Separated time sequences
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20
Assets/Scripts/Sequences/WaitForTimeout.cs
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20
Assets/Scripts/Sequences/WaitForTimeout.cs
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@@ -0,0 +1,20 @@
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namespace Marro.PacManUdon
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{
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public partial class GameManager
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{
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private void TimeSequenceStepWaitForStartTimeout(int sequenceProgress)
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{
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switch (sequenceProgress)
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{
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case 0:
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break;
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case 1:
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if (playerInput.active == false && hasTimeSequenceQueued == false)
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{
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StartAttractMode();
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}
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break;
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}
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}
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}
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}
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