using UnityEngine; namespace Marro.PacManUdon { [RequireComponent(typeof(Animator))] public class ScoreBonusDisplay : SyncedObject { private Animator animator; private float countdownSeconds; private bool countingDown; public void Initialize() { animator = GetComponent(); countdownSeconds = 0; countingDown = false; gameObject.SetActive(false); } public override void SyncedUpdate() { if (countingDown) { countdownSeconds -= networkManager.SyncedDeltaTime; if (countdownSeconds <= 0) { Hide(); } } } public void DisplayTemporarily(int score, int seconds) { Display(score); countdownSeconds = seconds; countingDown = true; } public void Display(int score) { gameObject.SetActive(true); animator.SetFloat("Score", score); } public void Hide() { countingDown = false; gameObject.SetActive(false); } public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType) { } public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType) { return true; } } }