Files
PacManUdon/Assets/Scripts/ScoreBonusDisplay.cs

61 lines
1.5 KiB
C#

using UnityEngine;
namespace Marro.PacManUdon
{
[RequireComponent(typeof(Animator))]
public class ScoreBonusDisplay : SyncedObject
{
private Animator animator;
private float countdownSeconds;
private bool countingDown;
public void Initialize()
{
animator = GetComponent<Animator>();
countdownSeconds = 0;
countingDown = false;
gameObject.SetActive(false);
}
public override void SyncedUpdate()
{
if (countingDown)
{
countdownSeconds -= networkManager.SyncedDeltaTime;
if (countdownSeconds <= 0)
{
Hide();
}
}
}
public void DisplayTemporarily(int score, int seconds)
{
Display(score);
countdownSeconds = seconds;
countingDown = true;
}
public void Display(int score)
{
gameObject.SetActive(true);
animator.SetFloat("Score", score);
}
public void Hide()
{
countingDown = false;
gameObject.SetActive(false);
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}