Files
PacManUdon/Assets/Scripts/Sequences/GameOver.cs

27 lines
762 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepGameOver(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
// Show game over text, freeze power pellet blink
statusDisplay.SetGameOverTextVisible(true);
pelletManager.FreezePowerPelletsBlink(true);
break;
case 1:
break;
}
}
private void TimeSequenceFinishedGameOver()
{
// Stop text blinking, transition to attract screen
statusDisplay.SetLabel1UPTextBlinking(false);
StartAttractMode();
}
}
}