Files
PacManUdon/Assets/Scripts/PowerPellet.cs
2025-12-10 21:06:22 +01:00

12 lines
782 B
C#

namespace Marro.PacManUdon
{
using UdonSharp;
public class PowerPellet : UdonSharpBehaviour
{
// Oh how I wish I could just have this method extend pellet and do things the normal way...
// But alas, with 'typeof', 'is' and overriding base fields all broken/not available I don't see a good way of differentiating between a type or its derivatives...
// The only reason I even want to use this class is so I can do GetComponentsInChildren<PowerPellet> instead of gathering all Pellets and then sorting through them.
// But since power pellets are the only pellets with animators, I'll probably just use GetComponentsInChildren<Animator> instead without further checking, since the animator is what I need to manipulate anyway.
}
}