namespace Marro.PacManUdon { using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; public class Maze : UdonSharpBehaviour { [SerializeField] public Vector2 mazeBoundaries; [SerializeField] public GameObject[] ghostTargets; [SerializeField] public GameObject pelletContainer; [SerializeField] public GameObject mazeSprite; } }