Files
PacManUdon/Assets/Scripts/SyncedObject.cs

15 lines
468 B
C#

using System.Collections;
using UdonSharp;
using UnityEngine;
namespace Marro.PacManUdon
{
public abstract class SyncedObject : UdonSharpBehaviour
{
public NetworkManager networkManager;
public virtual void SyncedUpdate() { }
public abstract void CollectSyncedData(byte[] data, ref int index, NetworkEventType eventType);
public abstract bool WriteSyncedData(byte[] data, ref int index, NetworkEventType eventType);
}
}