using System.Collections; using UdonSharp; using UnityEngine; namespace Marro.PacManUdon { public abstract class SyncedObject : UdonSharpBehaviour { public NetworkManager networkManager; public virtual void SyncedUpdate() { } public abstract void AppendSyncedData(byte[][] data, ref int index, NetworkEventType eventType); public abstract bool SetSyncedData(byte[] data, ref int index, NetworkEventType eventType); } }