using UdonSharp; using UnityEngine; namespace Marro.PacManUdon { public class Maze : UdonSharpBehaviour { [SerializeField] public Vector2 mazeBoundaries; [SerializeField] public GameObject pelletContainer; [SerializeField] public GameObject mazeSprite; [SerializeField] public Transform[] ghostTargets; [SerializeField] public Transform[] ghostStarts; [SerializeField] public Transform pacManStart; } }