12 lines
315 B
C#
12 lines
315 B
C#
using System.Collections;
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using UdonSharp;
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using UnityEngine;
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namespace Assets.Scripts
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{
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public abstract class SyncedObject : UdonSharpBehaviour
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{
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public abstract void AppendSyncedData(byte[][] data, ref int index);
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public abstract bool SetSyncedData(byte[] data, ref int index);
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}
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} |