namespace Marro.PacManUdon { using System; using UdonSharp; using UnityEngine; public abstract class GridMover : UdonSharpBehaviour { public virtual Vector2 GetPosition() { Debug.LogWarning($"{gameObject} does not implement GetPosition"); return Vector2.zero; } public virtual void SetPosition(Vector2 position) { Debug.LogWarning($"{gameObject} does not implement SetPosition"); } public virtual Vector2 GetDirection() { Debug.LogWarning($"{gameObject} does not implement GetDirection"); return Vector2.zero; } } }