Files
PacManUdon/Assets/Scripts/SoundManager.cs
2025-12-10 21:06:22 +01:00

29 lines
614 B
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : UdonSharpBehaviour
{
[SerializeField] private AudioSource audioSourcePlayer;
[SerializeField] private AudioClip pacManDot1;
[SerializeField] private AudioClip pacManDot2;
private AudioClip nextDotSound;
public void Initialize()
{
nextDotSound = pacManDot2;
}
public void PlayPelletSound()
{
audioSourcePlayer.clip = nextDotSound;
audioSourcePlayer.Play();
nextDotSound = nextDotSound == pacManDot1 ? pacManDot2 : pacManDot1;
}
}