108 lines
3.6 KiB
C#
108 lines
3.6 KiB
C#
using librsync.net;
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using Marro.PacManUdon;
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using System;
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using System.Drawing.Text;
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using UnityEngine;
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public class TestBall : SyncedObject
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{
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[SerializeField] private NetworkManager networkManager;
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[SerializeField] private Transform start;
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[SerializeField] private Transform end;
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private const int LoopTimeMs = 1000;
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private const float MaxUp = 0.7f;
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private const float UpPerPress = 0.4f;
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private const float DownPerSecond = 1;
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private float amountUp = 0;
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private int loopOffset = 0;
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private uint lastUpdate;
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private void Start()
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{
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networkManager.Initialize();
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lastUpdate = networkManager.CurrentTime;
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}
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public void FixedUpdate()
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{
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var currentTime = networkManager.CurrentTime;
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float dt = networkManager.GetDtInSeconds(currentTime, lastUpdate);
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DeltaUp(-DownPerSecond * dt);
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float progress = GetProgress(currentTime);
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transform.position = Vector3.Lerp(start.position, end.position, progress) + amountUp * MaxUp * Vector3.up;
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lastUpdate = currentTime;
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}
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private void DeltaUp(float delta)
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{
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amountUp = Mathf.Clamp(amountUp + delta, 0, 1);
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//Debug.Log($"delta: {delta}, amountUp: {amountUp}");
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}
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private void SetProgress(float progress, uint currentTime)
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{
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//loopOffset = (int)(progress * LoopTimeMs % (LoopTimeMs + currentTime));
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loopOffset = (int)(currentTime - progress * LoopTimeMs);
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//loopOffset = (int)currentTime % LoopTimeMs + (int)(progress * LoopTimeMs);
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}
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private float GetProgress(uint currentTime)
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{
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return ((int)currentTime - loopOffset) % LoopTimeMs / (float)LoopTimeMs; // "uint % int" is not exposed, I love working in Udon
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//return loopOffset - ((int)currentTime % LoopTimeMs) / (float)LoopTimeMs; // "uint % int" is not exposed, I love working in Udon
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}
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public void UpButtonPressed()
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{
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DeltaUp(UpPerPress);
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Debug.Log($"({nameof(TestBall)}) Up button pressed, jumped up at {GetProgress(networkManager.CurrentTime)} to {amountUp}.");
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networkManager.SendEvent((NetworkEventType)1);
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}
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public void SyncButtonPressed()
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{
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networkManager.SendEvent((NetworkEventType)0);
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Debug.Log($"({nameof(TestBall)}) Sync button pressed, synced at progress {GetProgress(networkManager.CurrentTime)} and amountUp {amountUp}.");
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}
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public override void AppendSyncedData(byte[][] data, ref int index, NetworkEventType eventType, uint eventTime)
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{
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var currentTime = networkManager.CurrentTime;
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if (eventType == 0)
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{
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data[index++] = BitConverter.GetBytes(amountUp);
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data[index++] = BitConverter.GetBytes(GetProgress(currentTime));
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}
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}
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public override bool SetSyncedData(byte[] data, ref int index, NetworkEventType eventType, uint eventTime)
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{
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var currentTime = networkManager.CurrentTime;
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if (eventType == 0)
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{
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amountUp = BitConverter.ToSingle(data, index);
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SetProgress(BitConverter.ToSingle(data, index + 4), currentTime);
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Debug.Log($"({nameof(TestBall)}) Received sync event, synced to progress {GetProgress(currentTime)} and amountUp {amountUp}.");
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index += 8;
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}
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else
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{
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DeltaUp(UpPerPress);
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Debug.Log($"({nameof(TestBall)}) Received up event, jumped up at {GetProgress(networkManager.CurrentTime)} to {amountUp}.");
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}
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return true;
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}
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public override void SyncedToNewTime(uint oldTime, uint newTime)
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{
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lastUpdate += newTime - oldTime;
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}
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}
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