Trying to get stuff to work

This commit is contained in:
2025-12-29 21:02:05 +01:00
parent 8d5362eff6
commit 97fe8cd69f
12 changed files with 1606 additions and 1190 deletions

View File

@@ -1,120 +1,120 @@
namespace Marro.PacManUdon
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Animations;
using UnityEditor;
//namespace Marro.PacManUdon
//{
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEditor.Animations;
// using UnityEditor;
public class AnimationRecorder : MonoBehaviour
{
[SerializeField] AnimationClip clip;
[SerializeField] GameObject root;
[SerializeField] GameObject[] gameObjectsToAnimate;
private GameObjectRecorder recorder;
// public class AnimationRecorder : MonoBehaviour
// {
// [SerializeField] AnimationClip clip;
// [SerializeField] GameObject root;
// [SerializeField] GameObject[] gameObjectsToAnimate;
// private GameObjectRecorder recorder;
void Start()
{
recorder = new GameObjectRecorder(root);
// void Start()
// {
// recorder = new GameObjectRecorder(root);
foreach (GameObject gameObject in gameObjectsToAnimate)
{
// if(gameObject.GetComponent<PacMan>() || gameObject.GetComponent<Ghost>())
// {
// recorder.BindComponentsOfType<Transform>(gameObject, true);
// }
// recorder.BindComponentsOfType<Renderer>(gameObject, true);
// foreach (GameObject gameObject in gameObjectsToAnimate)
// {
// // if(gameObject.GetComponent<PacMan>() || gameObject.GetComponent<Ghost>())
// // {
// // recorder.BindComponentsOfType<Transform>(gameObject, true);
// // }
// // recorder.BindComponentsOfType<Renderer>(gameObject, true);
string path = AnimationUtility.CalculateTransformPath(gameObject.transform, root.transform);
// string path = AnimationUtility.CalculateTransformPath(gameObject.transform, root.transform);
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
Pellet pellet = gameObject.GetComponent<Pellet>();
if (pellet)
{
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
if (pellet.isPowerPellet)
{
recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
}
continue;
}
// Pellet pellet = gameObject.GetComponent<Pellet>();
// if (pellet)
// {
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
// if (pellet.isPowerPellet)
// {
// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
// }
// continue;
// }
if (gameObject.GetComponent<SpriteRenderer>())
{
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
}
else if (gameObject.GetComponent<MeshRenderer>())
{
recorder.Bind(EditorCurveBinding.DiscreteCurve(path, typeof(MeshRenderer), "m_Enabled"));
}
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"));
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"));
recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.z"));
}
// if (gameObject.GetComponent<SpriteRenderer>())
// {
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
// }
// else if (gameObject.GetComponent<MeshRenderer>())
// {
// recorder.Bind(EditorCurveBinding.DiscreteCurve(path, typeof(MeshRenderer), "m_Enabled"));
// }
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"));
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"));
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.z"));
// }
EditorCurveBinding[] bindings = recorder.GetBindings();
foreach (EditorCurveBinding binding in bindings)
{
Debug.Log($"{binding.path}, {binding.propertyName}, {binding.type}");
}
}
// EditorCurveBinding[] bindings = recorder.GetBindings();
// foreach (EditorCurveBinding binding in bindings)
// {
// Debug.Log($"{binding.path}, {binding.propertyName}, {binding.type}");
// }
// }
private static string GetGameObjectPathToObject(GameObject obj, Transform target)
{
string path = "/" + obj.name;
while (!obj.transform.parent.Equals(target))
{
obj = obj.transform.parent.gameObject;
path = "/" + obj.name + path;
}
Debug.Log($"GetGameObjectPathToTransform from {obj} to {target.gameObject} gives {path}");
return path;
}
// private static string GetGameObjectPathToObject(GameObject obj, Transform target)
// {
// string path = "/" + obj.name;
// while (!obj.transform.parent.Equals(target))
// {
// obj = obj.transform.parent.gameObject;
// path = "/" + obj.name + path;
// }
// Debug.Log($"GetGameObjectPathToTransform from {obj} to {target.gameObject} gives {path}");
// return path;
// }
void LateUpdate()
{
if (clip == null)
return;
// void LateUpdate()
// {
// if (clip == null)
// return;
recorder.TakeSnapshot(Time.deltaTime);
}
// recorder.TakeSnapshot(Time.deltaTime);
// }
void OnDisable()
{
if (clip == null)
return;
// void OnDisable()
// {
// if (clip == null)
// return;
if (recorder.isRecording)
{
recorder.SaveToClip(clip);
RemoveUnneededCurves(clip);
}
}
// if (recorder.isRecording)
// {
// recorder.SaveToClip(clip);
// RemoveUnneededCurves(clip);
// }
// }
private static void RemoveUnneededCurves(AnimationClip clip)
{
// Collect curves to process
EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);
List<EditorCurveBinding> unneededCurves = new List<EditorCurveBinding>();
// private static void RemoveUnneededCurves(AnimationClip clip)
// {
// // Collect curves to process
// EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);
// List<EditorCurveBinding> unneededCurves = new List<EditorCurveBinding>();
foreach (var binding in bindings)
{
AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
// foreach (var binding in bindings)
// {
// AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
if (curve == null || curve.keys.Length <= 2)
{
unneededCurves.Add(binding);
}
}
// if (curve == null || curve.keys.Length <= 2)
// {
// unneededCurves.Add(binding);
// }
// }
// Remove unchanged curves
foreach (var binding in unneededCurves)
{
AnimationUtility.SetEditorCurve(clip, binding, null);
Debug.Log($"Removed unchanged curve for property: {binding.propertyName}");
}
}
}
}
// // Remove unchanged curves
// foreach (var binding in unneededCurves)
// {
// AnimationUtility.SetEditorCurve(clip, binding, null);
// Debug.Log($"Removed unchanged curve for property: {binding.propertyName}");
// }
// }
// }
//}