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...

8 Commits

Author SHA1 Message Date
b688b4739b More better sync 2026-06-22 18:44:53 +02:00
1252933ca4 Improving sync 2026-06-22 18:31:16 +02:00
d6b870de79 SoundManager sync 2026-06-22 16:03:46 +02:00
8a6f1b482b Cleanup 2026-06-22 15:51:59 +02:00
18499ab576 More sync 2026-06-22 15:51:55 +02:00
a32df1bd09 Simplified GhostManager restart more 2026-06-22 15:34:02 +02:00
d739c9d7b5 Refactored pelletCollectedCount 2026-06-22 15:21:48 +02:00
4ba203b1de Refactored starting new level 2026-06-22 15:20:43 +02:00
35 changed files with 577 additions and 929 deletions

View File

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View File

@@ -8,15 +8,16 @@ namespace Marro.PacManUdon
[RequireComponent(typeof(Renderer))]
public class BonusFruit : SyncedObject
{
PacManFruitType fruitType;
private PacManFruitType fruitType;
Animator animator;
new Renderer renderer;
ScoreBonusDisplay scoreBonusDisplay;
private Animator animator;
private new Renderer renderer;
private ScoreBonusDisplay scoreBonusDisplay;
[UdonSynced] bool active;
private int value;
private bool active;
private float activeCountdown;
private int value;
private bool frozen;
public void Initialize()
@@ -30,13 +31,15 @@ namespace Marro.PacManUdon
public override void SyncedUpdate()
{
if (active && !frozen)
if (!active || frozen)
{
activeCountdown -= networkManager.SyncedDeltaTime;
if (activeCountdown <= 0)
{
SetActive(false);
}
return;
}
activeCountdown -= networkManager.SyncedDeltaTime;
if (activeCountdown <= 0)
{
SetActive(false);
}
}
@@ -62,7 +65,6 @@ namespace Marro.PacManUdon
public void SetFruitType(PacManFruitType fruitType)
{
this.fruitType = fruitType;
value = (int)fruitScoreValue[PacManConstants.FruitTypeToValue(fruitType)];
animator.SetFloat("FruitType", PacManConstants.FruitTypeToValue(fruitType));
}
@@ -80,31 +82,33 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(active, ref index);
if (!active)
{
return;
}
data.Append(activeCountdown, ref index);
data.Append(frozen, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
SetActive(data.ReadBool(ref index));
if (!active)
{
return true;
}
activeCountdown = data.ReadFloat(ref index);
frozen = data.ReadBool(ref index);
return true;
}
public PacManFruitType FruitType
{
set
{
SetFruitType(value);
}
get => fruitType;
}
public bool Active
{
set
{
SetActive(value);
}
get => active;
}
public bool Active => active;
private readonly DataDictionary fruitScoreValue = new DataDictionary()
{

View File

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@@ -163,19 +163,19 @@ MonoBehaviour:
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@@ -271,31 +277,25 @@ MonoBehaviour:
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@@ -331,25 +331,25 @@ MonoBehaviour:
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@@ -547,19 +547,73 @@ MonoBehaviour:
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@@ -574,7 +628,7 @@ MonoBehaviour:
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@@ -598,70 +652,16 @@ MonoBehaviour:
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@@ -697,19 +697,19 @@ MonoBehaviour:
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Entry: 1
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@@ -745,19 +745,19 @@ MonoBehaviour:
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Entry: 1
Data: pelletMap
Data: syncedPelletsCollected
- Name: $v
Entry: 7
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@@ -793,19 +793,19 @@ MonoBehaviour:
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Entry: 1
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Entry: 7
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@@ -847,19 +847,19 @@ MonoBehaviour:
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@@ -895,19 +895,25 @@ MonoBehaviour:
Data:
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Entry: 1
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View File

@@ -13,28 +13,27 @@ namespace Marro.PacManUdon
public class CollisionManager : SyncedObject
{
public int PelletCount => pellets.Length;
public int PelletCollectedCount { get; private set; }
private GameManager gameManager;
private BonusFruit bonusFruit;
private Pellet[] pellets;
private Animator[] powerPellets;
private Ghost[] ghosts;
Pellet[] pellets;
Animator[] powerPellets;
Ghost[] ghosts;
private byte[] collisionMap;
private int[] pelletIndices;
bool powerPelletBlinkEnabled;
float powerPelletBlinkToggleInterval;
float powerPelletBlinkProgress;
bool powerPelletBlinkCurrentlyVisible;
private const int mazeWidth = 32;
private const int mazeHeight = 32;
byte[] syncedPelletsCollected;
private bool powerPelletBlinkEnabled;
private float powerPelletBlinkToggleInterval;
private float powerPelletBlinkProgress;
private bool powerPelletBlinkCurrentlyVisible;
byte[] collisionMap;
byte[] pelletMap;
int[] pelletIndices;
const int mazeWidth = 32;
const int mazeHeight = 32;
private byte[] pelletMap;
private byte[] syncedPelletsCollected;
private byte pelletCollectedCount;
private int[] ghostPositions = new int[4];
private int pacManPosition;
@@ -188,11 +187,11 @@ namespace Marro.PacManUdon
var index = pellet.transform.GetSiblingIndex();
syncedPelletsCollected[index / 8] |= (byte)(1 << index % 8);
PelletCollectedCount++;
pelletCollectedCount++;
var pelletType = pellet.isPowerPellet ? EatResult.PowerPellet : EatResult.Pellet;
gameManager.GotPellet(pellet, pellet.isPowerPellet, PelletCollectedCount, PelletCount - PelletCollectedCount);
gameManager.GotPellet(pellet, pellet.isPowerPellet, pelletCollectedCount, PelletCount - pelletCollectedCount);
return pelletType;
}
@@ -205,7 +204,7 @@ namespace Marro.PacManUdon
}
syncedPelletsCollected = new byte[pellets.Length/8 + 1];
PelletCollectedCount = 0;
pelletCollectedCount = 0;
pelletMap = PacManConstants.GetMazePelletMap();
@@ -268,7 +267,7 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append((byte)PelletCollectedCount, ref index);
data.Append(pelletCollectedCount, ref index);
data.Append(syncedPelletsCollected, ref index);
data.Append(frozen, ref index);
@@ -276,7 +275,7 @@ namespace Marro.PacManUdon
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
PelletCollectedCount = data.ReadByte(ref index);
pelletCollectedCount = data.ReadByte(ref index);
Array.Copy(data, index, syncedPelletsCollected, 0, syncedPelletsCollected.Length);
index += syncedPelletsCollected.Length;
SetPelletsCollectedFromSync();

View File

@@ -354,8 +354,8 @@ MonoBehaviour:
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 3
Data: 1
Entry: 6
Data:
- Name:
Entry: 8
Data:
@@ -367,13 +367,7 @@ MonoBehaviour:
Data: 21|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 1
- Name:
Entry: 7
Data: 22|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
- Name:
Entry: 8
Data:
Data: 0
- Name:
Entry: 13
Data:
@@ -391,19 +385,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: value
Data: activeCountdown
- Name: $v
Entry: 7
Data: 23|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 22|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: value
Data: activeCountdown
- Name: <UserType>k__BackingField
Entry: 9
Data: 8
Entry: 7
Data: 23|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 8
Data: 23
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -439,25 +439,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: activeCountdown
Data: value
- Name: $v
Entry: 7
Data: 25|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: activeCountdown
Data: value
- Name: <UserType>k__BackingField
Entry: 7
Data: 26|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: System.Single, mscorlib
- Name:
Entry: 8
Data:
Entry: 9
Data: 8
- Name: <SystemType>k__BackingField
Entry: 9
Data: 26
Data: 8
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -472,7 +466,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 27|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 26|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -496,7 +490,7 @@ MonoBehaviour:
Data: frozen
- Name: $v
Entry: 7
Data: 28|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 27|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: frozen
@@ -520,7 +514,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 29|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 28|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
@@ -544,13 +538,13 @@ MonoBehaviour:
Data: fruitScoreValue
- Name: $v
Entry: 7
Data: 30|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: fruitScoreValue
- Name: <UserType>k__BackingField
Entry: 7
Data: 31|System.RuntimeType, mscorlib
Data: 30|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: VRC.SDK3.Data.DataDictionary, VRCSDK3
@@ -559,7 +553,7 @@ MonoBehaviour:
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 31
Data: 30
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
@@ -574,7 +568,7 @@ MonoBehaviour:
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 32|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
Data: 31|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0

View File

@@ -16,7 +16,6 @@ namespace Marro.PacManUdon
[SerializeField] private GameObject intermissionScreen;
[SerializeField] private GameObject pressStartButtonScreen;
[SerializeField] private PlayerInput playerInput;
[SerializeField] private Animator demo;
[SerializeField] private SoundManager soundManager;
[SerializeField] private NetworkManager networkManagerSetup;
@@ -132,26 +131,18 @@ namespace Marro.PacManUdon
SetLevel(1);
}
private void InitializeLevel()
{
//Debug.Log($"{gameObject} New level started!");
ghostManager.NewLevel();
mazeSpriteAnimator.SetBool("Blinking", false);
}
private void RestartLevel(bool afterLifeLost = false)
{
//Debug.Log($"{gameObject} (Re)started level!");
// SetInGameComponentVisibility(true);
mazeSpriteAnimator.SetBool("Blinking", false);
ghostManager.RestartLevel(afterLifeLost);
pacMan.Reset();
bonusFruit.Despawn();
soundManager.Reset();
collisionManager.Reset();
statusDisplay.Reset();
}
private void PrepareForCutscene()
@@ -272,7 +263,6 @@ namespace Marro.PacManUdon
statusDisplay.SetLevelDisplayVisible(false);
statusDisplay.SetPlayer1TextVisible(false);
statusDisplay.SetReadyTextVisible(false);
demo.gameObject.SetActive(false);
}
void SetPelletsActive(bool active)
@@ -382,6 +372,27 @@ namespace Marro.PacManUdon
soundManager.PlayExtraLifeSound();
}
private void SetupInGameState()
{
gameState = PacManGameState.InGame;
attractScreen.gameObject.SetActive(false);
SetPelletsActive(true);
SetMazeVisible(true);
SetGhostsActive(true);
SetPacManActive(true);
statusDisplay.SetExtraLivesDisplayVisible(true);
statusDisplay.SetLevelDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
SetFrozen(false);
}
public void SetFrozen(bool frozen, bool ghostIgnoreIfCaught = false, bool ghostKeepAnimating = false)
{
// Debug.Log($"{gameObject} Set Frozen: {frozen}");
@@ -393,27 +404,34 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType == NetworkEventType.FullSync)
if (eventType != NetworkEventType.FullSync)
{
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
{
data.AppendAsByte((int)currentTimeSequence, ref index);
data.Append(timeSequenceSecondsPassed, ref index);
}
collisionManager.CollectSyncedData(data, ref index, eventType);
ghostManager.CollectSyncedData(data, ref index, eventType);
pacMan.CollectSyncedData(data, ref index, eventType);
return;
}
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)currentTimeSequence) };
//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
data.Append(gameState == PacManGameState.InGame, ref index);
data.AppendAsByte(level, ref index);
data.Append(score, ref index);
data.AppendAsByte(extraLives, ref index);
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
{
data.AppendAsByte((int)currentTimeSequence, ref index);
data.Append(timeSequenceSecondsPassed, ref index);
}
bonusFruit.CollectSyncedData(data, ref index, eventType);
collisionManager.CollectSyncedData(data, ref index, eventType);
ghostManager.CollectSyncedData(data, ref index, eventType);
pacMan.CollectSyncedData(data, ref index, eventType);
soundManager.CollectSyncedData(data, ref index, eventType);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
@@ -424,34 +442,45 @@ namespace Marro.PacManUdon
return true;
}
if (eventType == NetworkEventType.FullSync)
if (eventType != NetworkEventType.FullSync)
{
var currentlyInTimeSequence = data.ReadBool(ref index);
if (currentlyInTimeSequence)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
else
{
TimeSequenceTryEndCurrent();
}
collisionManager.WriteSyncedData(data, ref index, eventType);
ghostManager.WriteSyncedData(data, ref index, eventType);
pacMan.WriteSyncedData(data, ref index, eventType);
return true;
}
//SetGameState((PacManGameState)data[offset++]);
// If we're currently in-game, we'll need to make sure the state is setup correctly
var remoteCurrentlyInGame = data.ReadBool(ref index);
if (remoteCurrentlyInGame)
{
currentlyInTimeSequence = false; // Kill the current time sequence, otherwise it might interfere
// No need to run it to completion since we're overriding all state
SetupInGameState();
}
//var currentlyInTimeSequence = BitConverter.ToBoolean(data, offset++);
//var currentTimeSequence = (PacManTimeSequence)data[offset++];
//var timeSequenceSecondsPassed = BitConverter.ToSingle(data, offset);
//offset += 4;
//TimeSequenceSyncWithRemote(currentlyInTimeSequence, currentTimeSequence, timeSequenceSecondsPassed);
SetLevel(data.ReadByte(ref index));
SetScore(data.ReadInt(ref index));
SetExtraLives(data.ReadByte(ref index));
// Sync up with the remote's time sequence
var remoteCurrentlyInTimeSequence = data.ReadBool(ref index);
if (remoteCurrentlyInTimeSequence)
{
var currentTimeSequence = (PacManTimeSequence)data.ReadByte(ref index);
var timeSequenceSecondsPassed = data.ReadFloat(ref index);
TimeSequenceSyncWithRemote(currentTimeSequence, timeSequenceSecondsPassed);
}
// Note that we don't have any logic for if the remote is not in-game and not in a time sequence.
// Such a state should be impossible.
bonusFruit.WriteSyncedData(data, ref index, eventType);
collisionManager.WriteSyncedData(data, ref index, eventType);
ghostManager.WriteSyncedData(data, ref index, eventType);
pacMan.WriteSyncedData(data, ref index, eventType);
soundManager.WriteSyncedData(data, ref index, eventType);
return true;
}

View File

@@ -15,6 +15,15 @@ namespace Marro.PacManUdon
Special,
}
enum PacManGhostAnimatorState
{
Normal,
Caught,
Scared,
ScaredWhite,
Special
}
public enum PacManGhostState
{
Normal,
@@ -68,6 +77,7 @@ namespace Marro.PacManUdon
// State
private PacManGhostState ghostState;
private bool isScared;
private bool whiteScared;
private bool scattering;
private PacManGhostFrozenState frozenState;
@@ -540,21 +550,20 @@ namespace Marro.PacManUdon
SetAnimatorDirection((int)targetDirection);
}
if (isScared) // Don't update ghost type while scared as this interrupts the white/blue blinking
{
return;
}
PacManGhostType ghostType = this.ghostType;
if (specialLook)
if (isScared)
{
ghostType = PacManGhostType.Special;
ghostType = whiteScared ? PacManGhostType.ScaredWhite : PacManGhostType.Scared;
}
else if (ghostState == PacManGhostState.Returning || ghostState == PacManGhostState.Entering)
{
ghostType = PacManGhostType.Caught;
}
else if (specialLook)
{
ghostType = PacManGhostType.Special;
}
SetAnimatorGhostType((int)ghostType);
}
@@ -671,13 +680,8 @@ namespace Marro.PacManUdon
private void SetScared(bool scared)
{
isScared = scared;
UpdateAnimator();
SetWhite(false);
UpdateSpeed();
if (isScared)
{
SetWhite(false);
}
}
public void SetScattering(bool scattering, bool reverseDirection = true)
@@ -738,10 +742,8 @@ namespace Marro.PacManUdon
public void SetWhite(bool white)
{
if (!isScared || !gameObject.activeInHierarchy)
return;
SetAnimatorGhostType(white ? (int)PacManGhostType.ScaredWhite : (int)PacManGhostType.Scared);
whiteScared = white;
UpdateAnimator();
}
public void SetElroy(int elroyLevel)
@@ -820,8 +822,8 @@ namespace Marro.PacManUdon
data.AppendAsByte((int)ghostState, ref index);
data.Append(isScared, ref index);
data.Append(whiteScared, ref index);
data.Append(scattering, ref index);
data.AppendAsByte((int)frozenState, ref index);
data.Append(offGrid, ref index);
data.AppendAsByte(housePelletCounter, ref index);
@@ -829,6 +831,8 @@ namespace Marro.PacManUdon
data.AppendAsByte(housePelletCounterLimit, ref index);
base.CollectSyncedData(data, ref index, eventType);
data.AppendAsByte((int)frozenState, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
@@ -847,15 +851,23 @@ namespace Marro.PacManUdon
ghostState = (PacManGhostState)data.ReadByte(ref index);
isScared = data.ReadBool(ref index);
whiteScared = data.ReadBool(ref index);
scattering = data.ReadBool(ref index);
frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
offGrid = data.ReadBool(ref index);
housePelletCounter = data.ReadByte(ref index);
housePelletCounterActive = data.ReadBool(ref index);
housePelletCounterLimit = data.ReadByte(ref index);
return base.WriteSyncedData(data, ref index, eventType);
UpdateSpeed();
frozenState = PacManGhostFrozenState.NotFrozen; // Ensure UpdateAnimator runs fully
var success = base.WriteSyncedData(data, ref index, eventType);
frozenState = (PacManGhostFrozenState)data.ReadByte(ref index);
return success;
}
}
}

View File

@@ -95,10 +95,7 @@ namespace Marro.PacManUdon
}
SetScattering(true, reverseDirection: false);
}
public void NewLevel()
{
SetSharedPelletCounterActive(false);
UpdateElroyLevel(collisionManager.PelletCount);
foreach (Ghost ghost in ghosts)
@@ -292,7 +289,7 @@ namespace Marro.PacManUdon
for (int i = 0; i < ghosts.Length; i++)
{
ghosts[i].SetHousePelletCounterLimit(privatePelletCounterReleaseValues[i]);
RestartLevel(); // Reset needed to properly apply level
ghosts[i].UpdateSpeed();
}
}

View File

@@ -143,15 +143,5 @@ namespace Marro.PacManUdon
{
return (Vector2)transform.localPosition;
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

@@ -239,13 +239,6 @@ namespace Marro.PacManUdon
return;
}
animator.speed = frozen ? 0 : 1;
if (frozen)
{
return;
}
if (direction.Equals(Direction.Zero))
{
SetAnimatorState((int)PacManAnimatorState.Stopped);
@@ -253,8 +246,12 @@ namespace Marro.PacManUdon
else
{
SetAnimatorState((int)PacManAnimatorState.Moving);
SetAnimatorDirection((int)targetDirection);
}
animator.speed = frozen ? 0 : 1;
SetAnimatorDirection((int)targetDirection);
}
private void SetAnimatorDirection(int value) =>

View File

@@ -39,6 +39,34 @@
SubscribeToEvent(NetworkEventType.PacManTurn);
}
void Update()
{
if (active)
{
if (Input.GetKeyDown(KeyCode.R))
{
gameManager.ResetButtonPressed();
}
if (Input.GetKeyDown(KeyCode.G))
{
gameManager.networkManager.DoFullSync();
}
if (Input.GetKeyDown(KeyCode.C))
{
gameManager.JumpToTimeSequenceBoardClear();
}
}
else
{
if (Input.GetKeyDown(KeyCode.T))
{
gameManager.ResetButtonPressed();
}
}
}
public void Activate()
{
Debug.Log($"{gameObject} got activated, {player} was immobilized");

View File

@@ -1,52 +0,0 @@
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m_EditorClassIdentifier:
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udonAssembly:
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View File

@@ -1,12 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
public class PowerPellet : UdonSharpBehaviour
{
// Oh how I wish I could just have this method extend pellet and do things the normal way...
// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
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View File

@@ -14,7 +14,6 @@ namespace Marro.PacManUdon
SetGameState(PacManGameState.AttractModeDemo);
break;
case 1:
InitializeLevel();
SetMazeVisible(true);
SetLevel(1);
break;

View File

@@ -12,7 +12,7 @@ namespace Marro.PacManUdon
PrepareForCutscene();
SetGameState(PacManGameState.AttractMode);
// Initialize
soundManager.SuppressSound(true);
attractScreen.gameObject.SetActive(true);
@@ -92,7 +92,6 @@ namespace Marro.PacManUdon
pacMan.SetPosition(attractScreenElements[16].transform.localPosition);
pacMan.SetDirection(Direction.Left);
ghostManager.RestartLevel();
ghostManager.SetLevel(2);
ghostManager.SetKinematic(true);
ghostManager.SetActive(true);

View File

@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
SetFrozen(false);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
soundManager.UpdatePelletCount(collisionManager.PelletCount - collisionManager.PelletCollectedCount);
}
}
}

View File

@@ -11,7 +11,6 @@ namespace Marro.PacManUdon
gameState = PacManGameState.InGame;
InitializeNewGame();
InitializeLevel();
PrepareForCutscene();
soundManager.SuppressSound(false);

View File

@@ -10,9 +10,9 @@ namespace Marro.PacManUdon
PrepareForCutscene();
// Reset, show maze and score display
InitializeLevel();
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
break;
case 1:
// Increment level, show ready, show pellets, show lives indicators

View File

@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
jumpingToTimeSequence = true;
TimeSequenceProgressToTime(100000f);
if (waitingForTimeSequenceFinalize)
{
@@ -102,22 +101,23 @@ namespace Marro.PacManUdon
}
}
private void TimeSequenceSyncWithRemote(PacManTimeSequence currentTimeSequence, float timeSequenceSecondsPassed)
private void TimeSequenceSyncWithRemote(PacManTimeSequence remoteCurrentTimeSequence, float timeSequenceSecondsPassedRemote)
{
// If the remote is in a time sequence but we're not, or we're in a different time sequence, or if we're behind,
// jump to the remote's time sequence.
if (!currentlyInTimeSequence
|| currentTimeSequence != this.currentTimeSequence
|| timeSequenceSecondsPassed < this.timeSequenceSecondsPassed)
// If our current time sequence state is incompatible with the remote time sequence, kill it
if (currentlyInTimeSequence && remoteCurrentTimeSequence != currentTimeSequence
|| timeSequenceSecondsPassedRemote < timeSequenceSecondsPassed)
{
StartTimeSequence(currentTimeSequence);
currentlyInTimeSequence = false;
}
// If we're (now) in a time sequence, jump our progress to match the one on the remote
if (currentlyInTimeSequence)
// If we're not/no longer in a time sequence, start the remote's time sequence
if (!currentlyInTimeSequence)
{
TimeSequenceProgressToTime(timeSequenceSecondsPassed);
StartTimeSequence(remoteCurrentTimeSequence);
}
// Jump our progress to match the one on the remote
TimeSequenceProgressToTime(timeSequenceSecondsPassedRemote);
}
#region Events

View File

@@ -1147,19 +1147,25 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: $v
Entry: 7
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Entry: 1
Data: _nextDotSound
Data: alternatePelletSound
- Name: <UserType>k__BackingField
Entry: 9
Data: 17
Entry: 7
Data: 66|System.RuntimeType, mscorlib
- Name:
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Data: System.Boolean, mscorlib
- Name:
Entry: 8
Data:
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Entry: 9
Data: 17
Data: 66
- Name: <SyncMode>k__BackingField
Entry: 7
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@@ -1174,7 +1180,7 @@ MonoBehaviour:
Data: false
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@@ -1195,25 +1201,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _ghostRetreating
Data: ghostRetreating
- Name: $v
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- Name: <UserType>k__BackingField
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@@ -1249,19 +1249,19 @@ MonoBehaviour:
Data:
- Name: $k
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@@ -1297,13 +1297,13 @@ MonoBehaviour:
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- Name: $k
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Data: ghostSoundLevel
- Name: $v
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@@ -1351,19 +1351,19 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _currentlyPlayingSiren
Data: currentlyPlayingSiren
- Name: $v
Entry: 7
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View File

@@ -1,9 +1,7 @@
using JetBrains.Annotations;
using Marro.PacManUdon;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : SyncedObject
{
@@ -30,13 +28,13 @@ public class SoundManager : SyncedObject
[SerializeField] private AudioClip siren3;
[SerializeField] private AudioClip siren4;
private AudioClip _nextDotSound;
private bool _ghostRetreating;
private bool _ghostBlue;
private int _ghostSoundLevel;
private bool _currentlyPlayingSiren;
private bool alternatePelletSound;
private bool ghostRetreating;
private bool ghostBlue;
private int ghostSoundLevel;
private bool currentlyPlayingSiren;
private bool _suppress;
private bool suppress;
public void Initialize()
{
@@ -47,19 +45,19 @@ public class SoundManager : SyncedObject
{
StopAllSound();
_nextDotSound = pacDot2;
alternatePelletSound = false;
_ghostRetreating = false;
_ghostBlue = false;
_ghostSoundLevel = 0;
_currentlyPlayingSiren = false;
ghostRetreating = false;
ghostBlue = false;
ghostSoundLevel = 0;
currentlyPlayingSiren = false;
_suppress = true;
suppress = true;
}
public void SuppressSound(bool suppress)
{
_suppress = suppress;
this.suppress = suppress;
if (suppress)
{
@@ -79,8 +77,8 @@ public class SoundManager : SyncedObject
public void PlayPelletSound()
{
PlaySound(audioSourcePacMan, _nextDotSound);
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
PlaySound(audioSourcePacMan, alternatePelletSound ? pacDot2 : pacDot1);
alternatePelletSound = !alternatePelletSound;
}
public void PlayDeathSound()
@@ -115,13 +113,13 @@ public class SoundManager : SyncedObject
public void SetGhostBlue(bool isBlue)
{
_ghostBlue = isBlue;
ghostBlue = isBlue;
UpdateGhostSound();
}
public void SetGhostRetreat(bool isRetreating)
{
_ghostRetreating = isRetreating;
ghostRetreating = isRetreating;
UpdateGhostSound();
}
@@ -154,19 +152,19 @@ public class SoundManager : SyncedObject
// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
if (_ghostSoundLevel >= level)
if (ghostSoundLevel >= level)
{
return;
}
_ghostSoundLevel = level;
ghostSoundLevel = level;
UpdateGhostSound();
}
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
{
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
if (_suppress)
if (suppress)
{
return;
}
@@ -184,7 +182,7 @@ public class SoundManager : SyncedObject
private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
{
if (_suppress)
if (suppress)
{
return;
}
@@ -210,22 +208,22 @@ public class SoundManager : SyncedObject
private void UpdateGhostSound()
{
if (_ghostRetreating)
if (ghostRetreating)
{
PlaySound(audioSourceGhosts, pacGhostRetreat, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
if (_ghostBlue)
if (ghostBlue)
{
PlaySound(audioSourceGhosts, pacGhostBlue, true);
_currentlyPlayingSiren = false;
currentlyPlayingSiren = false;
return;
}
var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
if (_currentlyPlayingSiren)
var currentGhostLevelSound = GetSoundForGhostLevel(ghostSoundLevel);
if (currentlyPlayingSiren)
{
SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
}
@@ -234,7 +232,7 @@ public class SoundManager : SyncedObject
PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
}
_currentlyPlayingSiren = true;
currentlyPlayingSiren = true;
}
private AudioClip GetSoundForGhostLevel(int ghostLevel)
@@ -256,11 +254,23 @@ public class SoundManager : SyncedObject
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(alternatePelletSound, ref index);
data.Append(ghostRetreating, ref index);
data.Append(ghostBlue, ref index);
data.AppendAsByte(ghostSoundLevel, ref index);
data.Append(currentlyPlayingSiren, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
alternatePelletSound = data.ReadBool(ref index);
ghostRetreating = data.ReadBool(ref index);
ghostBlue = data.ReadBool(ref index);
ghostSoundLevel = data.ReadByte(ref index);
currentlyPlayingSiren = data.ReadBool(ref index);
UpdateGhostSound();
return true;
}
}

View File

@@ -166,15 +166,5 @@ namespace Marro.PacManUdon
levelDisplayDigitAnimators[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
}
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

@@ -1,6 +1,4 @@
using System.Collections;
using UdonSharp;
using UnityEngine;
using UdonSharp;
namespace Marro.PacManUdon
{

View File

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@@ -1,23 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Teleporter : UdonSharpBehaviour
{
[SerializeField] private Direction direction = Direction.Zero;
[SerializeField] private Transform target;
void OnTriggerEnter(Collider other)
{
GridMover gridMover = other.gameObject.GetComponent<GridMover>();
if (gridMover == null || gridMover.GetDirection() != direction)
{
return;
}
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}

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@@ -1,14 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Test : UdonSharpBehaviour
{
[SerializeField] Pellet pellet;
public void Start()
{
Debug.Log(pellet.enabled);
}
}
}

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@@ -1,65 +0,0 @@
// // Silly me for wanting to make the code neat, forgot this was Udon :)
// using System.Collections;
// using System.Collections.Generic;
// using UdonSharp;
// using UnityEngine;
// public abstract class TimeSequence : UdonSharpBehaviour
// {
// [UdonSynced] float secondsPassed;
// int sequenceProgress;
// float[] sequenceTimeSeconds;
// protected TimeSequence(float[] sequenceTimeSeconds)
// {
// sequenceProgress = 0;
// secondsPassed = 0;
// this.sequenceTimeSeconds = sequenceTimeSeconds;
// ProgressSequenceToTime(secondsPassed);
// }
// public void ProgressInTime(float deltaSeconds)
// {
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
// }
// public void ProgressSequenceToTime(float seconds)
// {
// secondsPassed = seconds;
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
// {
// sequenceProgress += 1;
// SequenceStep(sequenceProgress);
// }
// }
// protected abstract void SequenceStep(int sequneceProgress);
// public static float[] DeltaToAbsolute(float[] delta)
// {
// if (delta.Length < 1)
// {
// return new float[0];
// }
// float[] absolute = new float[delta.Length];
// absolute[0] = delta[0];
// for (int i = 1; i < delta.Length; i++)
// {
// absolute[i] = delta[i] + absolute[i-1];
// }
// return absolute;
// }
// public int SequenceProgress
// {
// get => sequenceProgress;
// }
// public float SecondsPassed
// {
// get => secondsPassed;
// set => ProgressSequenceToTime(value);
// }
// }

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