Files
PacManUdon/Assets/Scripts/Pellet.cs
2025-12-10 21:06:22 +01:00

16 lines
337 B
C#

namespace Marro.PacManUdon
{
using UdonSharp;
using UnityEngine;
public class Pellet : UdonSharpBehaviour
{
[SerializeField] public bool isPowerPellet = false;
public Renderer pelletRenderer;
void Start()
{
this.pelletRenderer = GetComponent<Renderer>();
}
}
}