Files
PacManUdon/Assets/Scripts/Sequences/BoardClear.cs
2025-12-14 17:05:24 +01:00

46 lines
1.6 KiB
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepBoardClear(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
// Freeze
SetFrozen(true);
soundManager.StopAllSound();
break;
case 1:
// Start board blinking, hide pellets in case of rack test
BoardClearAnimation();
SetPelletsActive(false);
break;
case 2:
// Hide ghosts
SetGhostsActive(false);
break;
case 3:
// Hide maze, lives indicator, level indicator
SetMazeVisible(false);
statusDisplay.SetExtraLivesDisplayVisible(false);
statusDisplay.SetLevelDisplayVisible(false);
break;
case 4:
// Hide score bar
statusDisplay.SetScoreDisplayVisible(false);
break;
case 5:
// Hide pacman, show level indicator with old level
SetPacManActive(false);
statusDisplay.SetLevelDisplayVisible(true);
break;
case 6:
// Call handler for what should happen next
InsertTimeSequence(PacManTimeSequence.StartNewLevel);
break;
}
}
}
}