Separated time sequence finish
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@@ -13,13 +13,18 @@ namespace Marro.PacManUdon
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soundManager.PlayGhostEatSound();
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break;
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case 1:
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// Unfreeze and reveal pacman
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SetPacManActive(true);
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SetFrozen(false);
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ghostManager.GhostCaughtContinue();
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soundManager.SetGhostRetreat(true);
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break;
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}
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}
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private void TimeSequenceFinishedGhostCaught()
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{
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// Unfreeze and reveal pacman
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SetPacManActive(true);
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SetFrozen(false);
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ghostManager.GhostCaughtContinue();
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soundManager.SetGhostRetreat(true);
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}
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}
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}
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