Files
PacManUdon/Assets/Scripts/Sequences/GhostCaught.cs

31 lines
904 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepGhostCaught(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
// Freeze and hide pacman, but let ghosts already in the caught animation continue
SetFrozen(true, ghostIgnoreIfCaught: true);
SetPacManActive(false);
soundManager.PlayGhostEatSound();
break;
case 1:
break;
}
}
private void TimeSequenceFinishedGhostCaught()
{
// Unfreeze and reveal pacman
SetPacManActive(true);
SetFrozen(false);
ghostManager.GhostCaughtContinue();
soundManager.SetGhostRetreat(true);
}
}
}