147 lines
5.2 KiB
C#
147 lines
5.2 KiB
C#
using System;
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using UnityEngine;
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namespace Marro.PacManUdon
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{
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public static class ByteUtils
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{
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public static void Append(this byte[] target, byte[] value, ref int index)
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{
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//Debug.Log($"ByteUtils Append {nameof(value)}.Length: {value.Length}, {nameof(target)}.Length : {target.Length}, {nameof(index)}: {index}");
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Array.Copy(value, 0, target, index, value.Length);
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index += value.Length;
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}
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public static void Append(this byte[] target, byte value, ref int index) =>
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target[index++] = value;
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public static void Append(this byte[] target, sbyte value, ref int index) =>
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target[index++] = (byte)value;
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public static void Append(this byte[] target, bool value, ref int index) =>
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target[index++] = value ? (byte)1 : (byte)1;
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public static void Append(this byte[] target, ushort value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, short value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, uint value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, int value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, ulong value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, long value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, float value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, double value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, char value, ref int index) =>
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target.Append(BitConverter.GetBytes(value), ref index);
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public static void Append(this byte[] target, Vector2 value, ref int index)
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{
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target.Append(value.x, ref index);
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target.Append(value.y, ref index);
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}
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public static void Append(this byte[] target, Vector3 value, ref int index)
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{
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target.Append(value.x, ref index);
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target.Append(value.y, ref index);
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target.Append(value.z, ref index);
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}
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public static byte ReadByte(this byte[] source, ref int index) =>
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source[index++];
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public static bool ReadBool(this byte[] source, ref int index) =>
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source[index++] > 0;
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public static ushort ReadUShort(this byte[] source, ref int index)
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{
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var value = BitConverter.ToUInt16(source, index);
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index += 2;
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return value;
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}
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public static short ReadShort(this byte[] source, ref int index)
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{
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var value = BitConverter.ToInt16(source, (int)index);
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index += 2;
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return value;
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}
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public static uint ReadUInt(this byte[] source, ref int index)
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{
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var value = BitConverter.ToUInt32(source, index);
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index += 4;
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return value;
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}
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public static int ReadInt(this byte[] source, ref int index)
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{
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var value = BitConverter.ToInt32(source, index);
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index += 4;
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return value;
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}
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public static ulong ReadULong(this byte[] source, ref int index)
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{
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var value = BitConverter.ToUInt64(source, index);
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index += 8;
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return value;
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}
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public static long ReadLong(this byte[] source, ref int index)
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{
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var value = BitConverter.ToInt64(source, index);
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index += 8;
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return value;
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}
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public static float ReadFloat(this byte[] source, ref int index)
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{
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var value = BitConverter.ToSingle(source, index);
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index += 4;
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return value;
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}
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public static double ReadDouble(this byte[] source, ref int index)
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{
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var value = BitConverter.ToDouble(source, index);
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index += 8;
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return value;
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}
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public static char ReadChar(this byte[] source, ref int index)
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{
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var value = BitConverter.ToChar(source, index);
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index += 2;
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return value;
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}
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public static Vector2 ReadVector2(this byte[] source, ref int index)
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{
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var value = new Vector2(BitConverter.ToSingle(source, index), BitConverter.ToSingle(source, index + 4));
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index += 8;
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return value;
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}
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public static Vector3 ReadVector3(this byte[] source, ref int index)
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{
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var value = new Vector3(BitConverter.ToSingle(source, index), BitConverter.ToSingle(source, index + 4), BitConverter.ToSingle(source, index + 8));
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index += 12;
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return value;
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}
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}
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} |