namespace Marro.PacManUdon { public partial class GameManager { private void TimeSequenceStepGameOver(int sequenceProgress) { switch (sequenceProgress) { case 0: // Show game over text, freeze power pellet blink statusDisplay.SetGameOverTextVisible(true); pelletManager.FreezePowerPelletsBlink(true); break; case 1: break; } } private void TimeSequenceFinishedGameOver() { // Stop text blinking, transition to attract screen statusDisplay.SetLabel1UPTextBlinking(false); StartAttractMode(); } } }