Files
PacManUdon/Assets/Scripts/Sequences/WaitForStart.cs
2025-12-14 17:05:24 +01:00

26 lines
841 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepWaitForStart(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
SetGameState(PacManGameState.WaitForStart);
HideEverything();
soundManager.SuppressSound(false);
soundManager.PlayCoinSound();
break;
case 1:
SetPressStartButtonScreenVisible(true);
if (playerInput.active == false && hasTimeSequenceQueued == false)
{
StartTimeSequence(PacManTimeSequence.WaitForStartTimeout);
}
break;
}
}
}
}