Files
PacManUdon/Assets/Scripts/ScoreBonusDisplay.cs
2025-12-10 21:06:22 +01:00

53 lines
1.2 KiB
C#

namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class ScoreBonusDisplay : UdonSharpBehaviour
{
private Animator animator;
private float countdownSeconds;
private bool countingDown;
public void Initialize()
{
animator = GetComponent<Animator>();
countdownSeconds = 0;
countingDown = false;
gameObject.SetActive(false);
}
void Update()
{
if (countingDown)
{
countdownSeconds -= Time.deltaTime;
if (countdownSeconds <= 0)
{
Hide();
}
}
}
public void DisplayTemporarily(int score, int seconds)
{
Display(score);
countdownSeconds = seconds;
countingDown = true;
}
public void Display(int score)
{
gameObject.SetActive(true);
animator.SetFloat("Score", score);
}
public void Hide()
{
countingDown = false;
gameObject.SetActive(false);
}
}
}