66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
// // Silly me for wanting to make the code neat, forgot this was Udon :)
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// using System.Collections;
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// using System.Collections.Generic;
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// using UdonSharp;
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// using UnityEngine;
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// public abstract class TimeSequence : UdonSharpBehaviour
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// {
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// [UdonSynced] float secondsPassed;
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// int sequenceProgress;
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// float[] sequenceTimeSeconds;
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// protected TimeSequence(float[] sequenceTimeSeconds)
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// {
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// sequenceProgress = 0;
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// secondsPassed = 0;
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// this.sequenceTimeSeconds = sequenceTimeSeconds;
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// ProgressSequenceToTime(secondsPassed);
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// }
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// public void ProgressInTime(float deltaSeconds)
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// {
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// ProgressSequenceToTime(secondsPassed + deltaSeconds);
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// }
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// public void ProgressSequenceToTime(float seconds)
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// {
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// secondsPassed = seconds;
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// while (secondsPassed >= sequenceTimeSeconds[sequenceProgress])
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// {
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// sequenceProgress += 1;
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// SequenceStep(sequenceProgress);
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// }
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// }
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// protected abstract void SequenceStep(int sequneceProgress);
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// public static float[] DeltaToAbsolute(float[] delta)
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// {
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// if (delta.Length < 1)
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// {
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// return new float[0];
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// }
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// float[] absolute = new float[delta.Length];
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// absolute[0] = delta[0];
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// for (int i = 1; i < delta.Length; i++)
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// {
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// absolute[i] = delta[i] + absolute[i-1];
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// }
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// return absolute;
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// }
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// public int SequenceProgress
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// {
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// get => sequenceProgress;
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// }
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// public float SecondsPassed
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// {
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// get => secondsPassed;
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// set => ProgressSequenceToTime(value);
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// }
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// }
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