namespace Marro.PacManUdon { using UdonSharp; using UnityEngine; using VRC.SDK3.Data; using VRC.SDKBase; using VRC.Udon; public class LevelDisplay : UdonSharpBehaviour { Animator[] levelDisplayDigits; public void Initialize() { levelDisplayDigits = GetComponentsInChildren(); } public void SetLevel(int level) { for (int i = 0; i < levelDisplayDigits.Length; i++) { levelDisplayDigits[i].SetFloat("FruitType", PacManConstants.FruitTypeToValue(PacManConstants.GetFruitTypeForLevel(level - i))); } } } }