Trying to get stuff to work
This commit is contained in:
@@ -1,120 +1,120 @@
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namespace Marro.PacManUdon
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.Animations;
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using UnityEditor;
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//namespace Marro.PacManUdon
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//{
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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// using UnityEditor.Animations;
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// using UnityEditor;
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public class AnimationRecorder : MonoBehaviour
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{
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[SerializeField] AnimationClip clip;
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[SerializeField] GameObject root;
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[SerializeField] GameObject[] gameObjectsToAnimate;
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private GameObjectRecorder recorder;
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// public class AnimationRecorder : MonoBehaviour
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// {
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// [SerializeField] AnimationClip clip;
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// [SerializeField] GameObject root;
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// [SerializeField] GameObject[] gameObjectsToAnimate;
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// private GameObjectRecorder recorder;
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void Start()
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{
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recorder = new GameObjectRecorder(root);
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// void Start()
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// {
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// recorder = new GameObjectRecorder(root);
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foreach (GameObject gameObject in gameObjectsToAnimate)
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{
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// if(gameObject.GetComponent<PacMan>() || gameObject.GetComponent<Ghost>())
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// {
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// recorder.BindComponentsOfType<Transform>(gameObject, true);
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// }
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// recorder.BindComponentsOfType<Renderer>(gameObject, true);
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// foreach (GameObject gameObject in gameObjectsToAnimate)
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// {
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// // if(gameObject.GetComponent<PacMan>() || gameObject.GetComponent<Ghost>())
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// // {
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// // recorder.BindComponentsOfType<Transform>(gameObject, true);
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// // }
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// // recorder.BindComponentsOfType<Renderer>(gameObject, true);
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string path = AnimationUtility.CalculateTransformPath(gameObject.transform, root.transform);
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// string path = AnimationUtility.CalculateTransformPath(gameObject.transform, root.transform);
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
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Pellet pellet = gameObject.GetComponent<Pellet>();
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if (pellet)
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{
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
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if (pellet.isPowerPellet)
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{
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recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
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}
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continue;
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}
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// Pellet pellet = gameObject.GetComponent<Pellet>();
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// if (pellet)
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// {
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
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// if (pellet.isPowerPellet)
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// {
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// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
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// }
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// continue;
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// }
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if (gameObject.GetComponent<SpriteRenderer>())
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{
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
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recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
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}
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else if (gameObject.GetComponent<MeshRenderer>())
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{
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recorder.Bind(EditorCurveBinding.DiscreteCurve(path, typeof(MeshRenderer), "m_Enabled"));
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}
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"));
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"));
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recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.z"));
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}
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// if (gameObject.GetComponent<SpriteRenderer>())
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// {
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
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// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
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// }
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// else if (gameObject.GetComponent<MeshRenderer>())
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// {
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// recorder.Bind(EditorCurveBinding.DiscreteCurve(path, typeof(MeshRenderer), "m_Enabled"));
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// }
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"));
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"));
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// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.z"));
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// }
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EditorCurveBinding[] bindings = recorder.GetBindings();
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foreach (EditorCurveBinding binding in bindings)
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{
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Debug.Log($"{binding.path}, {binding.propertyName}, {binding.type}");
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}
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}
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// EditorCurveBinding[] bindings = recorder.GetBindings();
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// foreach (EditorCurveBinding binding in bindings)
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// {
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// Debug.Log($"{binding.path}, {binding.propertyName}, {binding.type}");
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// }
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// }
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private static string GetGameObjectPathToObject(GameObject obj, Transform target)
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{
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string path = "/" + obj.name;
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while (!obj.transform.parent.Equals(target))
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{
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obj = obj.transform.parent.gameObject;
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path = "/" + obj.name + path;
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}
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Debug.Log($"GetGameObjectPathToTransform from {obj} to {target.gameObject} gives {path}");
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return path;
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}
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// private static string GetGameObjectPathToObject(GameObject obj, Transform target)
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// {
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// string path = "/" + obj.name;
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// while (!obj.transform.parent.Equals(target))
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// {
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// obj = obj.transform.parent.gameObject;
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// path = "/" + obj.name + path;
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// }
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// Debug.Log($"GetGameObjectPathToTransform from {obj} to {target.gameObject} gives {path}");
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// return path;
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// }
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void LateUpdate()
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{
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if (clip == null)
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return;
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// void LateUpdate()
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// {
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// if (clip == null)
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// return;
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recorder.TakeSnapshot(Time.deltaTime);
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}
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// recorder.TakeSnapshot(Time.deltaTime);
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// }
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void OnDisable()
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{
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if (clip == null)
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return;
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// void OnDisable()
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// {
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// if (clip == null)
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// return;
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if (recorder.isRecording)
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{
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recorder.SaveToClip(clip);
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RemoveUnneededCurves(clip);
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}
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}
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// if (recorder.isRecording)
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// {
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// recorder.SaveToClip(clip);
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// RemoveUnneededCurves(clip);
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// }
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// }
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private static void RemoveUnneededCurves(AnimationClip clip)
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{
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// Collect curves to process
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EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);
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List<EditorCurveBinding> unneededCurves = new List<EditorCurveBinding>();
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// private static void RemoveUnneededCurves(AnimationClip clip)
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// {
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// // Collect curves to process
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// EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);
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// List<EditorCurveBinding> unneededCurves = new List<EditorCurveBinding>();
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foreach (var binding in bindings)
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{
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AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
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// foreach (var binding in bindings)
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// {
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// AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
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if (curve == null || curve.keys.Length <= 2)
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{
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unneededCurves.Add(binding);
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}
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}
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// if (curve == null || curve.keys.Length <= 2)
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// {
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// unneededCurves.Add(binding);
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// }
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// }
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// Remove unchanged curves
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foreach (var binding in unneededCurves)
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{
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AnimationUtility.SetEditorCurve(clip, binding, null);
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Debug.Log($"Removed unchanged curve for property: {binding.propertyName}");
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}
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}
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}
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}
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// // Remove unchanged curves
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// foreach (var binding in unneededCurves)
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// {
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// AnimationUtility.SetEditorCurve(clip, binding, null);
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// Debug.Log($"Removed unchanged curve for property: {binding.propertyName}");
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// }
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// }
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// }
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//}
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