Files
PacManUdon/Assets/Scripts/Empty Scripts/AnimationRecorder.cs
2025-12-29 21:02:05 +01:00

120 lines
4.6 KiB
C#

//namespace Marro.PacManUdon
//{
// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
// using UnityEditor.Animations;
// using UnityEditor;
// public class AnimationRecorder : MonoBehaviour
// {
// [SerializeField] AnimationClip clip;
// [SerializeField] GameObject root;
// [SerializeField] GameObject[] gameObjectsToAnimate;
// private GameObjectRecorder recorder;
// void Start()
// {
// recorder = new GameObjectRecorder(root);
// foreach (GameObject gameObject in gameObjectsToAnimate)
// {
// // if(gameObject.GetComponent<PacMan>() || gameObject.GetComponent<Ghost>())
// // {
// // recorder.BindComponentsOfType<Transform>(gameObject, true);
// // }
// // recorder.BindComponentsOfType<Renderer>(gameObject, true);
// string path = AnimationUtility.CalculateTransformPath(gameObject.transform, root.transform);
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(GameObject), "m_IsActive"));
// Pellet pellet = gameObject.GetComponent<Pellet>();
// if (pellet)
// {
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
// if (pellet.isPowerPellet)
// {
// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
// }
// continue;
// }
// if (gameObject.GetComponent<SpriteRenderer>())
// {
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(SpriteRenderer), "m_Enabled"));
// recorder.Bind(EditorCurveBinding.PPtrCurve(path, typeof(SpriteRenderer), "m_Sprite"));
// }
// else if (gameObject.GetComponent<MeshRenderer>())
// {
// recorder.Bind(EditorCurveBinding.DiscreteCurve(path, typeof(MeshRenderer), "m_Enabled"));
// }
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.x"));
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.y"));
// recorder.Bind(EditorCurveBinding.FloatCurve(path, typeof(Transform), "m_LocalPosition.z"));
// }
// EditorCurveBinding[] bindings = recorder.GetBindings();
// foreach (EditorCurveBinding binding in bindings)
// {
// Debug.Log($"{binding.path}, {binding.propertyName}, {binding.type}");
// }
// }
// private static string GetGameObjectPathToObject(GameObject obj, Transform target)
// {
// string path = "/" + obj.name;
// while (!obj.transform.parent.Equals(target))
// {
// obj = obj.transform.parent.gameObject;
// path = "/" + obj.name + path;
// }
// Debug.Log($"GetGameObjectPathToTransform from {obj} to {target.gameObject} gives {path}");
// return path;
// }
// void LateUpdate()
// {
// if (clip == null)
// return;
// recorder.TakeSnapshot(Time.deltaTime);
// }
// void OnDisable()
// {
// if (clip == null)
// return;
// if (recorder.isRecording)
// {
// recorder.SaveToClip(clip);
// RemoveUnneededCurves(clip);
// }
// }
// private static void RemoveUnneededCurves(AnimationClip clip)
// {
// // Collect curves to process
// EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(clip);
// List<EditorCurveBinding> unneededCurves = new List<EditorCurveBinding>();
// foreach (var binding in bindings)
// {
// AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding);
// if (curve == null || curve.keys.Length <= 2)
// {
// unneededCurves.Add(binding);
// }
// }
// // Remove unchanged curves
// foreach (var binding in unneededCurves)
// {
// AnimationUtility.SetEditorCurve(clip, binding, null);
// Debug.Log($"Removed unchanged curve for property: {binding.propertyName}");
// }
// }
// }
//}