Files
PacManUdon/Assets/Scripts/Maze.cs
2026-01-16 20:36:21 +01:00

15 lines
466 B
C#

using UdonSharp;
using UnityEngine;
namespace Marro.PacManUdon
{
public class Maze : UdonSharpBehaviour
{
[SerializeField] public Vector2 mazeBoundaries;
[SerializeField] public GameObject pelletContainer;
[SerializeField] public GameObject mazeSprite;
[SerializeField] public Transform[] ghostTargets;
[SerializeField] public Transform[] ghostStarts;
[SerializeField] public Transform pacManStart;
}
}