Pacman syncs really well now
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@@ -1,16 +1,15 @@
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namespace Marro.PacManUdon
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{
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using UdonSharp;
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using UnityEngine;
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namespace Marro.PacManUdon
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{
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public class Maze : UdonSharpBehaviour
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{
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[SerializeField] public Vector2 mazeBoundaries;
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[SerializeField] public GameObject pelletContainer;
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[SerializeField] public GameObject mazeSprite;
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[SerializeField] public Transform[] ghostTargets;
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[SerializeField] public Transform[] ghostStarts;
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[SerializeField] public Transform pacManStart;
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}
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}
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