checks in often called code
var eventTypeIndex = (int)eventType;
var subscribers = networkEventSubscribers[eventTypeIndex];
int subscribersIndex = networkEventSubscribersIndices[eventTypeIndex];
if (subscribers == null)
{
subscribers = new SyncedObject[1];
}
else
{
subscribers = new SyncedObject[subscribersIndex+1];
Array.Copy(networkEventSubscribers[eventTypeIndex], subscribers, subscribersIndex);
}
subscribers[subscribersIndex] = syncedObject;
networkEventSubscribers[eventTypeIndex] = subscribers;
networkEventSubscribersIndices[eventTypeIndex] = subscribersIndex;
}
#endregion
#region Sender
public void SendEventSoon(NetworkEventType eventType)
{
if (!Ready)
{
return;
}
if (!IsOwner)
{
//Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Attempted {nameof(SendEventSoon)} while not the owner!");
return;
}
if (eventsQueueIndex > eventsToSend.Length)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) {nameof(eventsToSend)} overflow!");
HandleError(false);
return;
}
eventsToSend[eventsToSendIndex++] = eventType;
}
private void ProcessEventsToSend()
{
for (int i = 0; i < eventsToSendIndex; i++)
{
SendEventNow(eventsToSend[0]);
}
eventsToSendIndex = 0;
}
public void SendEventNow(NetworkEventType eventType)
{
if (!Ready)
{
return;
}
if (!IsOwner)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Attempted {nameof(SendEventNow)} while not the owner!");
return;
}
var timestamp = SyncedTimeTicks;
var eventId = GetNextEventId(lastEventId);
InitializeEvent(eventType, timestamp, eventId, out byte[] data, out var index);
var subscibers = GetEventSubscribers(eventType);
if (subscibers != null)
{
foreach (var obj in subscibers)
{
obj.CollectSyncedData(data, ref index, eventType);
}
}
// Validate and fill in event size
var eventSizeBytes = BitConverter.GetBytes((ushort)index);
Array.Copy(eventSizeBytes, 0, data, HeaderEventSizeIndex, eventSizeBytes.Length);
if (IsFullSync(eventType))
{
hasFullSyncReady = true;
}
data = GetArrayPart(data, 0, index);
QueueEventInBuffer(data);
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Prepared event of type {eventType} with {data.Length} bytes, timestamp {timestamp} and id {eventId} for serialization.");
RequestSerializationForEvents();
lastEventId = eventId;
retriesWithoutSuccess = 0; // We had success!
}
private static void InitializeEvent(NetworkEventType eventType, int timestamp, byte eventId, out byte[] data, out int index)
{
data = new byte[MaxEventSize];
// Create header (note: event size is added later)
var timestampBytes = BitConverter.GetBytes(timestamp);
Array.Copy(timestampBytes, 0, data, HeaderTimestampIndex, timestampBytes.Length);
data[HeaderEventIdIndex] = eventId;
data[HeaderEventTypeIndex] = ((int)eventType).ToByte();
index = HeaderLength;
}
private void RequestSerializationForEvents()
{
RequestSerialization();
serializationRequested = true;
if (tester != null)
{
tester.RequestSerializationTest();
}
}
[NetworkCallable]
public void RequestEventReceived(NetworkEventType eventType)
{
if (!Ready)
{
return;
}
if (IsFullSync(eventType) && hasFullSyncReady)
{
return; // Don't send another full sync if we're already preparing to send one
}
if (eventType == NetworkEventType.FullSyncForced)
{
SendEventSoon(NetworkEventType.FullSync); // Remote is not allowed to request a forced full sync
return;
}
SendEventSoon(eventType);
}
private void ProgressPingTime()
{
if (eventsQueueIndex > 0 && !serializationRequested
&& targetTicks - lastEventTransmissionTime >= pingDelay)
{
RequestSerializationForEvents();
}
}
public override void OnPreSerialization()
{
if (!Ready || !IsOwner || !serializationRequested || eventsQueue == null || eventsQueueIndex == 0)
{
return;
}
networkedData = Flatten(eventsQueue, 0, eventsQueueIndex);
eventTransmissionHistory[eventTransmissionHistoryIndex] = eventsQueueIndex - eventsQueueIndexAtLastTransmission;
eventTransmissionHistoryIndex += 1;
if (eventTransmissionHistoryIndex >= eventTransmissionHistory.Length)
{
eventTransmissionHistoryIndex = 0;
}
serializationRequested = false;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serializing {eventsQueueIndex} event(s), eventTransmissionHistory is now {ArrayToString(eventTransmissionHistory)} with index {eventTransmissionHistoryIndex}");
}
public override void OnPostSerialization(SerializationResult result) => OnPostSerializationInternal(result.success, result.byteCount);
// Version of OnPostSerialization which does not require instantiating SerializationResult, so that it can be called for debugging purposes.
public void OnPostSerializationInternal(bool success, int byteCount)
{
if (!Ready || !IsOwner || networkedData.Length == 0)
{
return;
}
if (!success)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialization failed! Tried to send {byteCount} bytes.");
return;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Serialized with {networkedData.Length} bytes.\nBytes sent:\n{ArrayToString(networkedData)}");
// Remove data from the buffer that no longer needs to be (re)transmitted
DequeueEventsFromBuffer(eventTransmissionHistory[eventTransmissionHistoryIndex]);
eventTransmissionHistory[eventTransmissionHistoryIndex] = 0; // Prevent trying to remove the same events again
eventsQueueIndexAtLastTransmission = eventsQueueIndex;
networkedData = new byte[0];
// If there was a full sync in the queue, it has now been transmitted at least once
hasFullSyncReady = false;
lastEventTransmissionTime = targetTicks;
}
#endregion
#region Receiver
public void RequestEvent(NetworkEventType eventType)
{
if (!Ready)
{
return;
}
if (IsOwner)
{
Debug.LogError($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Attempted {nameof(RequestEvent)} while we are the owner!");
return;
}
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.Owner, "RequestEventReceived", eventType);
if (tester != null)
{
tester.RequestEvent(eventType);
}
}
private void StoreIncomingData()
{
if (networkedData == null || networkedData.Length == 0)
{
return; // Nothing to store
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Received {networkedData.Length} bytes!\nBytes received:\n{ArrayToString(networkedData)}");
var length = networkedData.Length;
int index = 0;
int eventSize = 0; // Store event size here so we can increment the index no matter how we increment the loop
while ((index += eventSize) < length)
{
if (length - index < HeaderLength)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) {nameof(StoreIncomingData)}: Remaining data in networkedData is not long enough to form a complete event! remaining: {length - index}.");
HandleError(false);
return;
}
eventSize = GetEventSizeFromHeader(networkedData, index);
if (length - index < eventSize)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) {nameof(StoreIncomingData)}: Event size is larger than total remaining data! {nameof(eventSize)}: {eventSize}, remaining: {length - index}.");
HandleError(false);
return;
}
if (length - index < HeaderLength)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) {nameof(StoreIncomingData)}: Event size is not long enough to form a complete event! {nameof(eventSize)}: {eventSize}, minimum needed: {HeaderLength}.");
HandleError(false);
return;
}
var @event = GetArrayPart(networkedData, index, eventSize);
var timestamp = GetTimestampFromHeader(@event);
var eventId = GetEventIdFromHeader(@event);
var eventType = GetEventTypeFromHeader(@event);
if (eventType != NetworkEventType.FullSyncForced && (Synced || hasFullSyncReady))
{
// Check if event id is sequential
if (eventId != GetNextEventId(lastEventId))
{
if (index + eventSize >= length // If this is the last event of the batch
&& eventId != lastEventId) // Unless the eventId is the same, then this is probably just a duplicate
{
// The last event of the batch has to be synced up with our current event id count, else we've missed an event
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) EventIds were not sequential! Did we miss an event? Timestamp: {timestamp}, eventId: {eventId}, lastEventId: {lastEventId}.");
HandleError(false);
return;
}
// We've likely already processed this event, ignore it
continue;
}
QueueEventInBuffer(@event);
//Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)} Queued event with id {eventId}");
}
else
{
// If we're not yet synced, we only care about full sync events.
if (IsFullSync(eventType))
{
QueueFullSyncForReplay(@event); // Immediately process full sync
}
}
lastEventId = eventId;
}
if (Synced)
{
UpdateNextEventTime();
}
}
private void QueueFullSyncForReplay(byte[] @event)
{
// Clear buffer and put the full sync into it
ClearBuffer();
QueueEventInBuffer(@event);
// Set this event to play after the default delay
nextEventTime = targetTicks + delay;
hasFullSyncReady = true;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Queued full sync in buffer, should execute at {nextEventTime}.");
}
private void ApplyReceivedEvents()
{
IsEventUpdate = true;
while (eventsQueueIndex > 0 && nextEventTime <= SyncedTimeTicks)
{
var success = ApplyEvent(eventsQueue[0]);
if (!success)
{
return;
}
DequeueEventsFromBuffer(1);
UpdateNextEventTime();
}
}
private bool ApplyEvent(byte[] @event)
{
var timestamp = GetTimestampFromHeader(@event);
var eventType = GetEventTypeFromHeader(@event);
var isFullSync = IsFullSync(eventType);
if (!Synced || eventType == NetworkEventType.FullSyncForced)
{
SyncToTimestamp(timestamp);
}
else if (timestamp < SyncedTimeTicks)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Next received event is in the past! " +
$"{nameof(nextEventTime)}: {nextEventTime} < {nameof(SyncedTimeTicks)}: {SyncedTimeTicks}.");
HandleError(true);
return false;
}
var index = (int)HeaderLength; // Skip header
var subscribers = GetEventSubscribers(eventType);
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) ApplyEvent with dt {SyncedDeltaTime}");
if (subscribers != null)
{
foreach (var obj in subscribers)
{
obj.SyncedUpdate();
}
foreach (var obj in subscribers)
{
var success = obj.WriteSyncedData(@event, ref index, eventType);
if (!success)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Malformed data reported by {obj.name} during event type {eventType}!");
HandleError(true);
return false;
}
}
}
var eventSize = GetEventSizeFromHeader(@event);
if (index != eventSize)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Amount of data read does not match event size! Expected {eventSize}, read {index}.");
HandleError(true);
return false;
}
if (!Synced && isFullSync)
{
hasFullSyncReady = false;
Synced = true;
}
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Performed incoming event of type {eventType}! Total {index} bytes.");
retriesWithoutSuccess = 0; // We had success!
return true;
}
public override void OnDeserialization()
{
if (!Ready || IsOwner)
{
return;
}
StoreIncomingData();
}
#endregion
#region Buffer
private void ClearBuffer()
{
eventsQueue = new byte[BufferMaxTotalEvents][];
eventsQueueIndex = 0;
lastEventId = 0;
hasFullSyncReady = false;
eventTransmissionHistory = new int[maxEventSendTries];
eventTransmissionHistoryIndex = 0;
eventsQueueIndexAtLastTransmission = 0;
eventsToSend = new NetworkEventType[BufferMaxTotalEvents];
eventsToSendIndex = 0;
}
private void DequeueEventsFromBuffer(int eventCount)
{
if (eventCount > eventsQueueIndex) // Never remove more events than are in the queue
{
eventCount = eventsQueueIndex;
}
var oldBuffer = eventsQueue;
eventsQueueIndex -= eventCount;
eventsQueue = new byte[BufferMaxTotalEvents][];
Array.Copy(oldBuffer, eventCount, eventsQueue, 0, eventsQueueIndex);
}
private bool QueueEventInBuffer(byte[] @event)
{
if (eventsQueueIndex >= BufferMaxTotalEvents)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Buffer not large enough to store event! Maximum event count: {BufferMaxTotalEvents}.");
HandleError(true);
return false;
}
eventsQueue[eventsQueueIndex++] = @event;
return true;
}
#endregion
#region Time
private void UpdateInternalTime()
{
if (paused && !stepNext)
{
return;
}
if (paused && stepNext)
{
targetTicks++;
stepNext = false;
return;
}
targetTicks = (int)((Time.fixedTime - startTime) / tickDelta);
}
private void ProgressSyncedTime()
{
SyncedTimeTicks++;
SyncedTime = SyncedTimeTicks * tickDelta;
}
private void SyncToTimestamp(int timestamp)
{
startTime = Time.fixedTime - timestamp * tickDelta;
targetTicks = timestamp;
SyncedTimeTicks = timestamp;
SyncedTime = SyncedTimeTicks * tickDelta;
nextEventTime = timestamp;
Debug.Log($"({nameof(PacManUdon)} {nameof(NetworkManager)}) Synced to timestamp {timestamp}, internalTime is now {targetTicks}, SyncedTime is now {SyncedTime}, nextEventTime is now {nextEventTime}");
}
private void UpdateNextEventTime()
{
if (eventsQueueIndex == 0)
{
return;
}
var nextEventTime = GetTimestampFromHeader(eventsQueue[0]);
if (nextEventTime < this.nextEventTime)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) New event is earlier than previous event!");
HandleError(true);
return;
}
if (nextEventTime < SyncedTimeTicks)
{
Debug.LogWarning($"({nameof(PacManUdon)} {nameof(NetworkManager)}) New event timestamp is earlier than our current synced time by {SyncedTime - nextEventTime} seconds! nextEventTime: {nextEventTime} SyncedTime: {SyncedTime}, internalTime: {targetTicks}");
HandleError(true);
return;
}
this.nextEventTime = nextEventTime;
}
#endregion
#region Header
private static byte GetNextEventId(byte currentEventId)
{
if (currentEventId == byte.MaxValue) // Udon forces overflow checks
{
return 0;
}
currentEventId += 1;
return currentEventId;
}
private static bool IsFullSync(NetworkEventType eventType)
=> eventType == NetworkEventType.FullSync || eventType == NetworkEventType.FullSyncForced;
private static ushort GetEventSizeFromHeader(byte[] @event, int eventIndex = 0)
=> BitConverter.ToUInt16(@event, eventIndex + HeaderEventSizeIndex);
private static NetworkEventType GetEventTypeFromHeader(byte[] @event, int eventIndex = 0) =>
(NetworkEventType)@event[eventIndex + HeaderEventTypeIndex];
private static int GetTimestampFromHeader(byte[] @event, int eventIndex = 0) =>
BitConverter.ToInt32(@event, eventIndex + HeaderTimestampIndex);
private static byte GetEventIdFromHeader(byte[] @event, int eventIndex = 0) =>
@event[eventIndex + HeaderEventIdIndex];
#endregion
#region VRC events
public override void OnOwnershipTransferred(VRCPlayerApi newOwner)
{
if (!Ready)
{
return;
}
bool newOwnerIsLocalPlayer = newOwner == Networking.LocalPlayer;
IsOwner = newOwnerIsLocalPlayer;
if (newOwnerIsLocalPlayer)
{
SendEventSoon(NetworkEventType.FullSyncForced);
}
}
#endregion
#region Utils
public string ArrayToString(byte[] bytes)
{
var sb = new StringBuilder("[ ");
foreach (var b in bytes)
{
sb.Append(b + " ");
}
sb.Append("]");
return sb.ToString();
}
public string ArrayToString(int[] bytes)
{
var sb = new StringBuilder("[ ");
foreach (var b in bytes)
{
sb.Append(b + " ");
}
sb.Append("]");
return sb.ToString();
}
private static int GetFlattenedSize(byte[][] data, int start, int length)
{
var size = 0;
for (int i = start; i < start + length; i++)
{
size += data[i].Length;
}
return size;
}
private static byte[] Flatten(byte[][] data, int start, int length)
{
var finalLength = GetFlattenedSize(data, start, length);
var result = new byte[finalLength];
int resultIndex = 0;
for (int sourceIndex = start; sourceIndex < start + length; sourceIndex++)
{
var array = data[sourceIndex];
Array.Copy(array, 0, result, resultIndex, array.Length);
resultIndex += array.Length;
}
return result;
}
private static byte[] GetArrayPart(byte[] data, int start, int length)
{
var result = new byte[length];
Array.Copy(data, start, result, 0, length);
return result;
}
#endregion
#region SyncedData
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
// Nothing
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
switch (eventType)
{
case NetworkEventType.Pause:
Pause();
break;
case NetworkEventType.Resume:
Resume();
break;
case NetworkEventType.Step:
Step();
break;
}
return true;
}
#endregion
#region Debug
public void SimulateSyncToTimestamp(float timestamp)
{
//SyncToTimestamp(timestamp);
}
public void WriteDebugOutput(TMP_InputField debugOutput)
{
debugOutput.text = $"{nameof(NetworkManager)}:\n" +
$"IsOwner: {IsOwner}\n" +
$"Ready: {Ready}\n" +
$"Synced: {Synced}\n" +
$"hasFullSyncReady: {hasFullSyncReady}\n" +
$"lastEventId: {lastEventId}\n" +
$"Time.fixedTime: {Time.fixedTime}\n" +
$"startTime: {startTime}\n" +
$"targetTicks: {targetTicks}\n" +
$"SyncedTime: {SyncedTime}\n" +
$"Dt: {SyncedDeltaTime}\n" +
$"BufferIndex: {eventsQueueIndex}\n" +
$"BufferIndexHistory: {ArrayToString(eventTransmissionHistory)}\n" +
$"\n";
}
/// <summary>
/// Text field to display debug info in.
/// </summary>
[SerializeField] private TMP_InputField debugOutput;
/// <summary>
/// An animator which visualizes whether the current perspective is the owner.
/// </summary>
[SerializeField] private Animator DebugImageToIndicateOwner;
/// <summary>
/// An animator which visualizes whether the NetworkManager is synced.
/// </summary>
[SerializeField] private Animator DebugImageToIndicateSynced;
/// <summary>
/// An animator which visualizes whether the NetworkManager is synced.
/// </summary>
[SerializeField] private Animator DebugImageToIndicateReady;
private NetworkManagerTester tester;
public void SetNetworkManagerTester(NetworkManagerTester tester)
{
this.tester = tester;
}
public byte[] NetworkedData
{
get => networkedData;
set => networkedData = value;
}
public bool SerializationRequested => serializationRequested;
public void SetIsOwner(bool isOwner) => IsOwner = isOwner;
public void DoFullSync()
{
SendEventSoon(NetworkEventType.FullSync);
}
public void DoPelletSync()
{
SendEventSoon(NetworkEventType.SyncPellets);
}
public void DoGhostSync()
{
SendEventSoon(NetworkEventType.GhostUpdate);
}
public void DoTimeSequenceSync()
{
SendEventSoon(NetworkEventType.TimeSequenceSync);
}
public void Pause()
{
paused = true;
stepNext = false;
}
private void Resume()
{
paused = false;
stepNext = false;
}
private void Step()
{
paused = true;
stepNext = true;
}
public void PauseButtonPressed()
{
Pause();
SendEventSoon(NetworkEventType.Pause);
}
public void ResumeButtonPressed()
{
Resume();
SendEventSoon(NetworkEventType.Resume);
}
public void StepButtonPressed()
{
Step();
SendEventSoon(NetworkEventType.Step);
}
#endregion
}
}