namespace Marro.PacManUdon { public partial class GameManager { private void TimeSequenceStepWaitForStart(int sequenceProgress) { switch (sequenceProgress) { case 0: PrepareForCutscene(); SetGameState(PacManGameState.WaitForStart); soundManager.SuppressSound(false); soundManager.PlayCoinSound(); break; case 1: SetPressStartButtonScreenVisible(true); break; } } private void TimeSequenceFinalizeWaitForStart() { if (playerInput.active == false) { StartTimeSequence(PacManTimeSequence.WaitForStartTimeout); } } } }