Files
PacManUdon/Assets/Scripts/Sequences/PacManCaught.cs
2025-12-26 16:05:03 +01:00

50 lines
1.5 KiB
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepPacManCaught(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
// Freeze (except for the ghost animations)
SetFrozen(true, ghostKeepAnimating: true);
soundManager.StopAllSound();
break;
case 1:
// Hide ghosts, start pacman death animation
SetGhostsActive(false);
pacMan.SetDead(true);
break;
case 2:
// Start playing death sound
soundManager.PlayDeathSound();
break;
case 3:
// Hide pacman, start next state
SetPacManActive(false);
break;
}
}
private void TimeSequenceFinishedPacManCaught()
{
PacManTimeSequence nextSequence;
if (gameState == PacManGameState.AttractModeDemo)
{
nextSequence = PacManTimeSequence.AttractScreenWaitToRestart;
}
else if (extraLives > 0)
{
nextSequence = PacManTimeSequence.RestartLevel;
}
else
{
nextSequence = PacManTimeSequence.GameOver;
}
StartTimeSequence(nextSequence);
}
}
}