Files
PacManUdon/Assets/Scripts/Sequences/WaitForStart.cs
2025-12-26 18:27:04 +01:00

31 lines
877 B
C#

namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepWaitForStart(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
PrepareForCutscene();
SetGameState(PacManGameState.WaitForStart);
soundManager.SuppressSound(false);
soundManager.PlayCoinSound();
break;
case 1:
SetPressStartButtonScreenVisible(true);
break;
}
}
private void TimeSequenceFinalizeWaitForStart()
{
if (playerInput.active == false)
{
StartTimeSequence(PacManTimeSequence.WaitForStartTimeout);
}
}
}
}