139 lines
3.0 KiB
C#
139 lines
3.0 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class SoundManager : UdonSharpBehaviour
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{
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[SerializeField] private AudioSource audioSourcePlayer;
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[SerializeField] private AudioSource audioSourceGhosts;
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[SerializeField] private AudioClip pacStart;
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[SerializeField] private AudioClip pacDot1;
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[SerializeField] private AudioClip pacDot2;
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[SerializeField] private AudioClip pacDie1;
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[SerializeField] private AudioClip pacFruit;
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[SerializeField] private AudioClip pacCoin;
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[SerializeField] private AudioClip pacGhostEat;
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[SerializeField] private AudioClip pacGhost1;
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[SerializeField] private AudioClip pacGhostBlue;
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[SerializeField] private AudioClip pacGhostRetreat;
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private AudioClip _nextDotSound;
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private bool _isRetreating;
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private bool _isBlue;
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private bool _suppress;
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public void Initialize()
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{
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Reset();
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}
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public void Reset()
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{
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_nextDotSound = pacDot2;
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_isRetreating = false;
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_isBlue = false;
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_suppress = false;
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}
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public void SuppressSound(bool suppress)
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{
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_suppress = suppress;
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if (suppress)
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{
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StopAllSound();
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}
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}
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public void PlayGameStartSound()
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{
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PlaySound(audioSourcePlayer, pacStart);
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}
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public void PlayPelletSound()
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{
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PlaySound(audioSourcePlayer, _nextDotSound);
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_nextDotSound = _nextDotSound == pacDot1 ? pacDot2 : pacDot1;
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}
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public void PlayDeathSound()
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{
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PlaySound(audioSourcePlayer, pacDie1);
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}
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public void PlayFruitSound()
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{
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PlaySound(audioSourcePlayer, pacFruit);
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}
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public void PlayCoinSound()
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{
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PlaySound(audioSourcePlayer, pacCoin);
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}
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public void PlayGhostEatSound()
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{
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PlaySound(audioSourcePlayer, pacGhostEat);
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}
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public void StartGhostSound(bool isBlue)
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{
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_isBlue = isBlue;
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if (_isRetreating)
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{
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// Retreating overrides other ghost sound
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return;
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}
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var sound = _isBlue ? pacGhostBlue : pacGhost1;
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PlaySound(audioSourceGhosts, sound, true);
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}
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public void StartGhostRetreat()
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{
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_isRetreating = true;
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PlaySound(audioSourceGhosts, pacGhostRetreat, true);
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}
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public void EndGhostRetreat()
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{
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if (!_isRetreating)
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{
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return;
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}
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_isRetreating = false;
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StartGhostSound(_isBlue);
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}
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public void StopAllSound()
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{
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audioSourcePlayer.Stop();
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audioSourceGhosts.Stop();
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}
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private void PlaySound(AudioSource audioSource, AudioClip audioClip, bool loop = false)
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{
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if (_suppress)
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{
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return;
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}
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if (loop && audioSource.clip == audioClip)
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{
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// Don't restart a looping sound
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return;
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}
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audioSource.clip = audioClip;
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audioSource.Play();
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audioSource.loop = loop;
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}
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}
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