Files
PacManUdon/Assets/Scripts/Sequences/WaitForStart.cs

30 lines
852 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepWaitForStart(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
SetGameState(PacManGameState.WaitForStart);
HideEverything();
soundManager.SuppressSound(false);
soundManager.PlayCoinSound();
break;
case 1:
SetPressStartButtonScreenVisible(true);
break;
}
}
private void TimeSequenceFinishedWaitForStart()
{
if (playerInput.active == false)
{
StartTimeSequence(PacManTimeSequence.WaitForStartTimeout);
}
}
}
}