using System; using UnityEngine; namespace Marro.PacManUdon { public static class ByteUtils { private static void Append(byte[] value, byte[] target, ref int index) { Debug.Log($"ByteUtils Append value.Length: {value.Length}, array.Length : {target.Length}, index: {index}"); Array.Copy(value, 0, target, index, value.Length); index += value.Length; } public static void Append(byte value, byte[] target, ref int index) => target[index++] = value; public static void Append(sbyte value, byte[] target, ref int index) => target[index++] = (byte)value; public static void Append(bool value, byte[] target, ref int index) => target[index++] = value ? (byte)1 : (byte)1; public static void Append(ushort value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(short value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(uint value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(int value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(ulong value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(long value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(float value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(double value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(char value, byte[] target, ref int index) => Append(BitConverter.GetBytes(value), target, ref index); public static void Append(Vector2 value, byte[] target, ref int index) { Append(value.x, target, ref index); Append(value.y, target, ref index); } public static void Append(Vector3 value, byte[] target, ref int index) { Append(value.x, target, ref index); Append(value.y, target, ref index); Append(value.z, target, ref index); } public static byte ReadByte(byte[] source, ref int index) => source[index++]; public static bool ReadBool(byte[] source, ref int index) => source[index++] > 0; public static ushort ReadUShort(byte[] source, ref int index) { var value = BitConverter.ToUInt16(source, index); index += 2; return value; } public static short ReadShort(byte[] source, ref int index) { var value = BitConverter.ToInt16(source, (int)index); index += 2; return value; } public static uint ReadUInt(byte[] source, ref int index) { var value = BitConverter.ToUInt32(source, index); index += 4; return value; } public static int ReadInt(byte[] source, ref int index) { var value = BitConverter.ToInt32(source, index); index += 4; return value; } public static ulong ReadULong(byte[] source, ref int index) { var value = BitConverter.ToUInt64(source, index); index += 8; return value; } public static long ReadLong(byte[] source, ref int index) { var value = BitConverter.ToInt64(source, index); index += 8; return value; } public static float ReadFloat(byte[] source, ref int index) { var value = BitConverter.ToSingle(source, index); index += 4; return value; } public static double ReadDouble(byte[] source, ref int index) { var value = BitConverter.ToDouble(source, index); index += 8; return value; } public static char ReadChar(byte[] source, ref int index) { var value = BitConverter.ToChar(source, index); index += 2; return value; } public static Vector2 ReadVector2(byte[] source, ref int index) { var value = new Vector2(BitConverter.ToSingle(source, index), BitConverter.ToSingle(source, index + 4)); index += 8; return value; } public static Vector3 ReadVector3(byte[] source, ref int index) { var value = new Vector3(BitConverter.ToSingle(source, index), BitConverter.ToSingle(source, index + 4), BitConverter.ToSingle(source, index + 8)); index += 12; return value; } } }