Files
PacManUdon/Assets/Scripts/SoundManager.cs
2025-12-22 20:11:07 +01:00

256 lines
6.0 KiB
C#

using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class SoundManager : UdonSharpBehaviour
{
[SerializeField] private AudioSource audioSourcePacMan;
[SerializeField] private AudioSource audioSourceGhosts;
[SerializeField] private AudioSource audioSourceExtraLife;
[SerializeField] private AudioClip pacStart;
[SerializeField] private AudioClip intermission;
[SerializeField] private AudioClip pacDot1;
[SerializeField] private AudioClip pacDot2;
[SerializeField] private AudioClip pacDie1;
[SerializeField] private AudioClip pacFruit;
[SerializeField] private AudioClip pacCoin;
[SerializeField] private AudioClip pacGhostEat;
[SerializeField] private AudioClip pacGhostBlue;
[SerializeField] private AudioClip pacGhostRetreat;
[SerializeField] private AudioClip pacExtraLife;
[SerializeField] private AudioClip siren0;
[SerializeField] private AudioClip siren1;
[SerializeField] private AudioClip siren2;
[SerializeField] private AudioClip siren3;
[SerializeField] private AudioClip siren4;
private AudioClip _nextDotSound;
private bool _ghostRetreating;
private bool _ghostBlue;
private int _ghostSoundLevel;
private bool _currentlyPlayingSiren;
private bool _suppress;
public void Initialize()
{
Reset();
}
public void Reset()
{
StopAllSound();
_nextDotSound = pacDot2;
_ghostRetreating = false;
_ghostBlue = false;
_ghostSoundLevel = 0;
_currentlyPlayingSiren = false;
_suppress = true;
}
public void SuppressSound(bool suppress)
{
_suppress = suppress;
if (suppress)
{
StopAllSound();
}
}
public void PlayGameStartSound()
{
PlaySound(audioSourcePacMan, pacStart);
}
public void StartIntermissionSound()
{
PlaySound(audioSourcePacMan, intermission, true);
}
public void PlayPelletSound()
{
PlaySound(audioSourcePacMan, _nextDotSound);
_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
}
public void PlayDeathSound()
{
PlaySound(audioSourcePacMan, pacDie1);
}
public void PlayFruitSound()
{
PlaySound(audioSourcePacMan, pacFruit);
}
public void PlayCoinSound()
{
PlaySound(audioSourcePacMan, pacCoin);
}
public void PlayGhostEatSound()
{
PlaySound(audioSourcePacMan, pacGhostEat);
}
public void PlayExtraLifeSound()
{
PlaySound(audioSourceExtraLife, pacExtraLife);
}
public void StartGhostSound()
{
UpdateGhostSound();
}
public void SetGhostBlue(bool isBlue)
{
_ghostBlue = isBlue;
UpdateGhostSound();
}
public void SetGhostRetreat(bool isRetreating)
{
_ghostRetreating = isRetreating;
UpdateGhostSound();
}
public void StopAllSound()
{
audioSourcePacMan.Stop();
audioSourceGhosts.Stop();
// audioSourceExtraLife is not stopped on purpose, this sound is never interrupted
}
public void UpdatePelletCount(int pelletCount)
{
int level = 0;
if (pelletCount < 16)
{
level = 4;
}
else if (pelletCount < 32)
{
level = 3;
}
else if (pelletCount < 64)
{
level = 2;
}
else if (pelletCount < 128)
{
level = 1;
}
// Debug.Log($"UpdatePelletCount: {pelletCount}, level: {level}");
if (_ghostSoundLevel >= level)
{
return;
}
_ghostSoundLevel = level;
UpdateGhostSound();
}
private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
{
// Debug.Log($"PlaySound, audioSource: {audioSource}, audioClip: {audioClip}, loop: {loop}, suppress: {_suppress}");
if (_suppress)
{
return;
}
if (loop && audioSource.clip == audioClip && audioSource.isPlaying)
{
// Don't restart a looping sound
return;
}
audioSource.clip = audioClip;
audioSource.Play();
audioSource.loop = loop;
}
private void SwitchSound(AudioSource audioSource, AudioClip audioClip, bool loop)
{
if (_suppress)
{
return;
}
if (audioSource.clip == audioClip)
{
// No need to switch
return;
}
if (!audioSource.isPlaying || audioSource.clip == null)
{
PlaySound(audioSource, audioClip, loop);
}
var newTimeSamples = (int)(audioSource.timeSamples / (double)audioSource.clip.samples * audioClip.samples);
audioSource.clip = audioClip;
audioSource.timeSamples = newTimeSamples;
audioSource.Play();
}
private void UpdateGhostSound()
{
if (_ghostRetreating)
{
PlaySound(audioSourceGhosts, pacGhostRetreat, true);
_currentlyPlayingSiren = false;
return;
}
if (_ghostBlue)
{
PlaySound(audioSourceGhosts, pacGhostBlue, true);
_currentlyPlayingSiren = false;
return;
}
var currentGhostLevelSound = GetSoundForGhostLevel(_ghostSoundLevel);
if (_currentlyPlayingSiren)
{
SwitchSound(audioSourceGhosts, currentGhostLevelSound, true);
}
else
{
PlaySound(audioSourceGhosts, currentGhostLevelSound, true);
}
_currentlyPlayingSiren = true;
}
private AudioClip GetSoundForGhostLevel(int ghostLevel)
{
switch (ghostLevel)
{
case 1:
return siren1;
case 2:
return siren2;
case 3:
return siren3;
case 4:
return siren4;
default:
return siren0;
};
}
}