Separated time sequence finish
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@@ -14,12 +14,16 @@ namespace Marro.PacManUdon
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break;
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case 1:
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SetPressStartButtonScreenVisible(true);
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if (playerInput.active == false && hasTimeSequenceQueued == false)
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{
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StartTimeSequence(PacManTimeSequence.WaitForStartTimeout);
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}
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break;
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}
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}
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private void TimeSequenceFinishedWaitForStart()
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{
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if (playerInput.active == false)
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{
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StartTimeSequence(PacManTimeSequence.WaitForStartTimeout);
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}
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}
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}
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}
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