50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
namespace Marro.PacManUdon
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{
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public partial class GameManager
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{
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private void TimeSequenceStepPacManCaught(int sequenceProgress)
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{
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switch (sequenceProgress)
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{
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case 0:
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// Freeze (except for the ghost animations)
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SetFrozen(true, ghostKeepAnimating: true);
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soundManager.StopAllSound();
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break;
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case 1:
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// Hide ghosts, start pacman death animation
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SetGhostsActive(false);
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pacMan.SetDead(true);
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break;
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case 2:
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// Start playing death sound
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soundManager.PlayDeathSound();
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break;
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case 3:
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// Hide pacman
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SetPacManActive(false);
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break;
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}
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}
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private void TimeSequenceFinishedPacManCaught()
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{
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PacManTimeSequence nextSequence;
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if (gameState == PacManGameState.AttractModeDemo)
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{
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nextSequence = PacManTimeSequence.AttractScreenWaitToRestart;
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}
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else if (extraLives > 0)
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{
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nextSequence = PacManTimeSequence.RestartLevel;
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}
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else
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{
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nextSequence = PacManTimeSequence.GameOver;
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}
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StartTimeSequence(nextSequence);
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}
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}
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}
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