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...

5 Commits

Author SHA1 Message Date
8a6f1b482b Cleanup 2026-06-22 15:51:59 +02:00
18499ab576 More sync 2026-06-22 15:51:55 +02:00
a32df1bd09 Simplified GhostManager restart more 2026-06-22 15:34:02 +02:00
d739c9d7b5 Refactored pelletCollectedCount 2026-06-22 15:21:48 +02:00
4ba203b1de Refactored starting new level 2026-06-22 15:20:43 +02:00
30 changed files with 388 additions and 826 deletions

View File

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View File

@@ -8,15 +8,16 @@ namespace Marro.PacManUdon
[RequireComponent(typeof(Renderer))]
public class BonusFruit : SyncedObject
{
PacManFruitType fruitType;
private PacManFruitType fruitType;
Animator animator;
new Renderer renderer;
ScoreBonusDisplay scoreBonusDisplay;
private Animator animator;
private new Renderer renderer;
private ScoreBonusDisplay scoreBonusDisplay;
[UdonSynced] bool active;
private int value;
private bool active;
private float activeCountdown;
private int value;
private bool frozen;
public void Initialize()
@@ -30,15 +31,17 @@ namespace Marro.PacManUdon
public override void SyncedUpdate()
{
if (active && !frozen)
if (!active || frozen)
{
return;
}
activeCountdown -= networkManager.SyncedDeltaTime;
if (activeCountdown <= 0)
{
SetActive(false);
}
}
}
public void Spawn()
{
@@ -62,7 +65,6 @@ namespace Marro.PacManUdon
public void SetFruitType(PacManFruitType fruitType)
{
this.fruitType = fruitType;
value = (int)fruitScoreValue[PacManConstants.FruitTypeToValue(fruitType)];
animator.SetFloat("FruitType", PacManConstants.FruitTypeToValue(fruitType));
}
@@ -80,31 +82,33 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append(active, ref index);
if (!active)
{
return;
}
data.Append(activeCountdown, ref index);
data.Append(frozen, ref index);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
SetActive(data.ReadBool(ref index));
if (!active)
{
return true;
}
public PacManFruitType FruitType
{
set
{
SetFruitType(value);
}
get => fruitType;
activeCountdown = data.ReadFloat(ref index);
frozen = data.ReadBool(ref index);
return true;
}
public bool Active
{
set
{
SetActive(value);
}
get => active;
}
public bool Active => active;
private readonly DataDictionary fruitScoreValue = new DataDictionary()
{

View File

@@ -43,7 +43,7 @@ MonoBehaviour:
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@@ -109,25 +109,25 @@ MonoBehaviour:
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@@ -163,19 +163,19 @@ MonoBehaviour:
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@@ -271,31 +277,25 @@ MonoBehaviour:
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@@ -331,25 +331,25 @@ MonoBehaviour:
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@@ -385,25 +385,25 @@ MonoBehaviour:
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@@ -547,19 +547,73 @@ MonoBehaviour:
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@@ -574,7 +628,7 @@ MonoBehaviour:
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@@ -598,70 +652,16 @@ MonoBehaviour:
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Entry: 7
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@@ -697,19 +697,19 @@ MonoBehaviour:
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@@ -745,19 +745,19 @@ MonoBehaviour:
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Entry: 7
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@@ -793,19 +793,19 @@ MonoBehaviour:
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Entry: 1
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Data: pelletCollectedCount
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Entry: 7
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@@ -847,19 +847,19 @@ MonoBehaviour:
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@@ -895,19 +895,25 @@ MonoBehaviour:
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Entry: 1
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Data: pacManPosition
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@@ -922,7 +928,55 @@ MonoBehaviour:
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View File

@@ -13,28 +13,27 @@ namespace Marro.PacManUdon
public class CollisionManager : SyncedObject
{
public int PelletCount => pellets.Length;
public int PelletCollectedCount { get; private set; }
private GameManager gameManager;
private BonusFruit bonusFruit;
private Pellet[] pellets;
private Animator[] powerPellets;
private Ghost[] ghosts;
Pellet[] pellets;
Animator[] powerPellets;
Ghost[] ghosts;
private byte[] collisionMap;
private int[] pelletIndices;
bool powerPelletBlinkEnabled;
float powerPelletBlinkToggleInterval;
float powerPelletBlinkProgress;
bool powerPelletBlinkCurrentlyVisible;
private const int mazeWidth = 32;
private const int mazeHeight = 32;
byte[] syncedPelletsCollected;
private bool powerPelletBlinkEnabled;
private float powerPelletBlinkToggleInterval;
private float powerPelletBlinkProgress;
private bool powerPelletBlinkCurrentlyVisible;
byte[] collisionMap;
byte[] pelletMap;
int[] pelletIndices;
const int mazeWidth = 32;
const int mazeHeight = 32;
private byte[] pelletMap;
private byte[] syncedPelletsCollected;
private byte pelletCollectedCount;
private int[] ghostPositions = new int[4];
private int pacManPosition;
@@ -188,11 +187,11 @@ namespace Marro.PacManUdon
var index = pellet.transform.GetSiblingIndex();
syncedPelletsCollected[index / 8] |= (byte)(1 << index % 8);
PelletCollectedCount++;
pelletCollectedCount++;
var pelletType = pellet.isPowerPellet ? EatResult.PowerPellet : EatResult.Pellet;
gameManager.GotPellet(pellet, pellet.isPowerPellet, PelletCollectedCount, PelletCount - PelletCollectedCount);
gameManager.GotPellet(pellet, pellet.isPowerPellet, pelletCollectedCount, PelletCount - pelletCollectedCount);
return pelletType;
}
@@ -205,7 +204,7 @@ namespace Marro.PacManUdon
}
syncedPelletsCollected = new byte[pellets.Length/8 + 1];
PelletCollectedCount = 0;
pelletCollectedCount = 0;
pelletMap = PacManConstants.GetMazePelletMap();
@@ -268,7 +267,7 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
data.Append((byte)PelletCollectedCount, ref index);
data.Append((byte)pelletCollectedCount, ref index);
data.Append(syncedPelletsCollected, ref index);
data.Append(frozen, ref index);
@@ -276,7 +275,7 @@ namespace Marro.PacManUdon
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
PelletCollectedCount = data.ReadByte(ref index);
pelletCollectedCount = data.ReadByte(ref index);
Array.Copy(data, index, syncedPelletsCollected, 0, syncedPelletsCollected.Length);
index += syncedPelletsCollected.Length;
SetPelletsCollectedFromSync();

View File

@@ -354,8 +354,8 @@ MonoBehaviour:
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@@ -367,13 +367,7 @@ MonoBehaviour:
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@@ -544,13 +538,13 @@ MonoBehaviour:
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@@ -559,7 +553,7 @@ MonoBehaviour:
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View File

@@ -132,20 +132,11 @@ namespace Marro.PacManUdon
SetLevel(1);
}
private void InitializeLevel()
{
//Debug.Log($"{gameObject} New level started!");
ghostManager.NewLevel();
mazeSpriteAnimator.SetBool("Blinking", false);
}
private void RestartLevel(bool afterLifeLost = false)
{
//Debug.Log($"{gameObject} (Re)started level!");
// SetInGameComponentVisibility(true);
mazeSpriteAnimator.SetBool("Blinking", false);
ghostManager.RestartLevel(afterLifeLost);
pacMan.Reset();
@@ -393,8 +384,11 @@ namespace Marro.PacManUdon
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType == NetworkEventType.FullSync)
if (eventType != NetworkEventType.FullSync)
{
return;
}
data.Append(currentlyInTimeSequence, ref index);
if (currentlyInTimeSequence)
@@ -403,6 +397,12 @@ namespace Marro.PacManUdon
data.Append(timeSequenceSecondsPassed, ref index);
}
data.AppendAsByte(level, ref index);
data.Append(score, ref index);
data.AppendAsByte(extraLives, ref index);
bonusFruit.CollectSyncedData(data, ref index, eventType);
collisionManager.CollectSyncedData(data, ref index, eventType);
ghostManager.CollectSyncedData(data, ref index, eventType);
@@ -410,12 +410,6 @@ namespace Marro.PacManUdon
pacMan.CollectSyncedData(data, ref index, eventType);
}
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)gameState) };
//data[offset++] = BitConverter.GetBytes(currentlyInTimeSequence);
//data[offset++] = new byte[] { NetworkManager.Int32ToByte((int)currentTimeSequence) };
//data[offset++] = BitConverter.GetBytes(timeSequenceSecondsPassed);
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
if (eventType == NetworkEventType.StartGameButtonPressed)
@@ -424,8 +418,11 @@ namespace Marro.PacManUdon
return true;
}
if (eventType == NetworkEventType.FullSync)
if (eventType != NetworkEventType.FullSync)
{
return true;
}
var currentlyInTimeSequence = data.ReadBool(ref index);
if (currentlyInTimeSequence)
{
@@ -438,20 +435,17 @@ namespace Marro.PacManUdon
TimeSequenceTryEndCurrent();
}
SetLevel(data.ReadByte(ref index));
SetScore(data.ReadInt(ref index));
SetExtraLives(data.ReadByte(ref index));
bonusFruit.WriteSyncedData(data, ref index, eventType);
collisionManager.WriteSyncedData(data, ref index, eventType);
ghostManager.WriteSyncedData(data, ref index, eventType);
pacMan.WriteSyncedData(data, ref index, eventType);
}
//SetGameState((PacManGameState)data[offset++]);
//var currentlyInTimeSequence = BitConverter.ToBoolean(data, offset++);
//var currentTimeSequence = (PacManTimeSequence)data[offset++];
//var timeSequenceSecondsPassed = BitConverter.ToSingle(data, offset);
//offset += 4;
//TimeSequenceSyncWithRemote(currentlyInTimeSequence, currentTimeSequence, timeSequenceSecondsPassed);
return true;
}

View File

@@ -95,10 +95,7 @@ namespace Marro.PacManUdon
}
SetScattering(true, reverseDirection: false);
}
public void NewLevel()
{
SetSharedPelletCounterActive(false);
UpdateElroyLevel(collisionManager.PelletCount);
foreach (Ghost ghost in ghosts)
@@ -292,7 +289,7 @@ namespace Marro.PacManUdon
for (int i = 0; i < ghosts.Length; i++)
{
ghosts[i].SetHousePelletCounterLimit(privatePelletCounterReleaseValues[i]);
RestartLevel(); // Reset needed to properly apply level
ghosts[i].UpdateSpeed();
}
}

View File

@@ -143,15 +143,5 @@ namespace Marro.PacManUdon
{
return (Vector2)transform.localPosition;
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

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@@ -1,12 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
public class PowerPellet : UdonSharpBehaviour
{
// Oh how I wish I could just have this method extend pellet and do things the normal way...
// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
}
}

View File

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View File

@@ -14,7 +14,6 @@ namespace Marro.PacManUdon
SetGameState(PacManGameState.AttractModeDemo);
break;
case 1:
InitializeLevel();
SetMazeVisible(true);
SetLevel(1);
break;

View File

@@ -92,7 +92,6 @@ namespace Marro.PacManUdon
pacMan.SetPosition(attractScreenElements[16].transform.localPosition);
pacMan.SetDirection(Direction.Left);
ghostManager.RestartLevel();
ghostManager.SetLevel(2);
ghostManager.SetKinematic(true);
ghostManager.SetActive(true);

View File

@@ -42,7 +42,6 @@ namespace Marro.PacManUdon
SetFrozen(false);
soundManager.SuppressSound(false);
soundManager.StartGhostSound();
soundManager.UpdatePelletCount(collisionManager.PelletCount - collisionManager.PelletCollectedCount);
}
}
}

View File

@@ -11,7 +11,6 @@ namespace Marro.PacManUdon
gameState = PacManGameState.InGame;
InitializeNewGame();
InitializeLevel();
PrepareForCutscene();
soundManager.SuppressSound(false);

View File

@@ -10,7 +10,6 @@ namespace Marro.PacManUdon
PrepareForCutscene();
// Reset, show maze and score display
InitializeLevel();
SetMazeVisible(true);
statusDisplay.SetScoreDisplayVisible(true);
break;

View File

@@ -1,9 +1,6 @@
using Marro.PacManUdon;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : SyncedObject
{

View File

@@ -166,15 +166,5 @@ namespace Marro.PacManUdon
levelDisplayDigitAnimators[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
}
}
public override void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
}
public override bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType)
{
return true;
}
}
}

View File

@@ -1,6 +1,4 @@
using System.Collections;
using UdonSharp;
using UnityEngine;
using UdonSharp;
namespace Marro.PacManUdon
{

View File

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namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Teleporter : UdonSharpBehaviour
{
[SerializeField] private Direction direction = Direction.Zero;
[SerializeField] private Transform target;
void OnTriggerEnter(Collider other)
{
GridMover gridMover = other.gameObject.GetComponent<GridMover>();
if (gridMover == null || gridMover.GetDirection() != direction)
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@@ -1,14 +0,0 @@
namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Test : UdonSharpBehaviour
{
[SerializeField] Pellet pellet;
public void Start()
{
Debug.Log(pellet.enabled);
}
}
}

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// // Silly me for wanting to make the code neat, forgot this was Udon :)
// using System.Collections;
// using System.Collections.Generic;
// using UdonSharp;
// using UnityEngine;
// public abstract class TimeSequence : UdonSharpBehaviour
// {
// [UdonSynced] float secondsPassed;
// int sequenceProgress;
// float[] sequenceTimeSeconds;
// protected TimeSequence(float[] sequenceTimeSeconds)
// {
// sequenceProgress = 0;
// secondsPassed = 0;
// this.sequenceTimeSeconds = sequenceTimeSeconds;
// ProgressSequenceToTime(secondsPassed);
// }
// public void ProgressInTime(float deltaSeconds)
// {
// ProgressSequenceToTime(secondsPassed + deltaSeconds);
// }
// public void ProgressSequenceToTime(float seconds)
// {
// secondsPassed = seconds;
// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
// {
// sequenceProgress += 1;
// SequenceStep(sequenceProgress);
// }
// }
// protected abstract void SequenceStep(int sequneceProgress);
// public static float[] DeltaToAbsolute(float[] delta)
// {
// if (delta.Length < 1)
// {
// return new float[0];
// }
// float[] absolute = new float[delta.Length];
// absolute[0] = delta[0];
// for (int i = 1; i < delta.Length; i++)
// {
// absolute[i] = delta[i] + absolute[i-1];
// }
// return absolute;
// }
// public int SequenceProgress
// {
// get => sequenceProgress;
// }
// public float SecondsPassed
// {
// get => secondsPassed;
// set => ProgressSequenceToTime(value);
// }
// }

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