Files
PacManUdon/Assets/Scripts/Sequences/WaitForTimeout.cs
2025-12-14 17:05:24 +01:00

21 lines
522 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepWaitForStartTimeout(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
break;
case 1:
if (playerInput.active == false && hasTimeSequenceQueued == false)
{
StartAttractMode();
}
break;
}
}
}
}