15 lines
466 B
C#
15 lines
466 B
C#
using UdonSharp;
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using UnityEngine;
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namespace Marro.PacManUdon
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{
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public class Maze : UdonSharpBehaviour
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{
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[SerializeField] public Vector2 mazeBoundaries;
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[SerializeField] public GameObject pelletContainer;
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[SerializeField] public GameObject mazeSprite;
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[SerializeField] public Transform[] ghostTargets;
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[SerializeField] public Transform[] ghostStarts;
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[SerializeField] public Transform pacManStart;
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}
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} |