Files
PacManUdon/Assets/Scripts/Sequences/StartNewGame.cs
2025-12-26 18:27:04 +01:00

62 lines
2.1 KiB
C#

using UnityEngine;
namespace Marro.PacManUdon
{
public partial class GameManager
{
private void TimeSequenceStepStartNewGame(int sequenceProgress)
{
switch (sequenceProgress)
{
case 0:
// Prepare new game, hide everything except score bar
gameState = PacManGameState.InGame;
InitializeNewGame();
InitializeLevel();
PrepareForCutscene();
soundManager.SuppressSound(false);
soundManager.PlayGameStartSound();
break;
case 1:
// Show maze, lives indicator, level indicator, player 1 and ready text
SetPelletsActive(true);
SetMazeVisible(true);
statusDisplay.SetExtraLivesDisplayVisible(true);
statusDisplay.SetLevelDisplayVisible(true);
statusDisplay.SetPlayer1TextVisible(true);
statusDisplay.SetReadyTextVisible(true);
statusDisplay.SetLabel1UPTextBlinking(true);
break;
case 2:
// Subtract a life
DecrementLives();
break;
case 3:
// Remove Player 1 text
statusDisplay.SetPlayer1TextVisible(false);
break;
case 4:
// Show ghosts and pacman
SetGhostsActive(true);
SetPacManActive(true);
break;
case 5:
// Remove ready text
statusDisplay.SetReadyTextVisible(false);
break;
case 6:
break;
}
}
private void TimeSequenceFinalizeStartNewGame()
{
// Start game, end sequence
soundManager.StartGhostSound();
SetFrozen(false);
}
}
}