Files
PacManUdon/Assets/Scripts/Maze.cs

16 lines
460 B
C#

namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class Maze : UdonSharpBehaviour
{
[SerializeField] public Vector2 mazeBoundaries;
[SerializeField] public GameObject pelletContainer;
[SerializeField] public GameObject mazeSprite;
[SerializeField] public Transform[] ghostTargets;
[SerializeField] public Transform pacManStart;
}
}