Files
PacManUdon/Assets/Scripts/LevelDisplay.cs
2025-12-10 21:06:22 +01:00

27 lines
670 B
C#

namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
using VRC.SDK3.Data;
using VRC.SDKBase;
using VRC.Udon;
public class LevelDisplay : UdonSharpBehaviour
{
Animator[] levelDisplayDigits;
public void Initialize()
{
levelDisplayDigits = GetComponentsInChildren<Animator>();
}
public void SetLevel(int level)
{
for (int i = 0; i < levelDisplayDigits.Length; i++)
{
levelDisplayDigits[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i)));
}
}
}
}